Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/03/04

General

Change

[Monk] Devotion of Khaz'goroth cooldown redund down to 1 sec from 3 sec.

Change

[Sun Cleric] Guidance: Sanctify cooldown increased by 2 seconds.

2024/03/03

General

Change

[Primalist] Totem Warrior now only affects Boon of the Bear and Boon of the Tiger.

Change

[Monk] Dip and Weave slightly reimagined

Change

[Monk] Quenching Blow scaling significantly reduced

Change

[Monk] Slight changes and new additions in the capstone bracket of the Fighting Spec Tree

Change

[Monk] Sacred Candle no longer increases the healing of Pray by 100%, and now generates 50 energy and increases your next combo breakers damage

Change

[Monk] Engrave Rune effects no longer share a 30 second CD, but only one Rune can be active at a time

Change

[Monk] Benediction tooltip now explicitly mentions that chain effects which increase damage, also increase the healing of Benediction

Change

[Monk] Batting Cage and (Improved) Infallible Ward nodes shifted around, Batting Cage now comes online sooner

Change

[Monk] Issue where Sweeping Kick chain effect was causing Benediction to heal targets twice has been fixed

Change

[Reaper] Adjusted the Soul tree for better pathing and clarity

Change

[Reaper] Adjusted the Domination tree for better pathing and clarity

Change

[Reaper] Deathwail now requires a critical strike

Change

[Reaper] Shadow Wraith no longer resets the cd of Dirge and instead reduces it by a flat 2 sec and increases its critical strike chance by 5%

Change

[Reaper] Murderous Thirst now increases the critical strike chance of Wraithblade and Dirge

Change

[Reaper] Bountiful Harvest is no longer a choice node with Limbo

Change

[Reaper] Damned removed

Change

[Reaper] Ghost Claw now has a 30 sec cooldown and steals 40% movement speed, up from 25%

Change

[Reaper] Ghost Claw's choice node removed

Change

[Reaper] Possess now has a 2min cooldown baseline down from 3min, augmenting node removed

Change

[Reaper] Soulless is now a choice node with Dark Passage

Change

[Reaper] Corporeal Flay deleted for life

Change

[Reaper] Purgatory now gives 25% damage up from 10% baseline, augmenting node removed

Change

[Ranger] Ranger abilities now have a 30 yd range

Change

[Chronomancer] Chronicler now also gives Spirit

Change

[Primalist] Gaze of Therazane reworked

Change

[Primalist] Earthmother's Embrace now also affects Earthshard

Change

[Primalist] Fracturing Spines no longer works with Ruptured Earth

Change

[Primalist] Fracture now consumes 1 stack of Earthshaping down from 2

Change

[Primalist] Cave Dweller reworked to give Earthshaping synergy

Change

[Tinker] Thank Halb for his contributions to gnomekind

Change

[Tinker] Bot: Flamespill is now passive called Flamespill

Change

[Tinker] Bot: Defense Mode is now a passive called Defensive Utility

Change

[Tinker] Improved Spanner Smash is now a 1 point node

Change

[Tinker] You can no longer cancel Flamethrowers

Change

[Primalist] Volcanic Fury talent reworked

Change

[Witch Doctor] AP Scaling on Hex of Blood and Hex of Death reduced significantly

Change

[Witch Doctor] Serpent Ward scaling reduced slightly

Change

[Witch Doctor] Shadowbite now has a 15 sec cooldown, down from 20

Change

[Witch Doctor] War Raptor abilities will no longer auto cast without a target

Change

[Witch Doctor] Voodoo Fire now ticks every 3 sec up from 2 sec

Change

[Witch Doctor] Bethekk's Cunning now regenerates maximum mana instead of granting Replenishment

Change

[Witch Doctor] Will of the Serpent now reduces the cooldown of Serpent Ward by 8 sec down from 10 sec

Change

[Witch Doctor] Appeasement of Bwonsamdi no longer stacks

Change

[Barbarian] Headhunter's Spear switched back with Berserker Axe

Change

[Witch Hunter] Darkness Witch Hunter's now start with Quickdraw at level 10

Change

[Barbarian] Axe Throw now applies Carnage baseline

Change

[Barbarian] Hate reworked

Change

[General] CoA-unique items now scale with level

2024/02/29

General

Change

[SoA] A Balanced Diet slightly reimagined

Change

[General] Adventure Caches from levels 1-10 now provide loot

Change

[Monk] Eternal Blessing Reimagined

Change

[Monk] Quickpalm replaced with Zen Mind

Change

[Monk] Staffplay iterated on, no longer increases flat amount of armor, increases a percentage

