Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Venomancer] You can no longer move while casting Ritual of Channeling
[Ranger] Vigilante Justice adjusted
[Pyromancer] Ember Touch is now instant cast and has a new Overheat effect.
[Ranger] Added a debuff to visually show the duration of the cooldown of Adaptation: Brigand's proc effect
[Ranger] Power Shot and its associated supporting nodes have been adjusted
[Ranger] Added Woodland Adept to the Archery tree in place of Expert Navigation
[Knight of Xoroth] Slight repathing of the War tree to account for the above change
[Son of Arugal] Removed the cast time from Fleshcraft
[Knight of Xoroth] War KoX tree has had some cooldown reduction nodes in tier 1 consolidated into their base effects
[Son of Arugal] Fixed various bugs involving Grimclaw not proc'ing
[Son of Arugal] Fixed a bug where Taldram's Torment wasn't doing its damage properly when you took the Torment Time talent
[Son of Arugal] Panacea now has no cooldown when used with Gift of Lana'thel
[Reaper] Feretory of Souls moved from level 1 to level 3.
[Reaper] Fixed a bug where Reap would always critically strike
General
[Son of Arugal] Fixed a bug where you could use Shadow Shield and Gore Barrage while silenced
[Primalist] Adjusted the Life Primalist spec tree for better pathing and clarity
[Primalist] Adjusted the Wildwalker spec tree for better pathing and clarity
[Primalist] Some new choice nodes created in the Life Primalist spec tree
[Primalist] Various talents in the Life Primalist spec tree have been updated
[Primalist] Maximum Mending talent added to the Life Primalist spec tree
[Primalist] Life spec capstones adjusted
[Primalist] Wildwalker spec capstones adjusted
[Primalist] Primal Resurgence adjusted
[Primalist] Bestial Fury reworked and is now a capstone
[Primalist] Improved Primal Charge is now a 1 point node
[Primalist] Primordial Earth adjusted to work with Primal Pulse
[Primalist] Totem Warrior value increased to 200% from 150%
[Primalist] Mending the Earth adjusted
[Primalist] Therazane's Rage now lasts 5 seconds down from 10, but gets 2 rage up from 1 per sec
[Primalist] Tranquil Mind adjusted
[Primalist] Primal Infusion now also does instant healing and its cooldown is reduced by 4 sec
[Primalist] Flourishing Growth adjusted
[Primalist] Hand of Neptulon adjusted to no longer increase the cooldown of Fist of Neptulon
[Primalist] Mending the Earth adjusted to work with Flourishing Growth
[Primalist] Rallying Roar adjusted
[Primalist] Primal Weapon: Bestial Might adjusted
[Primalist] Added Stone Skipping to the class tree as a choice node with Rally To Me!
[Primalist] Bear's Maw now heals baseline and no longer requires the Feasting Maw talent
[Primalist] Elemental Cascade added to the class tree as a choice node with Wild Carnage
[Primalist] Ward Druid adjusted
[Primalist] Moved Improved Boons to the class tree and it now affects your Lesser Boons by an increased amount
[Primalist] Quakes is now a choice node with Rumbler
[Primalist] Added a new talent to the Wildwalker spec tree: Premeditated Murder
[Primalist] Added a new talent to the class tree: Wild Rampage
[Primalist] Added a new talent to the class tree: Master Elementalist
[Primalist] Added a new talent to the class tree: Vitality Surge
[Primalist] Added a new talent to the class tree: Fist of Al'Akir
[Primalist] Primal Strikes now gives 3 rage up from 1
[Primalist] Earthen Resolve has been reworked and is now an active ability
[Primalist] Grove Guardian is now a capstone
[Primalist] Capstones adjusted
[Primalist] All roars now generate 30 rage
[Primalist] Adjusted the class tree for better pathing and clarity across all specs
[Primalist] The cooldown of all roars have been standardized at 30 seconds, and they now share a 15 sec cooldown
[Primalist] Endless Rage is now called Fury of the Elements and increases the rage gained from Primal Charge rather than maximum rage
[Barbarian] Headhunting spec tree capstones updated
[Barbarian] Manhunter is now a 1 point node
[Guardian] Inspiration Guardian capstones updated
[Barbarian] Headhunting spec tree repathed slightly to allow for better PvE pathing options
[Guardian] Standard Bearer values adjusted
[Guardian] Harmonius Combat reworked
[Guardian] Added ranks to Spartan Kick
[Guardian] Inspiration Guardian tree adjusted for better pathing and clarity
[Guardian] Added ranks to Battlemaster Strike
[Guardian] Added ranks to Arcing Strike
General
[Necromancer] Fixed Virulency
[Pyromancer] Living Torch now only buffs periodic damage from the caster
[Monk] Now starts with custom dual fist weapons
[Monk] Blademaster Strike now has a subtle missile visual to better convey its effect from its increased range
[Monk] Now starts with custom glove item
[Son of Arugal] Pack Hunting now procs from any damage dealt at a rate of 20% and has a 5 sec ICD
[Son of Arugal] Monstrous Hunger fixed, but now limited to 6 procs
[Son of Arugal] The Nightmare talent now causes Terrify to apply an additional 6 sec debuff with the described effects instead of just adding additional effects to the Fear itself (so now the debuff remains if the fear breaks or ends early)
[Reaper] Sanguine Soldier now has a 1 sec ICD down from 2 sec but only restores 8% mana per proc down from 20%
[Reaper] Crimson Scythe's weapon damage is now correctly normalised and is now correctly dealt as Shadow Damage
[Reaper] Crimson Scythe will now correctly consume Soul Infusion
[Reaper] Crimson Scythe's Soul Infusion effect now causes it to deal 50% additional damage and healing up from 25%
[Reaper] Reduced mana cost of Crimson Scythe
[Reaper] Reduced mana cost of Shudder Scythe
[Reaper] Reduced mana cost of Reap
General
[Cultist] Edict of Gluttony now applies a shield rather than a single target heal
[Cultist] Going Mad! now gives an additional effect to Maddening Scripture when used at 6 stacks
[Cultist] Increased the scaling of Entropic Host by ~40%
[Cultist] Entropic Host duration down to 4 sec from 8
[Cultist] Abyssal Commander increases the duration of Edicts by 5 sec up from 2
[Cultist] Eldritch Reserves now also reduces the cooldown of Edicts by 4 sec
[Guardian] Endurance reworked to Double Duty
[Guardian] Reduced the energy cost of Pulverize to 15 down from 25
[Guardian] Reduced the energy cost of Battlemaster Strike to 25 down from 40
[Ranger] Cooldown of Ambuscade increased to 1min from 40 sec
[Son of Arugal] Fixed a bug where Torment Time wasn't properly reducing the duration of Taldaram's Torment
[Wildwalker] Primal Weapon: Savage Might is now usable with a one-handed and intended for dual wield play
[Son of Arugal] Satured Sutures now also increases critical strike chance and works with Taldaram's Torment critical strikes
[Son of Arugal] Drenched in Blood adjusted
[Son of Arugal] Shadow Vigil moved to the class tree
[Son of Arugal] Blood Lord adjusted
[Son of Arugal] Fixed a bug where Crimson Tide was applying Thirst
[Son of Arugal] Choice node added to Tormenting Taldaram
[Son of Arugal] Repathed the early part of the class tree to allow for more accessibility towards Worgen Bites
[Son of Arugal] Fixed a bug where the cooldown of Goldrinn's Thirst wasn't being reduced by Goldrinn's Guile