Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2023/12/19

General

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[Son of Arugal] Ferocity spec capstone effects have been adjusted

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[Sun Cleric] You now generate 10 rage on block while in Seraphim's Oath, up from 5

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[Son of Arugal] Ferocity Son of Arugal spec passive now also allows you to generate rage on kill

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[Sun Cleric] Seraphim's Tank stance is now a switch node with their spec passive

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[Sun Cleric] Blinding Light adjusted to work with Sunflare

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[Venomancer] Bursting Sores no longer applies Fang Venom effects

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[Witch Hunter] Increased the range of Torment to 35 yds up from 30

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[Reaper] Wraithstride no longer puts you in stealth, but does not break on damage

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[Reaper] Slip in the Shadows reworked

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[Reaper] Purgatory now works with Desolate instead of Doomrend

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[Reaper] Ghostly Magic reworked

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[Reaper] Spectral Reaver no longer reduces the cd of Reave

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[Reaper] Reave cooldown is now 15 seconds baseline

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[Reaper] Soul spec tree adjusted

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[Reaper] Sanguine Soldier moved to Extinctions place in the class tree

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[Reaper] Extinction adjusted and moved to the Harvest tree

2023/12/17

General

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[Sun Cleric] Dawnsear should properly not require 5 Solar Power to use and its tooltip has been adjusted

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[Guardian] Torn Tendon now causes Tendon Slash to root on the 3rd stack, and no longer removes the slow

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[Guardian] Tendon Slash should no longer mention the Grounded effect

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[Guardian] Tendon Slash now only stacks 3 times, for 20% each, rather than 4 times at 15%

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[Guardian] Aftershock no longer reduces the cooldown of Linebreaker but its damage ticks over 6 seconds, down from 10

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[Guardian] Heroic Deeds moved to the class tree

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[Guardian] Tendon Slash now costs 20 energy down from 30

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[Guardian] Spirit of Battle talent added to the Inspiration spec tree

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[Guardian] Linebreaker now reduces the movement speed of all affected enemies

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[Guardian] Increased the scaling of Linebreaker across all ranks

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[Reaper] Fixed a bug where Reap was not properly regening health if you had dual weapons equipped

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[Reaper] All hp costs on spells have been standardized to using base health instead of % max health across all specs

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[Reaper] Adjusted the Soul Reaper spec tree for better pathing/clarity

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[Reaper] Fixed various typos in the Soul Reaper spec tree

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[Reaper] Tormentor of Souls now has Deathchaser synergy instead of Dirge and Murder

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[Reaper] Curse Hoarder adjusted and given more synergy with periodic effects

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[Reaper] Unseen Threat values are now 10% down from 25%

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[Reaper] Wraithlord now lasts 8 sec up from 6 sec

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[Reaper] Wraithstride now grants Otherworldly Ambition

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[Reaper] Ghost Dance now no longer reduces the cooldown of Spectre's Stride

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[Reaper] Murderous Thrist now generates 5% maximum mana

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[Reaper] Realm of Darkness can now only affect players

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[Reaper] Vengeful Spirit now works with Limbo

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[Reaper] Ghostly Weapon now generates max mana rather than ignoring armor

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[Reaper] Soul Piercer now works with Wraithblade and generates maximum mana

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[Reaper] Soul Shock now has on cast time while Underwalking

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[Reaper] Soul Shock no longer has a Soul Infusion effect

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[Reaper] Base damage of Dirge increased by 50%

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[Reaper] Chains of Zovaal should no longer DR with Soul Shock

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[Reaper] Unseen Threat is now a choice node with Wraithlord

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[Reaper] Wailing Soul now has its own choice node with a new spell called Soul Escape

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[Reaper] Lamenting is now a choice node with Spectral Reaver

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[Reaper] Some Soul Reaper choice node have been changed

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[Reaper] Standardized the range of various offensively-oriented Soul Reaper spells to 20 yds

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[Reaper] Cooldown of Murder can now maximally be reduced to 8 sec.

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[Reaper] Otherworldly Ambition reworked to be more consistent and less RNG reliant

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[Reaper] Soul Shock is now in the Soul tree

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[Reaper] Soul Shocker talent removed

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[Son of Arugal] Goldrinn's Thirst is now a bleed in both Mortal and Worgen form

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[Son of Arugal] Bloodstalker and Permanent Damage nodes have been combined

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[Son of Arugal] Goldrinn's Guile (Mortal Form) now gives 10% spell crit down from 20%

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[Son of Arugal] Fixed a bug where Nightbane Shred wasn't consuming Grimclaws

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[Son of Arugal] Despair reworked to allow your Shadow Hemorrhage periodic ticks to critically strike

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[Son of Arugal] Puncturing Fangs now causes every 3rd Bloodmoon Blast to critiVecally strike

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[Reaper] SP scaling of Ghostly Weapon reduced slightly.

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[Sun Cleric] Twin Flames value reduced.

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[Starcaller] New node Starlight Infusion added to a switch with Moonscreen.

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[Sun Cleric] Ray of Illumination visual adjusted.

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[Son of Arugal] Fury of Goldrinn proc no longer increases your size.

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[Son of Arugal] Darkgrowl remade.

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[Son of Arugal] Nightmare adjusted.

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[Son of Arugal] Denmother no longer affects Terrify.

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[Son of Arugal] Terrify is now an AOE horror effect, duration reduced, CD increased.

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[Son of Arugal] Blood Howl CD increased to 30s.

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[Son of Arugal] Enraging Howl remade.

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[Son of Arugal] Weakening Infection now reduces attack power instead of attack speed.

2023/12/16

General

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[Sun Cleric] Class tree repathed slightly to account for new talents

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[Sun Cleric] Holy Conquest talent added to the class tree

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[Sun Cleric] Shine Bright talent added to the class tre

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[Sun Cleric] Radiant Marks adjusted

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[Sun Cleric] Solar Conquest adjusted

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[Sun Cleric] Blessings spec passive adjusted

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[Guardian] Some capstones have been moved up to be pickable in the Gladiator spec tree

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[Guardian] Gladiator class tree has been adjusted for better pathing/clarity

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[Guardian] Gladiator Guardian spec tree has been adjusted for better pathing/clarity

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[Guardian] Valiant Strike now has 2 charges but is otherwise the same

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[Guardian] Easily Motivated talent added

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[Guardian] Bannerlord node added to the Inspiration Guardian spec tree

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[Guardian] Veteran of the Arena now ticks every 2 sec, from 3

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[Guardian] Duration of Veteran of the Arena reduced to 6 sec from 10

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[Guardian] Warmaster now decreases energy costs by 20%, down from 25%

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[Guardian] Duration of Upper Hand increased to 12 sec from 10 sec

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[Guardian] Proc chance of Upper Hand increased to 20% from 8%

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[Guardian] The duration of the bleed applied by Battlemaster Strike has been reduced to 6 sec, but it now ticks every 1 sec

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[Guardian] Tendon Slash now reduces movement speed by 15/30/45% baseline, down from 20/40/60%

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[Guardian] Dirty Tactics valued increased to 5/10% from 3/6%

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[Guardian] Knight's Calling active added to the class tree

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[Guardian] Flexible Banners is now a 1 point node

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[Guardian] Improved Ironguard reworked to Steel Guardian

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[Guardian] Chivalry active ability added to the class tree

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[Guardian] Knightly Demeanor talent added to the class tree

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[Guardian] Foebreaker adjusted

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[Guardian] Lord of the Arena adjusted

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[Guardian] Motivating Strike has been removed, various talents have been added to augment the rotation in its absense