Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2023/12/14

General

Cambio

[Necromancer] New VFX/SFX for Lich Armor

Cambio

[Witch Doctor] Fixed tooltip of An Unlikely Alliance

Cambio

[Chronomancer] Fixed a bug where Chronostasis and Backtrack were only able to target a subset of enemy types

Cambio

[Chronomancer] Fixed a bug where Chronostasis was only able to affect 1 enemy at a time

Cambio

[Chronomancer] Fixed a bug where Chronostasis could not target enemies already tapped by another player

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[Guardian] Battle Bard no longer resets the cooldown of Inspiring Speech, now instead reduces energy cost

Cambio

[Guardian] Inspiring Speech now works a bit differently, applying 3 'charges' of an effect that boosts damage or healing by 10%. Anything that benefits from this buff spends a charge. Multiple casts of Inspiring Speech can bank additional charges, up to 9 baseline

Cambio

[Guardian] Powerful Voice now affects the cast time of Inspiring Speech instead of its cooldown and increases stack amount by 3 rather than allowing it to affect an additional spell

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[Guardian] Inspiring Speech now has a 2 sec base cast time but no cooldown'

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[Reaper] Fixed a bug where Reap stated it would generate a Soul Fragment before the player learned Feretory of Souls

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[Reaper] Fixed a bug where the effects of the Purgatory talent were always active

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[Reaper] Fixed a bug where Reap was generating double Soul Fragments

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[Reaper] Sanguine Soldier now procs from abilities that cost health instead of self-healing

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[Reaper] Fixed an issue where Doomrend's percentage weapon damage dealt was scaling with rank

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[Reaper] Extinction now procs on cast instead of on-hit

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[Reaper] The Grim Reaper now gives Reap +4% crit down from +10%

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[Reaper] Slaughterscythe's Soul Infusion effect now causes it to deal 200% damage instead of always crit

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[Reaper] Dark Conquest now causes all Reap casts to boost the crit chance of Dreadwake or Desolate by 2% (stacking 4 times)

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[Guardian] Changed icon for Warquake and slightly altered VFX

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[Guardian] Fixed tooltip of Challenge

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[Guardian] General's Presence now only affects party members

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[Reaper] Fixed buff tooltip of Counterscythe

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[Reaper] Soulwarden's Resolve no longer costs mana

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[Reaper] Soulwarden's Resolve is no longer castable while its effect is already active

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[Reaper] Umbral Wanderer now also reduces the CD of Spectre Stride by 2 sec at all times

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[Reaper] Reaching Shudder now also increases Shudder Scythe's damage by 10%

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[Monk] Engraved Fists removed

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[Monk] Hidden Agility scaling on Sweeping Kick removed.

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[Monk] Chastise, Dutiful Practice and Upperpercut AP scalings lowered slightly.

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[Monk] Jab now requires a one-handed weapon

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[Reaper] The Grim Reaper talent now rewards a Reaped Soul when Slaughterscythe kills a target within 3 sec

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[Son of Arugal] The Ferocity spec has received significant playstyle changes

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[Son of Arugal] Fixed a bug where the ally jump on CoTW didnt work

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[Son of Arugal] Base cooldown of Curse of the Worgen reduced to 1min from 2min

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[Son of Arugal] Reworked the Blood Son of Arugal tree for clarity and better pathing

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[Son of Arugal] Scaling of Bloodmoon Blast reduced by 20%

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[Son of Arugal] Duration reduced for Sanguine Shield by 5 sec

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[Son of Arugal] Cooldown increased for Sanguine Shield by 3 sec

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[Son of Arugal] Essence Harvester adjusted

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[Son of Arugal] Sanguine Shield now scales inversely with Thirst

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[Son of Arugal] Finger of Agony is now available in the Blood spec tree

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[Son of Arugal] Coagulation reworked

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[Son of Arugal] Gift of Lana'thel and Cunning of Atherann adjusted

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[Son of Arugal] Bloodbender node reworked

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[Son of Arugal] Cooldown of Liquify increased to 2minutes

