Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/02/28

General

Change

[Witch Doctor] Souleater now also gives you 80% of your Agility as mana regeneration

Change

[Witch Doctor] Darkspear Power now gives Shadow Damage and critical strike chance

Change

[Witch Doctor] Panther Talons now also causes Rage of Bethekk to increase periodic damage dealt to targets

Change

[Witch Doctor] Berserking now procs off of periodic damage dealt instead of critical strikes

Change

[Witch Doctor] New talent in Shadowhunting spec tree: Voodoo Enchantments

Change

[Witch Doctor] New talent in Shadowhunting spec tree: Legacy of Vol'jin

Change

[Witch Doctor] New talent in Shadowhunting spec tree: Village Wisdom

Change

[Witch Doctor] Hexing Strike is now a passive

Change

[Witch Doctor] Shadow Claw is now called Rage of Bethekk and deals Nature Damage

Change

[Witch Doctor] The original Rage of Bethekk has been removed

Change

[Witch Doctor] Bethekk's Cunning now increases the critical strike chance of Shadow Glaive

Change

[Witch Doctor] First pick after the spec passive in the Shadowhunting tree is now your pet, consolidated to a choice between War Raptor and Pterodax

Change

[Witch Doctor] All Shadowhunting abilities now have a 30 yd range baseline

Change

[Witch Doctor] Class tree repathed slightly on the left side

Change

[Witch Doctor] Darkwander removed, Panther's Pounce is now a choice node with Gonk's Blessing

Change

[Witch Doctor] Gonk's Blessing now removes the cooldown from Raptor's Speed

Change

[Witch Doctor] New Talent in class tree: Lucky Charm

Change

[Witch Doctor] New Talent in class tree: Dark Embrace

Change

[Witch Doctor] Loa's Strength now only increases the damage of Shadow Glaive (previously Shadow Strike)

Change

[Witch Doctor] New Talent in class tree: Like A Loa

Change

[Witch Doctor] Juju Burst is now ground targeted with a 30yd range

Change

[Witch Doctor] Shadowhunting is now a ranged spec, instead of both melee and ranged, and it has been consolidated into a spec that is more cohesive with the overall Witch Doctor class identity

Change

[Witch Doctor] Shadowhunting spec passive now extends the duration of Hexes, teaches auto shot, and allows you to parry attacks

Change

[Stormbringer] Wind spec tree capstones updated

Change

[Stormbringer] Hurricanes now removes the cast time from Raging Zephyr and Exhale

Change

[Stormbringer] Master Airbender now causes Gale to reduce the cooldown of all abilities that deplete Static

Change

[Stormbringer] Master Elementalist now reduces the cooldowns of Conjure Storm and Cloudburst

Change

[Stormbringer] Tailwind now costs static and has a 30 sec cooldown down from 1.5min

Change

[Stormbringer] Insulate now costs static and has a shorter duration and 20 sec cooldown, down from 1min

Change

[Stormbringer] Lexicon of Servitude now also reduces the cast time of Air Elemental spells

Change

[Stormbringer] Wrath of Al'Akir now extends the duration of Unbind Air Elemental whenever you deplete Static

Change

[Stormbringer] Cyclone's Recharge now reduces the cooldown of Kiss of the Clouds

Change

[Stormbringer] Surging Elemental is now Cloudy and gives Kiss of the Clouds synergy

Change

[Stormbringer] Cooldown of Kiss of the Clouds increased to 30 sec from 15

Change

[Stormbringer] Kiss of the Clouds now costs static, shield value reduced by 40%, and is now AoE

Change

[Stormbringer] Wind Blast is now passive

Change

[Stormbringer] Gale is instant cast with a minimum cooldown (when talented into ) of 6 sec, from 10 sec.

Change

[Stormbringer] Unshackle no longer costs Typhoon stacks

Change

[Stormbringer] Focal Point now causes Call Lightning to buff your allies

Change

[Stormbringer] Evergale now reduces the cooldown of Aerodynamics and increases its effectiveness

Change

[Stormbringer] Aerodynamics now costs static

Change

[Stormbringer] You now start with Summon Air Elemental exclusively as your first pick in the Wind spec tree

Change

[Stormbringer] Static has been given a proper place in the Wind tree in order to increase cohesion across specs in the Stormbringer class

Change

[Stormbringer] Gathered Energy now refreshes a charge of Crackling Surge, or Forked Lightning if you're playing Lightning

