Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Stormbringer] Improved Crackling Surge no longer increases critical strike damage of Crackling Surge, now increases it's damage instead.
[Stormbringer] Issue where Electrocute was not benefitting from Supercharged fixed.
[Stormbringer] Rank acquisition and base damage of Call Lightning adjusted.
[Stormbringer] Updraft base damage reduced.
[Sun Cleric] Solar Flurry no longer restores mana every hit.
[Sun Cleric] Valkyrie Spear and Dawnbringer now have a mana cost.
[Sun Cleric] DPS spell mana costs increased.
[Sun Cleric] Caster centered visual of Solar Crash removed.
[Sun Cleric] Wing visual of Zealotry reduced slightly, anchor point moved backwards.
[Sun Cleric] Gleaming Vigil visual radius reduced.
[Sun Cleric] Base damage of Sunflare increased, scaling reduced.
[Sun Cleric] Gavel of Attonement damage increase from sunset increased by 5%.
[Witch Doctor] Shadowhunting spec tree capstones updated
[Sun Cleric] Weapon damage of Gavel of Attonement reduced.
[Witch Doctor] Class tree capstones adjusted
[Primalist] Fixed a bug where Magmafury stacks were being generated with Eruption
[Primalist] Added a new switch node to the Geomancy tree (Cragformer/Rockhide)
[Necromancer] Fixed a bug where Essence's were not always proc'ing properly
[Primalist] Geomancy tree adjusted, tooltips polished, some tank nodes combined
[Necromancer] Fixed a bug where Unholy Champion wasn't appearing in the spellbook
[Necromancer] Fixed a bug where Ghouls command effect wasnt working
[Necromancer] Moved Putricide's Formula to the class tree, removed Summoning Stone
[Necromancer] Fixed Tomb Kings Unholy Command effect, it now works!
General
[General] Agility now gives 1 AP up from 0.5 AP
[Chronomancer] Word of Balance: Guard no longer makes you immune to stuns and grounding effects.
[Demon Hunter] Improved Smites changed to Slice & Dice, increasing the damage of Twin Slice recast.
[Chronomancer] Reduction of Interrupt effect length on Chronicler removed.
[Primalist] The empowering effect of Mountains Might that you achieve at 5 stacks is now given to you at level 9 through a passive rather than at level 1
[Primalist] Value of Mountains Might reduced slightly
[Primalist] Bear's Maw now also does Normalized Weapon Damage
[Primalist] Fixed a bug where Stone Skipping took more Stoneslams than normal to proc
[Primalist] Bestial Might now makes your next Bear's Maw crit rather than Wildclaw
[Son of Arugal] Fixed a bug where Punctured Fangs took more BMB's than normal to proc
[Gladiator] Fixed a bug where Easily Motivated took more Death Rams than normal to proc
[DemonHunter] Recasted Twin Slice is now normalized weapon damage
[Necromancer] Tomb King still being worked on, scaling of minions still being worked on
[Necromancer] Corpse Explosion added as as choice node with Just a Flesh Wound
[Necromancer] Summoning Adept adjusted
[Necromancer] Filthmaker now returns 25 Runic Power up from 20
[Necromancer] Unholy Commander now reduces the cooldown of Animates
[Necromancer] Ghoulish Mutation reworked to Plague Horde, which allows you to mass summon Zombies
[Necromancer] Unholy Champion now also increases the damage dealt of your chosen Undead, reduces their damage taken, and creates a damage split
[Necromancer] Will of the Necropolis reworked to have synergy with Commands
[Necromancer] Abominations are no longer limited to 1
[Necromancer] Cooldown of Abomination is now 0 down from 10
[Necromancer] Acrid Aegis now has a 40 sec cooldown
[Necromancer] Acrid Aegis no longer provides mana regeneration, and reduces damage taken by 40% up from 15%
[Necromancer] Unholy Frenzy adjusted to grant a massive amount of attack speed and movement speed, values increased
[Necromancer] Gutwrencher choice node added to Putricide's Formula
[Necromancer] Grave Defiler adjusted and given increased values
[Necromancer] Putricide's Formula proc chance increased to 10% from 5%
[Necromancer] The Animation spec passive is no longer the same as a class talent in tier 1 and has been reworked!