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[Son of Arugal] Cooldown of Taldaram's Torment increased by 4 sec

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[Son of Arugal] New passive node in the Blood spec tree: Teachings of Lana'thel

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[Son of Arugal] Torment Time reworked

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[Son of Arugal] Cunning of Atherann and Gift of Lana'thel are now stances, and some abilities require them

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[Son of Arugal] Scaling and base damage of Taldaram's Torment increased

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[Son of Arugal] New active in the Blood spec tree: Vampyr's Kiss

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[Son of Arugal] Taldaram's Torment no longer has increased stacking damage

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[Son of Arugal] New active in the Blood spec tree: Crimson Tide

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[Son of Arugal] Aneurysm base cd reduced by ~10 sec

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[Son of Arugal] Vampiric Pools node added to the class tree

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[Son of Arugal] Bloodcrazed adjusted

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[Son of Arugal] Packcaller moved to the class tree

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[Son of Arugal] Blood Doctor node added to the class tree

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[Son of Arugal] Blood Savant node added to the class tree

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[Son of Arugal] Vestigial Muck no longer has a cooldown

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[Son of Arugal] Blood Armor is now called Shadowfang Shield

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[Son of Arugal] Transfusion is now called Sanguine Mend and has up to 9 total ranks

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[Son of Arugal] The original Shadowfang Shield talent has been removed and its effects merged with the new Blood Armor ability.

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[Son of Arugal] Bloodmoon Power is now a choice node with a new node called Vampiric Pools

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[Son of Arugal] Blood Delirium and Bloodborn now work for your next 3 casts

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[Son of Arugal] Class tree repathed slightly to account for the above changes/additions

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[Son of Arugal] Warhound node moved to the class tree

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[Son of Arugal] Reckless Behavior node added to the class tree

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[Son of Arugal] Bloodclaws now works off of single target damage abilities, rather than just Physical

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[Son of Arugal] Mortal Wounds now works off critical strikes rather than only melee critical strikes

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[Son of Arugal] Shadow Howl added to the class tree

2023/12/10

General

Cambio

[Son of Arugal] Blood Delirium reworked

Cambio

[Son of Arugal] Bloodborn reworked

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[Son of Arugal] Transfusion now costs Rage and no longer heals for % max hp, pending giving this ranks.

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[Son of Arugal] Lingering Muck reworked into Lingering Blood

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[Son of Arugal] Vestigial Muck reworked into a slow

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[Son of Arugal] Shadowfang Shield node adjusted

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[Son of Arugal] Experiment of Arugal node adjusted

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[Son of Arugal] Blood Armor node added to the tree

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[Son of Arugal] Blood Runs Cold node reworked

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[Son of Arugal] Blood Debt node added to the tree

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[Son of Arugal] Exsanguination is now a 1 point node

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[Son of Arugal] First pick node for Blood is now Lifedrinker instead of Taldaram's Torment

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[Son of Arugal] Class tree repathing is in progress

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[Son of Arugal] Dark Curse now gives 4/8% haste up from 3/6%

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[Cultist] Fixed various typos and adjusted the clarity of tooltips and descriptions for Influence Cultist

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[Cultist] Switch node added to Hallucination

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[Cultist] Switch node added to Isolate

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[Cultist] Adjusted Influence Cultist capstones

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[Cultist] Eldritch Reserves now restores missing mana

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[Cultist] Edicts now generate 1 Void Rune

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[Cultist] New Talent: Old God's Command

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[Cultist] Eldritch Smite combined with Saronite Cube

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[Cultist] Cooldown of the Mindbenders Entropic Union reduced to 5 sec, and the healing reduced by roughly 35%.

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[Cultist] Mindbender now gives a magic reduction aura

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[Cultist] Entropic Host now only gives a 15 sec debuff down from 30

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[Cultist] Dark Rites reworked

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[Cultist] Repathed the Influence Cultist tree

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[Sun Cleric] New choice node added to the Piety tree: Blinding Light

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[Sun Cleric] New choice node added to the Piety tree: Solar Champion