Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/02/22

General

Change

[Venomancer] Fixed a bug where Fungal Assailant had a 1.5 sec gcd, it now has a 1 sec gcd

Change

[Venomancer] Improved Venom Bolt now increases the chance to apply Venom Fang effects by 25% up from 15%

Change

[Venomancer] Scaling of Venom Bolt and Serpent's Coil increased slightly

Change

[Venomancer] From Death Comes Life now refreshes all charges of Decay

2024/02/21

General

Change

[Cultist] Issue of Herald of Y'shaarj not granting block based on Strength fixed.

Change

[Cultist] Seething Void range increased by 5 yds.

Change

[Cultist] Eldritch Strike mana scaling increased by roughly 3%.

Change

[Sun Cleric] Issue with Valkyrie spec passive not granting rage fixed.

Change

[Sun Cleric] Redeemer not being removed on the next cast of Illumination fixed.

Change

[Sun Cleric] Glorious Execution no longer procs its offhand effect with a shield on.

Change

[Sun Cleric] Protector of the Flame small AP scaling added.

Change

[Sun Cleric] Knight of Dawn value reduced to 20%.

Change

[Barbarian] Ubridled Rage tooltip cleaned up.

Change

[Barbarian] Savagery cleaned up in process. (should elimite most of delays and inconsistencies)

Change

[Son of Arugal] Invigorated Flesh now increases Stamina and Spirit

Change

[Son of Arugal] Transfusion active added to the Blood spec tree

Change

[Venomancer] Cult Ichors now increases periodic healing critical strike chance by 5% instead of periodic healing done

Change

[Son of Arugal] Fleshcraft's empowered effect now remove its rage cost

Change

[Venomancer] Genesis now increases healling done instead of healing received

Change

[Venomancer] Spirit of the Jungle switched with Fang Blessing

Change

[Venomancer] Miasmic Disposition now reduces the cooldown of Miasma by 6 sec

Change

[Venomancer] Reverse Rot now reduces the cooldown of Regeneration by 6 sec

Change

[Venomancer] Bugweaving reworked to Nesting

Change

[Venomancer] Betraying the Spider Lord now only increases periodic damage and healing done

Change

[Venomancer] Fury of Anub'Rekhan now gives max mana and max rage

2024/02/19

General

Change

[Son of Arugal] Sanguine Shield now costs rage and lasts 8s up from 5s

Change

[Son of Arugal] Enveloped in Darkness now applies a shield that lasts 10s up from 5s

Change

[Son of Arugal] Improved Sanguine Mend talent added to the class tree

Change

[Son of Arugal] Teachinngs of Lana'thel now also gives spell crit as a percentage of your Spirit

Change

[Son of Arugal] Blood Rituals is now the first node after the spec passive in the Fleshweaving tree

Change

[Son of Arugal] Fleshweaving Spec passive reworked

Change

[Son of Arugal] Sanguine Essence and Dark Essence are no longer Fleshweaving capstones and have been moved higher in the tree

Change

[Son of Arugal] Bloodcrazed now increases healing done rather than healing received

Change

[Son of Arugal] New talent in the Fleshweaving tree: Expediting Transfusion

Change

[Son of Arugal] Fleshweaver now allows Dark Liturgy to affect 2 additional allies, up from 1

Change

[Son of Arugal] Fleshbending now gives Taldaram's Torment synergy with Blood Rituals

Change

[Son of Arugal] Sanguine Shield now costs 25 rage and no longer casts health

Change

[Son of Arugal] Fleshcraft now costs 50 rage

Change

[Son of Arugal] Sanguine Essence is no longer a capstone

Change

[Son of Arugal] Fleshcraft now heals an ally for 75% of your maximum health, up from 50%

Change

[Son of Arugal] Drenched in Blood reworked

Change

[Son of Arugal] Crimson Tide now costs 40 rage down from 50

Change

[Son of Arugal] Bloody Oath now lasts 4s down from 12s

Change

[Son of Arugal] Sanguinity now reduces the cost of Sanguine Mend

Change

[Son of Arugal] Malediction no longer has a health cost

Change

[Cultist] Tentacles should no longer generate additional threat towards themselves

Change

[Cultist] Armageddon now heals for a portion of the damage dealt

Change

[Cultist] Protection of the Old Gods now gives parry instead of block, and also increases block value

Change

[Cultist] Doomcloak now reduces magic damage by 50% up from 40%

Change

[Cultist] Sanity Shield now drains Insanity for the duration

Change

[Cultist] Voidguard now also increases parry chance

Change

[Tinker] Minelayer Bot is now usable in arena

Change

[Starcaller] New node in class tree: Enchanted Well

Change

[Reaper] Requiem now requires Jailer of Souls

Change

[Starcaller] Warden's Fury is now a 1 point node

Change

[Starcaller] Nightblade has been reworked to Star Pupil

Change

[Starcaller] Stellar Onslaught now works with Warden's Blade

Change

[Starcaller] Moonwalk no longer increases base movement speed and instead further increases the speed granted by Shooting Star by 20%, up to 70. It still lets you walk on water.

