View all of our changes in a minimal format.
Sorted in chronological order.
General
[Monk] Devotion of Khaz'goroth cooldown redund down to 1 sec from 3 sec.
[Sun Cleric] Guidance: Sanctify cooldown increased by 2 seconds.
General
[Primalist] Totem Warrior now only affects Boon of the Bear and Boon of the Tiger.
[Monk] Dip and Weave slightly reimagined
[Monk] Quenching Blow scaling significantly reduced
[Monk] Slight changes and new additions in the capstone bracket of the Fighting Spec Tree
[Monk] Sacred Candle no longer increases the healing of Pray by 100%, and now generates 50 energy and increases your next combo breakers damage
[Monk] Engrave Rune effects no longer share a 30 second CD, but only one Rune can be active at a time
[Monk] Benediction tooltip now explicitly mentions that chain effects which increase damage, also increase the healing of Benediction
[Monk] Batting Cage and (Improved) Infallible Ward nodes shifted around, Batting Cage now comes online sooner
[Monk] Issue where Sweeping Kick chain effect was causing Benediction to heal targets twice has been fixed
[Reaper] Adjusted the Soul tree for better pathing and clarity
[Reaper] Adjusted the Domination tree for better pathing and clarity
[Reaper] Deathwail now requires a critical strike
[Reaper] Shadow Wraith no longer resets the cd of Dirge and instead reduces it by a flat 2 sec and increases its critical strike chance by 5%
[Reaper] Murderous Thirst now increases the critical strike chance of Wraithblade and Dirge
[Reaper] Bountiful Harvest is no longer a choice node with Limbo
[Reaper] Damned removed
[Reaper] Ghost Claw now has a 30 sec cooldown and steals 40% movement speed, up from 25%
[Reaper] Ghost Claw's choice node removed
[Reaper] Possess now has a 2min cooldown baseline down from 3min, augmenting node removed
[Reaper] Soulless is now a choice node with Dark Passage
[Reaper] Corporeal Flay deleted for life
[Reaper] Purgatory now gives 25% damage up from 10% baseline, augmenting node removed
[Ranger] Ranger abilities now have a 30 yd range
[Chronomancer] Chronicler now also gives Spirit
[Primalist] Gaze of Therazane reworked
[Primalist] Earthmother's Embrace now also affects Earthshard
[Primalist] Fracturing Spines no longer works with Ruptured Earth
[Primalist] Fracture now consumes 1 stack of Earthshaping down from 2
[Primalist] Cave Dweller reworked to give Earthshaping synergy
[Tinker] Thank Halb for his contributions to gnomekind
[Tinker] Bot: Flamespill is now passive called Flamespill
[Tinker] Bot: Defense Mode is now a passive called Defensive Utility
[Tinker] Improved Spanner Smash is now a 1 point node
[Tinker] You can no longer cancel Flamethrowers
[Primalist] Volcanic Fury talent reworked
[Witch Doctor] AP Scaling on Hex of Blood and Hex of Death reduced significantly
[Witch Doctor] Serpent Ward scaling reduced slightly
[Witch Doctor] Shadowbite now has a 15 sec cooldown, down from 20
[Witch Doctor] War Raptor abilities will no longer auto cast without a target
[Witch Doctor] Voodoo Fire now ticks every 3 sec up from 2 sec
[Witch Doctor] Bethekk's Cunning now regenerates maximum mana instead of granting Replenishment
[Witch Doctor] Will of the Serpent now reduces the cooldown of Serpent Ward by 8 sec down from 10 sec
[Witch Doctor] Appeasement of Bwonsamdi no longer stacks
[Barbarian] Headhunter's Spear switched back with Berserker Axe
[Witch Hunter] Darkness Witch Hunter's now start with Quickdraw at level 10
[Barbarian] Axe Throw now applies Carnage baseline
[Barbarian] Hate reworked
[General] CoA-unique items now scale with level
General
[SoA] A Balanced Diet slightly reimagined
[General] Adventure Caches from levels 1-10 now provide loot
[Monk] Eternal Blessing Reimagined
[Monk] Quickpalm replaced with Zen Mind
[Monk] Staffplay iterated on, no longer increases flat amount of armor, increases a percentage
[Monk] Staff Combat iterated on, no longer reduces flat amount of armor, reduces a percentage
[Monk] Meditate cooldown increased to 45 seconds from 30 seconds
[Monk] Epiphany now grants the damage absorption shield on healing ticks with Meditate, not on cast
[Monk] Soulbind re-added to the Discipline Tree
[Monk] Transcendant Ward talent reimagined, now allows Temple Guardian to apply an absorb shield when you charge an ally
[Monk] Grace of Aman'Thul now also heals the Monk
[Tinker] Upgrade behavior improved with sentry turrets, Upgrade will no longer target turrets that are already upgraded
[Tinker] When you attempt to use Upgrade while below 25 scrap, custom text now appears saying "Need more scrap"
[Venomancer] Serpent's Coil base damage reduced slightly, SP scaling increaed by 5%.
