Просмотрите все наши изменения в минимальном формате.
Сортировка в хронологическом порядке.
Общее
[Starcaller] Lunar Phase passive generation now happens every 4 seconds up from 3 seconds.
[Knight of Xoroth] Bouncing Blade cooldown increased to 8 seconds up from 6 seconds. Slow duration reduced to 6 seconds down from 8 seconds.
Общее
[Sun Cleric] Prayer of the Sands Sunset effect now reduces damage by 10% up from 5%.
[Barbarian] Disembowel added to the Brutality tree
[Ranger] Farstrider updated.
[Witch Hunter] Clinch Fighting reworked
[Pyromancer] Comet Storm reworked
[Stormbringer] Megawatt Missile base damage reduced.
[Ranger] Farstrider adjusted.
[Stormbringer] Power Surge and Orb Field now on GCD.
[Stormbringer] Power Surge Supercharged effect adjusted.
Общее
[Templar] Crusader capstones adjusted.
[Ranger] Class tree adjusted slightly
[Ranger] Increased the base duration of Bludgeon by 1 sec
[Templar] Class and Crusader trees adjusted
[Templar] Scarlet Training reworked
[Templar] Can now use 2H Maces
[Templar] Tyr's Strike now does Holy Damage instead of bleed
[Templar] Chakra of Speed moved to the class tree, renamed Enlightened
[Templar] Templar's Might reworked
[Templar] Chakra of Speed replaced with Sundering
[Templar] Various Templar abilities have been reflavored. Most fist-oriented spells have been reflavored. Starting gear amended.
Общее
[Witch Hunter] Trophy Hunter value increased by 1%.
[Witch Hunter] Witching Bolt damage increased.
[Witch Hunter] Repeater Bolt damage reduced slightly.
[Witch Hunter] Witchbane damage increased.
[Tinker] Issue where Mechsuits would not always replace abilities has been fixed
[Venomancer] Paralyse now dispels poisons and diseases from the target.
[Venomancer] Paralyse now has 80% reduced CD from Tunnel Below, down from 90%.
[Venomancer] Paralyse now has doubled duration from Tunnel Below.
[Venomancer] Paralyse now has a 15 second CD and 4 second duration.
[Chronomancer] Unstable Chronoglass now DRs with Babify.
[Witch Hunter] Boltslinger tree pathing slightly adjusted
[Witch Hunter] New node Relentless added to Boltslinger.
[Witch Hunter] New node Expect the Unexpected added to Boltslinger.
[Witch Hunter] Trophy Hunter now procs from ranged critical strikes, ap value per stack reduced by 1%.
[Ranger] Brigand capstones adjusted
[Witch Hunter] Tromentor Bolt rank acquisiton levels fixed, base slightly increased.
[Felsworn] Class capstones adjusted
[Felsworn] Tyrant tree adjusted slightly for better pathing/clarity
[Felsworn] Vengeance no longer requires a dodge to be used
[Felsworn] Reduced the cooldown of Vengeance to 3 sec from 6 sec
Общее
[General] Updated all spec tree backgrounds and portraits with new custom art.
[Reaper] Blood Fueled now only gives 10% increased healing instead of 15%
[General] Night Elves can now be Templar, and Undead can now be Venomancers
[Reaper] Darkrend Scythe now also works with Desolate
[Cultist] Entropic Comet no longer requires you to face the target
[Cultist] Confuse now requires you to face the target
[Cultist] Swift Blasts now works with Horrorbolt
[Ranger] Falconstrike no longer leeches healt
[Ranger] Cutthroat adjusted to give Ambush/Flank synergy
[Ranger] Set Up is now a 2 point node
[Ranger] Ambuscade replaced with Knockdown
[Ranger] Diversion reflavored, effect unchanged
[Ranger] Desperado adjusted, is now a choice node with Endurance
[Ranger] Ranger's Horn of Coordination now gives 40% movement speed up from 25%
[Ranger] Removed Pathfinding talent
[Ranger] Phoenix Plumes is now an active in the Farstrider tree
[Ranger] Bushcraft crafting costs have been reduced by 50% across the board. Everything now costs 1 or 2.
[Ranger] Brigand Strike now costs focus rather than regenerating it, and increases all damage dealt to targets from behind
[Ranger] Dice Games adjusted
[Ranger] Whiplash added as a replacement for the grip for Grapplebomb
[Ranger] Bludgeon adjusted
[Ranger] Falconstrike adjusted
[Ranger] Outplayed reworked
[Ranger] New spell added to the Brigand tree: Toe To Toe
[Ranger] Advantage now works with Knockdown as well as Knockout
[Ranger] Smash is now a choice node with Stalker
[Ranger] Ranger capstones adjusted
[Ranger] Various Ranger spells/talents have been reflavored to match the woodland/forest/nature theme
[Ranger] Horns are now baseline for Rangers
[Ranger] Adjusted the Brigand spec tree to use Archery Points in order to create better cohesiveness across all 3 specs, many nodes adjusted for this
[Sun Cleric] Seraphim tree adjusted to consolidate the tree and create new choice node options
[Ranger] Adjusted the Ranger class tree for better pathing/clarity across all 3 specs
[Sun Cleric] Righteous Slam adjusted
[Sun Cleric] Chosen of the Light now reduces damage taken by 40% down from 60%, and its cooldown reduced to 2min down from 3min
[Sun Cleric] Circle of Trials adjusted
[Sun Cleric] Divine Right reworked
[Sun Cleric] Divine Right's Strength-->Block conversion baked into the Seraphim spec passive
[Primalist] Reduced the cast time of Dreamslip to 1.5 sec down from 2 sec
Общее
[Witch Hunter] Defender of Darkshire additional effects based on spec cleared up in tooltip to be more readable.
[Witch Hunter] Smite Evil Wickedness additional damage now has the same icon as Smite Evil and follows its naming scheme.
[Witch Hunter] Improved Flourish tooltip redone to more clearly clarify which effects are getting increased.
[Witch Hunter] Searing Blade Purity additional damage now named appropriately, icon adjusted to follow Searing Blade.
[Witch Hunter] All instances of damage caused by consuming Sensed Evil are now categorized and shown Flames of Sin to increase source clarity.
[Witch Hunter] Dawn Blade damage instances merged into one number to increase source clarity.
[Primalist] Primal Instincts no longer gives crit to Bear's Maw and instead gives critical damage
[Witch Hunter] Dusk Blade damage instances merged into one number to increase source clarity.
[Primalist] Wildheart talent reworked
[Primalist] Brutalize now gains weapon damage per level
[Primalist] Wildheart cooldown reduction to Bear's Maw baked in baseline
[Primalist] Wildclaw now has ranks.
[Venomancer] Venoxis Fang not benefitting from its stacking damage increase fixed. Value reduced by 5% per stack.
[Witch Doctor] Cobra's Quickness value halved.
[Guardian] Triump AP buff scaling reduced slightly, SP increased.
[General] Int to SP conversions increased by 5%.
[Guardian] Song of Battle AP buff scaling reduced, SP unchanged.
[Barbarian] Splash Zone AP buff scaling reduced slightly, SP unchanged.
[Barbarian] Mounting Fury value reduced to 2% per stack.
[Witch Hunter] Reduced the scaling on Fiery Judgement