Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Son of Arugal] Ferocity spec capstone effects have been adjusted
[Sun Cleric] You now generate 10 rage on block while in Seraphim's Oath, up from 5
[Son of Arugal] Ferocity Son of Arugal spec passive now also allows you to generate rage on kill
[Sun Cleric] Seraphim's Tank stance is now a switch node with their spec passive
[Sun Cleric] Blinding Light adjusted to work with Sunflare
[Venomancer] Bursting Sores no longer applies Fang Venom effects
[Witch Hunter] Increased the range of Torment to 35 yds up from 30
[Reaper] Wraithstride no longer puts you in stealth, but does not break on damage
[Reaper] Slip in the Shadows reworked
[Reaper] Purgatory now works with Desolate instead of Doomrend
[Reaper] Ghostly Magic reworked
[Reaper] Spectral Reaver no longer reduces the cd of Reave
[Reaper] Reave cooldown is now 15 seconds baseline
[Reaper] Soul spec tree adjusted
[Reaper] Sanguine Soldier moved to Extinctions place in the class tree
[Reaper] Extinction adjusted and moved to the Harvest tree
General
[Sun Cleric] Dawnsear should properly not require 5 Solar Power to use and its tooltip has been adjusted
[Guardian] Torn Tendon now causes Tendon Slash to root on the 3rd stack, and no longer removes the slow
[Guardian] Tendon Slash should no longer mention the Grounded effect
[Guardian] Tendon Slash now only stacks 3 times, for 20% each, rather than 4 times at 15%
[Guardian] Aftershock no longer reduces the cooldown of Linebreaker but its damage ticks over 6 seconds, down from 10
[Guardian] Heroic Deeds moved to the class tree
[Guardian] Tendon Slash now costs 20 energy down from 30
[Guardian] Spirit of Battle talent added to the Inspiration spec tree
[Guardian] Linebreaker now reduces the movement speed of all affected enemies
[Guardian] Increased the scaling of Linebreaker across all ranks
[Reaper] Fixed a bug where Reap was not properly regening health if you had dual weapons equipped
[Reaper] All hp costs on spells have been standardized to using base health instead of % max health across all specs
[Reaper] Adjusted the Soul Reaper spec tree for better pathing/clarity
[Reaper] Fixed various typos in the Soul Reaper spec tree
[Reaper] Tormentor of Souls now has Deathchaser synergy instead of Dirge and Murder
[Reaper] Curse Hoarder adjusted and given more synergy with periodic effects
[Reaper] Unseen Threat values are now 10% down from 25%
[Reaper] Wraithlord now lasts 8 sec up from 6 sec
[Reaper] Wraithstride now grants Otherworldly Ambition
[Reaper] Ghost Dance now no longer reduces the cooldown of Spectre's Stride
[Reaper] Murderous Thrist now generates 5% maximum mana
[Reaper] Realm of Darkness can now only affect players
[Reaper] Vengeful Spirit now works with Limbo
[Reaper] Ghostly Weapon now generates max mana rather than ignoring armor
[Reaper] Soul Piercer now works with Wraithblade and generates maximum mana
[Reaper] Soul Shock now has on cast time while Underwalking
[Reaper] Soul Shock no longer has a Soul Infusion effect
[Reaper] Base damage of Dirge increased by 50%
[Reaper] Chains of Zovaal should no longer DR with Soul Shock
[Reaper] Unseen Threat is now a choice node with Wraithlord
[Reaper] Wailing Soul now has its own choice node with a new spell called Soul Escape
[Reaper] Lamenting is now a choice node with Spectral Reaver
[Reaper] Some Soul Reaper choice node have been changed
[Reaper] Standardized the range of various offensively-oriented Soul Reaper spells to 20 yds
[Reaper] Cooldown of Murder can now maximally be reduced to 8 sec.
[Reaper] Otherworldly Ambition reworked to be more consistent and less RNG reliant
[Reaper] Soul Shock is now in the Soul tree
[Reaper] Soul Shocker talent removed
[Son of Arugal] Goldrinn's Thirst is now a bleed in both Mortal and Worgen form
[Son of Arugal] Bloodstalker and Permanent Damage nodes have been combined
[Son of Arugal] Goldrinn's Guile (Mortal Form) now gives 10% spell crit down from 20%
[Son of Arugal] Fixed a bug where Nightbane Shred wasn't consuming Grimclaws
[Son of Arugal] Despair reworked to allow your Shadow Hemorrhage periodic ticks to critically strike
[Son of Arugal] Puncturing Fangs now causes every 3rd Bloodmoon Blast to critiVecally strike
[Reaper] SP scaling of Ghostly Weapon reduced slightly.
[Sun Cleric] Twin Flames value reduced.
[Starcaller] New node Starlight Infusion added to a switch with Moonscreen.
[Sun Cleric] Ray of Illumination visual adjusted.
[Son of Arugal] Fury of Goldrinn proc no longer increases your size.
[Son of Arugal] Darkgrowl remade.
[Son of Arugal] Nightmare adjusted.
[Son of Arugal] Denmother no longer affects Terrify.
[Son of Arugal] Terrify is now an AOE horror effect, duration reduced, CD increased.
[Son of Arugal] Blood Howl CD increased to 30s.
[Son of Arugal] Enraging Howl remade.
[Son of Arugal] Weakening Infection now reduces attack power instead of attack speed.
General
[Sun Cleric] Class tree repathed slightly to account for new talents
[Sun Cleric] Holy Conquest talent added to the class tree
[Sun Cleric] Shine Bright talent added to the class tre
[Sun Cleric] Radiant Marks adjusted
[Sun Cleric] Solar Conquest adjusted
[Sun Cleric] Blessings spec passive adjusted
[Guardian] Some capstones have been moved up to be pickable in the Gladiator spec tree
[Guardian] Gladiator class tree has been adjusted for better pathing/clarity
[Guardian] Gladiator Guardian spec tree has been adjusted for better pathing/clarity
[Guardian] Valiant Strike now has 2 charges but is otherwise the same
[Guardian] Easily Motivated talent added
[Guardian] Bannerlord node added to the Inspiration Guardian spec tree
[Guardian] Veteran of the Arena now ticks every 2 sec, from 3
[Guardian] Duration of Veteran of the Arena reduced to 6 sec from 10
[Guardian] Warmaster now decreases energy costs by 20%, down from 25%
[Guardian] Duration of Upper Hand increased to 12 sec from 10 sec
[Guardian] Proc chance of Upper Hand increased to 20% from 8%
[Guardian] The duration of the bleed applied by Battlemaster Strike has been reduced to 6 sec, but it now ticks every 1 sec
[Guardian] Tendon Slash now reduces movement speed by 15/30/45% baseline, down from 20/40/60%
[Guardian] Dirty Tactics valued increased to 5/10% from 3/6%
[Guardian] Knight's Calling active added to the class tree
[Guardian] Flexible Banners is now a 1 point node
[Guardian] Improved Ironguard reworked to Steel Guardian
[Guardian] Chivalry active ability added to the class tree
[Guardian] Knightly Demeanor talent added to the class tree
[Guardian] Foebreaker adjusted
[Guardian] Lord of the Arena adjusted
[Guardian] Motivating Strike has been removed, various talents have been added to augment the rotation in its absense