[Necromancer] Unholy Command has been added back to the game and it now only commands your Animated Undead (all of the new Raise spell Commands are still here, adding more control to your horde without limiting your playstyle options)
[Necromancer] Animate: Crypt Keeper added to the Animation tree
[Necromancer] Gravekeeper now has a % chance to refresh a charge of Animate: Zombies and Animate: Rotlings
[Necromancer] Essence of the Revenant has been added as a choice node with Raise: Revenant
[Necromancer] Unholy Command effects have been adjusted across the board for Animates
[Necromancer] Bone Legion now causes every 3rd Commander: Skeletal Archers to make your Command: Grave Mage deal additional Shadowfrost Damage
[Necromancer] Durations, cooldowns, and costs have all been adjusted across the board for Animates
[Necromancer] Graverobber now animates a Zombie instead of a Rotling
[Necromancer] Desecrator now also refreshes all charges of Animate: Zombie and Animate: Rotlings
[Necromancer] Unrelenting Swarm now also increases the duration of Cryptfury by 5 sec
[Necromancer] Cryptfury no longer stacks and gives 10% increased damage baseline
[Necromancer] Animate: Zombies added to the Animation tree with supporting nodes
[Necromancer] Animation spec capstones have been adjusted
[Necromancer] Crypt Scarabs now has a 15 second cooldown and its damage has been increased
[Monk] Blademaster Monks can now use 2H axes
[Stormbringer] Titanstorm adjusted
[Son of Arugal] Blood Loss adjusted to help the early leveling process for Ferocity SoA
[Son of Arugal] Goldrinn's Fang moved to Tier 1 in the class tree
[Son of Arugal] Universal Donor now affects your next 3 Sanguine Mends, values increased slightly
[Son of Arugal] Added new talent to the Blood spec tree: A Balanced Diet
[Sun Cleric] Divine Vision adjusted to last 10 seconds and give 20% increased healing for the duration
[Sun Cleric] Devotion adjusted
[Sun Cleric] Zealot Conquest is now a 1 point node
[Sun Cleric] Devotion now has a Sunset effect
[Sun Cleric] Luminescent Lances adjusted
[Sun Cleric] Lightspark now only increases block value
[Sun Cleric] Added a debuff tracker to the Retribution talent
[Sun Cleric] Seraphim's Oath now lets you cleave up to 3 enemies with Gavel, down from 5
[Cultist] Defile Weapon now does Eldritch Damage
General
[Stormbringer] Stormsurge proc no longer unintentionally increases damage of Wind Blast.
[Stormbringer] Improved Voltaic Burst and Stormsurge not increasing the DoT portion of Voltaic Burst fixed.
General
[Sun Cleric] Sun Warrior talent removed, Holy Crusade talent added
[Sun Cleric] Solar Templar now works with holy damage
[Sun Cleric] Vitality talent reworked in the class tree
[Sun Cleric] Added new talent as a choice node with Reborn in Flames: A Pious Life
[General] Hidden aura wrongly increasing STAT to Attack Power conversion fixed.
[Runemaster] Mana Shroud Blade CD reset mechanic redone.
[Primalist] Fixed a bug where Bramblepatch wasn't applying the buff it gave
[Primalist] Shredding Claws added to the Wolf pet
[Primalist] Ankle Bite added to the Tiger pet
[Primalist] Mortal Peck added to the Hawk pet
[Primalist] Hurl Geode updated to cleave
[Primalist] Turtle Shell added to the Turtle pet
[Primalist] Quake added to the Elemental pet
[Primalist] Shell Shock added to the Turtle pet
[Primalist] Pet ability tooltips updated and values updated
[Primalist] All pets have had their abilities updated and new abilities added
[Primalist] Pet scaling updated