[Tinker] Build: Sentry Turret - Scrap cost in the tooltip is now conditioned to appear as red while below 25 scrap, and white above 25 scrap
[Venomancer] Multiple hidden Intellect scalings on Rot spells removed.
[Venomancer] Rot base damage reduced, SP scaling increased by 2%.
[Venomancer] Web Wrap SP scaling increased by 3%.
[Venomancer] Web Wrap duration reduced to 3 sec.
[Venomancer] Rot Lich effectiveness reduced from 50% to 30%.
[Venomancer] Rotpriest stack count increased reduced to additional 4.
[Venomancer] Blight SP scaling increased by 3%.
[Venomancer] Caught In A Bind effectivness reduced by 5%.
[Knight of Xoroth] Cooldown reduction from War Pig is now 4 sec down from 5
[Witch Doctor] Shadowhunting capstones updated
[Witch Doctor] Panther Talons reduces the cooldown of Rage of Bethekk by 6 sec up from 5 sec
[Witch Doctor] Soul of Bwonsamdi now restores health instead of mana
[Witch Doctor] Cobra's Quickness now also increases haste
[Witch Doctor] Bethekk's Hunger reworked
[Witch Doctor] Darkspear Power reworked
[Witch Doctor] Gift of the Loa scaling increased
[Witch Doctor] Shadow Enchantments now also removes the cast time on Jinxes
[Witch Doctor] Added ranks to Godslayer, Reclamation, Shadowbite and Rage of Bethekk
[Witch Doctor] Malediction now horrifies targets instead of stunning them
[Witch Doctor] Slow Poison reworked to Pain
[Witch Doctor] Scaling of Bwonsamdi Appeasement reduced slightly
[Witch Doctor] Legacy of Vol'jin now also reduces the cooldown of Shadow Glaive
[Witch Doctor] Added Serpent Handler node as a choice node with Will of the Serpent
[Witch Hunter] Reduced the Stamina scaling on Shadow Order by 50%
General
[Sun Cleric] Guidance spell targeting reworked.
[Necromancer] Animation Necromancer tree repathed to pace out the power level better from 10-60
[Barbarian] Increased the scaling of the bleed effect on Gutspiller
[Witch Doctor] Shadowbite now Invokes Hir'eek
[Witch Doctor] Berserking now lasts 10 sec up from 8 sec
[Witch Doctor] Zandalari Roots is now Ward Specialist
[Witch Doctor] Scaling of Godslayer and Reclamation increased
[Witch Doctor] Worldslayer no longer requires you to be within 5 yds of your target
[Witch Doctor] Shadow Enchantment now increases the effectiveness of Jinxes
[Witch Doctor] Bethekk's Hunger now reduces the cooldown of Shadowbite by 4 sec, down from 5
[Witch Doctor] Shadowbite now has a 20 sec cooldown, down from 25 sec