Change

[Starcaller] Astral Knowledge is now a 2 point node

Change

[Son of Arugal] Shadow Vigil, Pack Hunting are now on the regular GCD

Change

[Starcaller] Shooting Star now gives 50% movement speed down from 60% baseline

Change

[Venomancer] Toxic Personality is now Toxic Stride

Change

[Venomancer] Serpent's Coil base damage increased

Change

[Venomancer] Venom Spits base scaling has been increased significantly

Change

[Venomancer] Venoxis Fang base scaling increased

Change

[Venomancer] Venoxis Fang base mana cost reduced by ~6%

Change

[Venomancer] You can no longer move while using Web Wrap (wasn't stated in tooltip, was unintended)

Change

[Venomancer] Rot Priest now gives Web Wrap synergy

2024/02/16

General

Change

[Starcaller] New talent in the Sentinel tree: Seralin's Guard

Change

[Starcaller] New talent in the Sentinel tree: Moonmancer

Change

[Starcaller] Starfire Shot no longer has its cooldown reduced baseline

Change

[Starcaller] New talent in the Sentinel tree: Tyrande's Guidance

Change

[Starcaller] Aspect of the Huntress no longer gives stats baseline, and is now the first node in the Sentinel tree

Change

[Starcaller] Many Tides abilities have been cut including: Water Bolt, Aegis of Neptulon, Douse, Wave Crash, and Geyser

Change

[Starcaller] True Aim is now in the class tree

Change

[Starcaller] Overflow, now Moonflow, has a new Lunar effect: It now incurs no cooldown and consumes Scattered Stars from enemies within 30yds

Change

[Starcaller] Tidal Focus is now called Lunar Eclipse, and you now have Lunar effects instead of Focus effects

Change

[Starcaller] Full Moon now increases critical strike chance by 10%, New Moon gives a chance to apply Scattered Stars on damage dealt

Change

[Starcaller] High Tide and Low Tide are now called Full Moon and New Moon

Change

[Starcaller] New talent in the Moonpriest tree: Rapid Quelling

Change

[Starcaller] New talent in the Moonpriest tree: Final Prayer

Change

[Starcaller] New talent in the Moonpriest tree: Enchanted Water

Change

[Starcaller] New talent in the Moonpriest tree: Moonfury

Change

[Starcaller] Healing talents from the old Moonbow tree have been aggregated to the Moonpriest tree

Change

[Starcaller] Moonbow and Tides have had their dual roles split. Moonbow is now DPS and called Sentinel, Tides is now healer and called Moonpriest

2024/02/15

General

Change

[Starcaller] Way of the Naga and related effects reworked.

Change

[Starcaller] Effects renamed and given new icons.

Change

[Starcaller] Trident of the Great Sea renamed Essence of the Moonwell, adjusted related effects.

Change

[Starcaller] Arrows of Starlight and Huntress of Elune reduced to 1 point nodes.

Change

[Starcaller] New node Lunar Shrapnel added to Sentinel.

Change

[Starcaller] New node Exemplary Draw added to Sentinel.

Change

[Starcaller] New node Lunar Amplification added to Sentinel.

Change

[Starcaller] New node On The Hunt added to Sentinel.

Change

[Starcaller] Unleash Water Wisps reworked into Unleash Wisps and moved to Sentinel.

Change

[Starcaller] Astral Flare scaling reduced.

2024/02/14

General

Change

[Tinker] Mechsuit: Shredder now transforms Blackpowder Shot and Reload into Sawblade and Flamethrower

Change

[Tinker] Mechsuit: Activate Jets removed because it was super toxic

Change

[Starcaller] Moon Mirrow now works with any type of avoidance for melee attacks.

Change

[Starcaller] Warden of the Moon renamed Moon Guard and is now the spec passive of Moon Guard.

Change

[Starcaller] Proc chance of Nebula fixed to match tooltip (15%, was 10).