Change

[Stormbringer] Pressure Release can now be used on allied players

Change

[Stormbringer] Clearsky Pendant no longer has Discharge synergy

Change

[Stormbringer] Clearsky Pendant is now in the class tree

Change

[Stormbringer] Electrocutioner now only procs from crits with Crackling Surge

Change

[Stormbringer] Scaling of Crackling Surge reduced slightly

Change

[Ranger] Powershot scaling increased slightly

Change

[Ranger] Even Quicker Shots is now a 1 point node

Change

[Ranger] Falconstrike now exhausts Archery Points

Change

[Monk] Ward Against Harm reimagined

Change

[Monk] Tyr's Strike now slows enemies

Change

[Monk] Flaming Blade of Lantresor no longer slows

Change

[Monk] Class tree slightly iterated on

Change

[Monk] Combo Breaker abilities are now conveyed more clearly as such

2024/02/27

General

Change

[Necromancer] The additional haste increasing effect from Command: Skeletal Archers is now part of the Summoning Adept talent

Change

[Necromancer] Reduced the scaling of Crypt Scarabs

Change

[Necromancer] Zombie Plague now hits 1 nearby target instead of 3

Change

[Witch Doctor] Improved Serpent Ward is now a 1 point node

Change

[Witch Doctor] Bethekk's Cunning is now a 1 point node

Change

[Ranger] Javelin Toss removed

Change

[Ranger] Horn of War and Alacrity are now bundled into 1 node

Change

[Ranger] The explosion part of Grapplebomb is now part of the Explosive...Trick Shots? talent

Change

[Ranger] Grapplebombs cooldown is now 20 sec baseline

Change

[Barbarian] Scaling of Puncture Wounds increased slightly

Change

[Barbarian] Headhunter now works with Berserker Axe

Change

[Monk] Runeslalm now generates energy and decrements 3 stacks of Broken Ward

Change

[Witch Hunter] Witch Hunter class tree trimmed down and repathed, some nodes switched out between spec trees

Change

[Monk] Heavy Runeslam is now a 1 point node

Change

[Witch Hunter] Base cooldown of Daring Escape reduced to 30 sec from 40 sec

Change

[Witch Hunter] Calculated Escape no longer reduces the cooldown of Daring Escape

Change

[Witch Hunter] Swiftness removed

Change

[Witch Hunter] Trapper removed

Change

[Witch Hunter] Base cooldown of Bola Throw reduced to 20 sec

Change

[Witch Hunter] Base cooldown of Vault reduced to 10 sec

Change

[Witch Hunter] Agile Steps removed

Change

[Witch Hunter] Battle Preparations now has a 15 sec cooldown

Change

[Witch Hunter] Shadow Order reworked to give Shadowbrand synergy with Witchblight and more general Shadow Brand synergy

Change

[Witch Hunter] Base cooldown of Witchblight reduced to 16 sec

Change

[Witch Doctor] Shadowstrike now applies Shadow Marks without requiring a talent

Change

[Stormbringer] Gale Winds now has a 1.25 sec cast time

Change

[Stormbringer] Wind Blast now has no cast time

Change

[Stormbringer] Illusory Mists reworked to be more of a proper support spell, and is no longer a defensive utility spell.

Change

[Stormbringer] Fulmination now allows Call Lightning to always crit on targets affected by Crackling Surge, rather than always critting permanently

Change

[Stormbringer] Stormcloak now lasts 6 sec baseline down from 8 sec

Change

[Stormbringer] Storm Sorcery no longer reduces the cost of spells

Change

[Stormbringer] Lingering Lightning's duration increase now works with Stormcloak instead of Thunder Orbs

Change

[Stormbringer] Base duration of Thunder Orbs increased by 2 sec

Change

[Stormbringer] Gathered Energy now has a 100% chance to proc

Change

[Knight of Xoroth] Hell Scream no longer removes your active pestilence

Change

[Knight of Xoroth] Class tree slightly repathed

Change

[Knight of Xoroth] Pestilence of war is now learned at level 12 baseline, and is no longer in the class tree

Change

[Monk] First bracket of class tree nodes slightly reimagined

Change

[Monk] Class and Spec tree nodes slightly repathed

Change

[Monk] Staff Strike now clears 1 Broken Ward per target hit

Change

[Monk] Broken Ward proc chance reduced to 50% from 60%

Change

[Monk] Deflect Magic no longer deflects all negative effects (only spells as intended), no longer has a proc count, duration reduced to 3 sec.

Change

[Venomancer] Spindly replaced by Sweeping Strikes, a node that makes Leg Strike apply Lethal Toxin.