Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/02/14

General

Change

[Starcaller] Starcovered Night no longer interacts with Warden's Blade.

Change

[Starcaller] Dance in the Starlight CD reduction doubled.

Change

[Starcaller] Cosmic Presence no longer reduces damage taken.

Change

[Starcaller] New node Vengeful Inspiration added to Moon Guard.

Change

[Starcaller] New node Clear the Skies added to Moon Guard.

Change

[Starcaller] New node Convergence of Stars added to Moon Guard.

Change

[Starcaller] New node Nightborne Armements added to Moon Guard.

Change

[Starcaller] Moonlight Ripple moved to Moon Guard from class tree.

Change

[Starcaller] New node Will of Elune added to Moon Guard.

Change

[Starcaller] New node Moonlit Bulwark added to Moon Guard.

Change

[Starcaller] New node Font of Magic added to Moon Guard.

Change

[Starcaller] New node Lunar Knight added to Moon Guard.

Change

[Starcaller] New node Evasion now in switch node with Starslip.

Change

[Starcaller] New nodes Cosmic Pressure and Presence of the Moon added to Moon Guard as a switch.

Change

[Starcaller] New node Chosen of the Moon added to Moon Guard.

Change

[Starcaller] New node Coalesced Resilience added to Moon Guard.

Change

[Starcaller] New node Enduting Moon added to Moon Guard.

Change

[Starcaller] New node Moonveil Screen added to Moon Guard.

Change

[Starcaller] Enchanted Aegis now increases damage of Moonflare (Moon Mirror proc) instead of granting block value.

Change

[Starcaller] New node Swift Strikes added to Warden.

Change

[Starcaller] New nodes Highest Order and Switft Command related to Shadowsong's Mandate added to Warden.

Change

[Starcaller] Starlord's Mandate renamed Shadowsong's Mandate.

Change

[Starcaller] Flow of Mana moved to class tree.

Change

[Starcaller] Flow of Mana now a two point node with total +5% value.

Change

[Starcaller] Moon Hammer renamed Sentinel Glaive, visual changed.

Change

[Starcaller] Lunar Shockwaves and Lunar Anomaly decoupled.

Change

[Starcaller] New node Lethal Pursuit added to Warden.

Change

[Starcaller] New node Fan of Knives added to Warden.

Change

[Starcaller] New node Spirit of Vengeance added to Warden.

Change

[Starcaller] Warden's Precision moved to Warden.

Change

[Starcaller] New capstone, Elune's Grace, added to class tree.

Change

[Starcaller] Astromancy split into Astromancy and Celestial Surge in Warden.

Change

[Starcaller] New node Wrath of the Moon placed in Warden.

Change

[Starcaller] Bonds of Justice (Raid Aura) placed in Warden.

Change

[Starcaller] New ability Umbral Blade placed in Warden.

Change

[Starcaller] Astral Warfare (node) value reduced by 50%.

Change

[Starcaller] Lunar Conquest moved to class tree.

Change

[Starcaller] Celestial Cleave moved to class tree.

Change

[Starcaller] Elune's Warding moved under Celestial Aegis.

Change

[Starcaller] Celestial Aegis now first row node in class tree.

Change

[Starcaller] Aspect of the Starlord and related effects renamed Aspect of the Warden.

Change

[Starcaller] Astral Warfare spec split into Warden and Moon Guard.

Change

[Necromancer] Foul Invocation reimagined

Change

[Necromancer] Life Force number crunched, 2 costs/increases reduced to 1, 4 costs/increases reduced to 2, functionality remains the same.

Change

[Ranger] Backstab Flank damage increased, amount of damage clarified in Flank tooltip.

