Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Cultist] Abyssal Reconstruction is now instant cast baseline
[Cultist] Abyssal Reconstruction now generates 10 Insanity
[Sun Cleric] Flash is now on a separate gcd
[Cultist] Increased the base healing of Abyssal Reconstruction
[Knight of Xoroth] Gash now also works with Dreadrider's Sweep
[Knight of Xoroth] Black Shield's Demon's Blood scaling reduced by 25% per stack, (down to 30% from 55%).
[Tinker] Firing Cage adjusted
[Tinker] Deathball adjusted
[Necromancer] Fixed a bug where you couldn't reflect Putrefy
[Tinker] Maiming Rounds reworked to Bombs Galore!
Общее
[Chronomancer] Unearthed Pools now works with Unearth exclusively instead of also Timeway Blast
[Cultist] Old Influence spec passive is now on Herald of Yogg-Saron
[Demon Hunter] Felrend target cap adjusted to 8 and damage increased
[Son of Arugal] Fixed various Fleshweaver SoA bugs
[Cultist] Influence spec passive reworked
Общее
[Ranger] Class tree adjusted slightly
[Son of Arugal] Vampyr's Kiss no longer excludes the caster
[Son of Arugal] New spell in the Fleshweaver tree: Bloodsurge
[Son of Arugal] Fortify Bloodline adjusted
[Son of Arugal] Health Funneler adjusted
[Son of Arugal] Dark Liturgy now has 40yd range up from 30yd
[Son of Arugal] Added new visuals to some Fleshweaver auras
[Son of Arugal] Blood Feast re-added to Fleshweaver (is still part of Blood) and given a unique Fleshweaver only effect
[Son of Arugal] Empowered effect of Crimson Tide adjusted
[Necromancer] Fixed a bug where you couldn't use your final Life Force
[Pyromancer] Burning Embers updated to also give dispel protection
[Tinker] Mechanics tree pathing adjusted slightly
[Tinker] Arclight Core reworked to give more synergy between the Bot and the Tinker
Общее
[Monk] Chakra of Power value reduced by 5%.
[Monk] Combo Flow stack count reduced by 2.
[Tinker] THE BIG ONE! now correctly in a raid buff group and wont stack on top of other similar effects.
[Monk] Chakra of Speed reworked.
[Sun Cleric] Sunflare now on GCD.
[Sun Cleric] Twin Weapons scaling reduced. Unintended interaction causing it to gain value from Gavel of Attonement mods fixed.
[Sun Cleric] Fanaticism hidden scaling removed. AP scaling increased.
[Sun Cleric] Dual Faith offhand bonus reduced by 20%.
[Sun Cleric] Solar Templar AP value reduced by 2%.
[Sun Cleric] Blessed Hammer damage increased halved.
[Sun Cleric] Flaming Gavel value reduced by 5%.
[Witch Hunter] Ricochet now has a 1sec icd
[Primalist] Earthmother's Pendant swapped with Fracture
[Primalist] Geomancy tree adjusted slightly
[Son of Arugal] Hemoglobe added to the Fleshweaver tree
[Son of Arugal] Viciousness is now baseline and learned at level 12
[Son of Arugal] Teachings of Lana'thel is now baseline for Fleshweavers, node replaced with a new active called Hemoglobe
[Tinker] Bot Battling reworked to give more active Hydraulic Strike synergy between the pet and the tinker
[Starcaller] Star Pupil adjusted to require a damaging critical strike
[Tinker] Knockup fixed on Blasting Charge
[Tinker] Junkyard Loiter swapped with Arclight Adept
[Tinker] Mechaplate fixed
[Tinker] Blast Mine and Shrapnel Mine are now instant cast baseline, down from 1s
[Starcaller] Unintended double damage reduction on Moon Guard spec fixed.
[Witch Doctor] Revitalize per level value fixed.
[Witch Doctor] Herb Pouch value reduced from 4/8% to 3/6%.
[Witch Doctor] Voodoo Serpent Beam SP scaling reduced by 4%.
[Primalist] Projectile speed of Geode Barrage and Magma Geode reduced by 25%.
[Witch Doctor] Devotion of Serratus healing bonus readuced by 5%.
[Chronomancer] Infinite Clone duration reduced by 5 sec.
[Tinker] Boom Hour value reduced by 10%.
[Tinker] Precision Scopes crit mod reduced by 5%.
[Stormbringer] Electrocute base damage reduced by approx 10% per rank due to rank acquisition fix, sp scaling increased.
[Stormbringer] Arm of Thorim base damage reduced.
[Monk] Double Jump now has a 3 sec CD.
[Venomancer] Widow's Kiss base, level scaling and rank acquisiton corrected for rank 1 acquisition level.
[Sun Cleric] Sunset increase to Sunflare and Solar Wrath reduced by 5%.
[Sun Cleric] Sunflare SP scaling increased by 3%.
[Sun Cleric] Zealous Strike AP scaling reduced by 3%.
[Sun Cleric] Shining Rays AP scaling reduced by 3%.
[Sun Cleric] Twin Weapons AP scaling reduced by 2%.
[Sun Cleric] Solar Crash AP scaling reduced by 2%.
[Sun Cleric] Purging Flames custom scaling removed.
[Sun Cleric] Horusath Blast AP scaling reduced by 10%.
[Starcaller] Warden's Precision scaling reduced by 5%.
[Sun Cleric] Sunflare AP scaling reduced by 3%.
[Starcaller] Sentinel Glaive mana scaling reduced by 1.5%. (20% value reduction)
[Knight of Xoroth] Unintended per level scaling on Demon's Blood gain to Black Shield removed. Base % value increased by 20 per stack.
[Knight of Xoroth] Death To All is now a 2 point node
[Knight of Xoroth] Superheated Blade adjusted
Общее
[Knight of Xoroth] Demonflare adjusted
[Knight of Xoroth] Demonic Visage adjusted
[Knight of Xoroth] Infernal Strike adjusted
[Tinker] Scrap Slam now generates 15 scrap up from 10
[Tinker] Bot Battling reworked
[General] Items that roll a random stat affix on top of having a standard stat distrubution now roll an affix of a lower bracket and top-end variance of Stamina affix has been reduced.
[Knight of Xoroth] Fleshcarver reworked
[Knight of Xoroth] War spec tree adjusted slightly for better pathing
[Knight of Xoroth] Mutilation now causes Meatsaw to also give a Deathfire stack
[Knight of Xoroth] Superheated Blade reworked
[Witch Doctor] Bug fixed where you couldn't utilize the Gonk's Blessing talent properly
[Tinker] Mechanics Tinker tree adjusted
[Tinker] Updated some Mechanics Tinker visuals (Molten Upgrenade, Hydraulic Charge, etc.)
[Tinker] Shrapnel Mine baseline, Rocket Boots moved to its position
[Tinker] Fine Tuned adjusted
[Tinker] Upgrade adjusted
[Tinker] Crash and Thrash no longer shares a cooldown with Hydraulic Strike
[Tinker] Bot: Crash and Thrash adjusted
[Tinker] Hoarder adjusted
[Tinker] Base duration of Beacons increased by 5 sec
[Tinker] Increased the radius of Beacons to 10yds up from 5yds
[Tinker] Module Mechanic, Bandage Gun, and Eureka! now require Rifle Repair Shots