View all of our changes in a minimal format.
Sorted in chronological order.
General
[Venomancer] Leg Strike now acts as a Cleave spell.
[Venomancer] Serpent Lord no longer gives additional pushback (as pushback reduction has been made baseline before).
[Sun Cleric] Sunflare AP and SP scaling increased by 6%.
[Sun Cleric] Solar Indandescence damage increase to Sunflare halved.
[Sun Cleric] Solar Champion value increased by 2% per stack, stack count reduced by 10 and duration increased to 10 sec.
[Sun Cleric] Sins of the Father cast time reduction reduced to 20% down from 25%. Rage gained increased to 8.
[Sun Cleric] Piety Sun Cleric spec passive Int to Crit conversion increased from 10 to 15%.
[Sun Cleric] Dawnsear DoT SP scaling increased by 5%.
[Sun Cleric] Flash base damage increased at every rank.
[Sun Cleric] Solar Conduit damage increase reduced to 10% down from 15%.
[Sun Cleric] Radiant Flame SP scaling increased by 5%.
[Sun Cleric] Scorch Marks stack count reduced to 3 from 5.
[Sun Cleric] Radiant Marks duration reduced to 10 sec.
[Sun Cleric] Acute Faith initial cast speed reduction reduced to 30%, decrease per stack reduced to 10%.
[Sun Cleric] Burning Light SP scaling trippled.
[Sun Cleric] Herald of Purity damage increase reduced to 20% per stack.
[Sun Cleric] Base damage of Radiant Flame Rank 5 and 6 reduced slightly.
[Sun Cleric] Retribution and Solar Crash Swapped.
[Sun Cleric] Stay of Execution now usable below 35% HP instead of 20%.
[Sun Cleric] Ray of Illumination radius increased to 10 yds. Visual adjusted to be more closely representative of radius.
[Sun Cleric] Seeker of Sinners no longer reduces the cooldown of Chosen of the Light, now instead causes Ray of of Illumination to slow enemies within the area.
[Sun Cleric] Chosen of the Light cooldown reduced by 60s.
[Sun Cleric] Sun Shackles now increases slow effectiveness instead of range.
[Sun Cleric] Sun Burn lockout increased to 3 seconds.
[Sun Cleric] Chains of Light range increased to 25yds.
[Sun Cleric] Sun Burn in Blessing Spec range increased.
[Sun Cleric] Guidance: Touch of Light tooltip fixed.
General
[Pyromancer] Fixed a Bug where Overheat would increase Blaze's damage by 50% instead of 20%.
General
[General] Various stances have been made passive
[Witch Doctor] Class tree trimmed down and repathed
[Primalist] Class tree trimmed down and repathed
[Guardian] Pulverize now reduces healing received by 30% from 50%
[Ranger] Heartseeker no longer stacks 2 times and gets its full stack effect with a single application
[Ranger] Excruciating Poison now stacks 3 times and reduces healing by 10% from 5 times and 6%
[Ranger] Master Marksman is now a passive node
[Reaper] Soul Splinters adjusted
[Stormbringer] Lightning capstones updated
[Stormbringer] Discharge now depletes 10 Static and regens 10% max mana down from 20 static and 20% max mana, but no longer increases movement speed
[Stormbringer] Dark Skies reworked
[Stormbringer] Wind's Grace talent adjusted
[Stormbringer] Thundershocker will now ultimately give you no cooldown on Call Lightning instead of a 1 sec cooldown, if taken with supporting talents
[Stormbringer] Improved Lightning Rod is now Stormy Days and gives Forked Lightning/Conjure Storm synergy
[Stormbringer] Weather Warning's horrify effect split into a separate node
[Stormbringer] New node in Lightning tree: Lasting Storm
[Stormbringer] Stormshield now makes you immune for 4s and depletes all Static
[Stormbringer] Storm Rage reworked to give synergy with Vortex
[Stormbringer] Stormfuse now has no cast time
[Stormbringer] Giga Flux reworked to give Forked Lightning a stacking dot