Change

[Ranger] Shaky Morals now only affects Ravage

Change

[Ranger] Brigand Strike now allows you to use abilities that require you to parry baseline

Change

[Venomancer] Updated Vizier capstones

Change

[Venomancer] Updated Rotweaver capstones

Change

[Venomancer] Adjusted the Venomancer class tree to make it less dense and boxy, while still maintaining many options for all 4 specs

Change

[Venomancer] New talent in the Rotweaver tree: Fungal Cycles

Change

[Venomancer] New talent in the Rotweaver tree: Decaying Limbs

Change

[Venomancer] New talent in the Rotweaver tree: Tight Hold

Change

[Venomancer] New talent in the Rotweaver tree: Venomizer

Change

[Venomancer] New talent in the Rotweaver tree: Everlasting Webbing

Change

[Venomancer] New ability in the Vizier tree: Mass Injection

Change

[Venomancer] New talent in the Vizier tree: Swamp Blessing

Change

[Venomancer] New talent in the Vizier tree: Spirit of the Jungle

Change

[Venomancer] New talent in the Vizier tree: Shadra for Everyone!

Change

[Venomancer] New talent in the Vizier tree: Good Venom

Change

[Venomancer] New talent in the Vizier tree: A Subtle Gift

Change

[Venomancer] Dark Barrier is no longer a baseline spell and is now in the class tree as the first node for Vizier

Change

[Venomancer] Miasma no longer applies Lethargy baseline

Change

[Venomancer] Paralytic Poison now allows Miasma to apply Lethargy, and increases the movement reduction effect of Venom Spit

Change

[Venomancer] You can no longer move while casting Regeneration

Change

[Venomancer] From Life Comes Death is now pickable in the Rotweaver tree

Change

[Venomancer] Fungify moved to the Vizier tree

Change

[Venomancer] Serpent's Embrace now only works with Wilt

Change

[Venomancer] Venom Spewer no longer works with Venoxis Fang

Change

[Venomancer] Necessary Preparations now increases Shadow damage instead of critical strike chance

Change

[Venomancer] Regeneration no longer restores mana at the end of the duration

Change

[Venomancer] Celerity's additional damage increasing effect is now only active when you take the Swiftskitter talent

Change

[Venomancer] Mamba Mentality now increases movement speed instead of increasing the critical strike chance of Serpent's Coil

Change

[Venomancer] Venom Resistance is now baseline and learned at level 40

Change

[Venomancer] Improved Leg Strike now only increases rage generated

Change

[Venomancer] Venomtip Poison is now baseline and learned at level 22

Change

[Venomancer] Fixed a bug where Web Wrap could not critically strike.

Change

[Venomancer] New talent in the class tree: Bug Spray

Change

[Venomancer] Venoxis Fang now only increases the damage of subsequent Venoxis Fangs when you take Improved Venoxis Fang

Change

[Venomancer] Venoxis Fang's cast time and mana have have been reduced baseline to match the old effect of Improved Venoxis Fang

Change

[Venomancer] Web Wrap's periodic damage increase is now part of a new node called Caught In A Bind

Change

[Venomancer] Cocoon now has a 60 sec cooldown up from 40 sec

Change

[Venomancer] Lifeblood moved to the Vizier spec tree

Change

[Venomancer] Rot has been split into two specs, Rotweaver and Vizier

Change

[Venomancer] Class tree adjusted with the Rot spec split in mind

Change

[Barbarian] Massacre now has a 1min cooldown up from 45 sec

Change

[Barbarian] I'd Love To! talent reworked

Change

[Barbarian] Undying is now a 1 point node

Change

[Barbarian] Boulderfist removed

Change

[Barbarian] Hullbreaker adjusted

Change

[Barbarian] Rancor reworked

Change

[Barbarian] All Wrecker-associated nodes have been augmented with the above change in mind

Change

[Sun Cleric] Blessings spec tree adjusted for better pathing and clarity

Change

[Barbarian] Wrecker has been reworked into a passive talent

Change

[Sun Cleric] New talent in the Blessings tree: Devoted to the Sun

Change

[Sun Cleric] New talent in the Blessings tree: Ward of Light

Change

[Sun Cleric] The cooldown of Guidance spells has been increased across the board

Change

[Sun Cleric] Sanctified Hammer reworked to give Guidance synergy

Change

[Sun Cleric] Staff of the Sun now has a Sunset effect

Change

[Sun Cleric] Solar Beam is now instant cast