Change

[Monk] Staff Combat iterated on, no longer reduces flat amount of armor, reduces a percentage

Change

[Monk] Meditate cooldown increased to 45 seconds from 30 seconds

Change

[Monk] Epiphany now grants the damage absorption shield on healing ticks with Meditate, not on cast

Change

[Monk] Soulbind re-added to the Discipline Tree

Change

[Monk] Transcendant Ward talent reimagined, now allows Temple Guardian to apply an absorb shield when you charge an ally

Change

[Monk] Grace of Aman'Thul now also heals the Monk

Change

[Tinker] Upgrade behavior improved with sentry turrets, Upgrade will no longer target turrets that are already upgraded

Change

[Tinker] When you attempt to use Upgrade while below 25 scrap, custom text now appears saying "Need more scrap"

Change

[Venomancer] Serpent's Coil base damage reduced slightly, SP scaling increaed by 5%.

Change

[Tinker] Build: Sentry Turret - Scrap cost in the tooltip is now conditioned to appear as red while below 25 scrap, and white above 25 scrap

Change

[Venomancer] Multiple hidden Intellect scalings on Rot spells removed.

Change

[Venomancer] Rot base damage reduced, SP scaling increased by 2%.

Change

[Venomancer] Web Wrap SP scaling increased by 3%.

Change

[Venomancer] Web Wrap duration reduced to 3 sec.

Change

[Venomancer] Rot Lich effectiveness reduced from 50% to 30%.

Change

[Venomancer] Rotpriest stack count increased reduced to additional 4.

Change

[Venomancer] Blight SP scaling increased by 3%.

Change

[Venomancer] Caught In A Bind effectivness reduced by 5%.

Change

[Knight of Xoroth] Cooldown reduction from War Pig is now 4 sec down from 5

Change

[Witch Doctor] Shadowhunting capstones updated

Change

[Witch Doctor] Panther Talons reduces the cooldown of Rage of Bethekk by 6 sec up from 5 sec

Change

[Witch Doctor] Soul of Bwonsamdi now restores health instead of mana

Change

[Witch Doctor] Cobra's Quickness now also increases haste

Change

[Witch Doctor] Bethekk's Hunger reworked

Change

[Witch Doctor] Darkspear Power reworked

Change

[Witch Doctor] Gift of the Loa scaling increased

Change

[Witch Doctor] Shadow Enchantments now also removes the cast time on Jinxes

Change

[Witch Doctor] Added ranks to Godslayer, Reclamation, Shadowbite and Rage of Bethekk

Change

[Witch Doctor] Malediction now horrifies targets instead of stunning them

Change

[Witch Doctor] Slow Poison reworked to Pain

Change

[Witch Doctor] Scaling of Bwonsamdi Appeasement reduced slightly

Change

[Witch Doctor] Legacy of Vol'jin now also reduces the cooldown of Shadow Glaive

Change

[Witch Doctor] Added Serpent Handler node as a choice node with Will of the Serpent

Change

[Witch Hunter] Reduced the Stamina scaling on Shadow Order by 50%

2024/02/28

General

Change

[Sun Cleric] Guidance spell targeting reworked.

Change

[Necromancer] Animation Necromancer tree repathed to pace out the power level better from 10-60

Change

[Barbarian] Increased the scaling of the bleed effect on Gutspiller

Change

[Witch Doctor] Shadowbite now Invokes Hir'eek

Change

[Witch Doctor] Berserking now lasts 10 sec up from 8 sec

Change

[Witch Doctor] Zandalari Roots is now Ward Specialist

Change

[Witch Doctor] Scaling of Godslayer and Reclamation increased

Change

[Witch Doctor] Worldslayer no longer requires you to be within 5 yds of your target

Change

[Witch Doctor] Shadow Enchantment now increases the effectiveness of Jinxes

Change

[Witch Doctor] Bethekk's Hunger now reduces the cooldown of Shadowbite by 4 sec, down from 5

Change

[Witch Doctor] Shadowbite now has a 20 sec cooldown, down from 25 sec