[Stormbringer] Spec passive now refreshes charges of Crackling Surge and Forked Lightning
[Stormbringer] Crackling Surge and Forked Lightning now have 2 charges
[Stormbringer] Adjusted Lightning spec tree
[Witch Hunter] Heartstop Bolt scaling reduced slightly
[Barbarian] Hereditary Guidance is now Brute Strength and gives crit and haste instead of haste and movement speed
[Witch Hunter] Battle Preparations updated to make more sense on a tank spec
[Barbarian] Keg Smash now costs 30 energy baseline down from 50
[Barbarian] Suring Fury no longer causes some abilities to incur no cooldown, it now only refreshes a charge of Berserker Axe
[Barbarian] Incursion now reduces the cost and cooldown of Barbaric Whirl
[Barbarian] Berserker Axe is now on a 3 charge system, otherwise the same
[Barbarian] Executioner is now an active in the Brutality tree
[Barbarian] Murderer now reduces healing received by 30% from 50%
[Barbarian] Kargath's Cruelty removed
[Barbarian] Empty Kegs removed
[Barbarian] Blood Pact removed
[Barbarian] Axe Mastery removed
[Barbarian] Surge of Vigor heals for 20% max health baseline up from 15
[Barbarian] Fervor removed
[Barbarian] Deathless Resolve now has a 2min cd baseline down from 3
[Barbarian] Barbaric Rage now increases damage instead of attack speed
[Barbarian] Barbarian class tree repathed
[Barbarian] Cooldown of Warlord increased to 45 sec from 35 sec
[Barbarian] Warlord no longer guarantees a crit and instead causes your next ranged attack to apply 3 stacks of Carnage
[Barbarian] Hate now gives critical strikes with Axe Throw the ability to generate Carnage
[Barbarian] Gutspiller now scales with Carnage stacks instead of Energy
[Barbarian] Berserker no longer procs a free Axe Throw, and instead generates 1 Surging Fury stack every 2 seconds
[Barbarian] Headhunter's Spear now scales with Carnage stacks instead of Energy
[Barbarian] Berserker Axe now applies Carnage
[Barbarian] Piercing Throw now applies Carnage
[Barbarian] Frothing Savage now increases the damage of Axe Throw for each stack of Carnage
[Barbarian] Hunting Party now grants Bloodfury to allies over time
[Barbarian] Piercing Throw now reduces armor baseline, the healing reduction is now a node
[Barbarian] In order to add some consistenty across Barbarian specs, we're adding Carnage to Headhunting
[Son of Arugal] Duration of Bloody Oath increased by 2 sec.
[Demon Hunter] Immolation Aura now ticks every 1.5 sec instead for every 1 sec.
[Demon Hunter] Felstomp periodicity increased from every 1 sec to 2 sec.
[Demon Hunter] Felgorged now reduces the cooldown Feldrink by 5 seconds flat and increases its healing by 8%.
[Demon Hunter] Felstomp now on standard GCD.
[Demon Hunter] Spell power increase from Malice of Gul'dan reduced by 20%.
[Demon Hunter] Casting time increase of Inevitable Doom reduced by 20%.
[Demon Hunter] Base casting time of Infernal Doom reduced by 2 seconds.
[Starcaller] Issue where class buff was not being learned has been fixed
[Chronomancer] Issue where class buff was not being learned has been fixed
[Runemaster] Issue where Fire Attunement visual would look brown has been fixed lol
[Runemaster] Minor node pathing adjustments
[Runemaster] Master of Realities node reimagined
General
[Stormbringer] Stormfuse adjusted
[Stormbringer] Arcane Lightning is now a 1 point node
[Stormbringer] Improved Vortex is now a 1 point node
[Cultist] You Are Void now reduces healing done by 30%
[Knight of Xoroth] Dismemberment now reduces healing done by 30%
[Venomancer] Serpent Lord's Gift now only reduces the cooldown of Serpent's Coil by 10 sec