Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2024/01/05

General

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[Necromancer] Class tree capstones updated (Summoning Prodigy)

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[Necromancer] Unclean now increases the health returned by Harvest Plague by 15% up from 10%

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[Necromancer] Moved Harvest Plague and Spectral Decay a bit more to the left of the class tree, and Putrification more towards the middle

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[Necromancer] Unclean now only increases the health returned by Harvest Plague

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[Necromancer] Increased the scaling of Bone Legion's damaging effect

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[Necromancer] Putrid Summoner now only generates runic power and it generates 4 up from 3

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[Necromancer] Desecrator now only refreshes the charges of Zombies/Rotlings

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[Necromancer] Unrelenting Swarm no longer increases your Runic Power gain from Crypt Scarabs, and instead gives you a way to reduce the tick rate and duration for quicker gen and a faster playstyle

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[Necromancer] Reduced the Runic Power cost of Command: Skeletal Archers by 10

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[Necromancer] Increased the scaling of Zombies

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[Necromancer] Increased the scaling of Crypt Keeper

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[Necromancer] Added spell power scaling to Command: Dark Arrow

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[Necromancer] Added spell power scaling to Command: Grave Mages

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[Necromancer] Animate Zombies/Rotlings now cost 10 less RP each baseline

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[Necromancer] Command: Ghoul now has a 20 sec cooldown and deals additional damage to the target on top of its other effects

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[Necromancer] Fixed the GCDs of Animates

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[Necromancer] Fixed a bug where Desecrator triggered a refresh whenever your Grave Defiler disappeared at any number of stacks

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[Necromancer] Command: Putrid Geists cd is now 20 sec up from 12

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[Necromancer] Command: Revenant is now a 1min cd down from 2

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[Necromancer] Command: Revenant no longer gives a shield and has doubled-down on runic power regen

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[Necromancer] Removed the cooldown from Raise: Revenant

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[Necromancer] Crypt Keeper now always grants a stack of Grave Defiler when he deals damage, up from 50%.

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[Necromancer] Increased the scaling of Skeletal Warriors

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[Necromancer] Zombies now last an additional 3 sec

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[Necromancer] Zombies now cast Grave March, which requires them to have a target again, but should lead to smoother play where they don't run around and attack random creatures

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[Necromancer] Fixed a bug where Command: Abomination wouldn't hook past 30yds, it now properly goes up to 40 yds

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[Necromancer] Plague Horde is now an Animate spell

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[Runemaster] Arcane Engraving values increased from 50 to 100

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[Necromancer] The Animation spec has received some polish and QoL since the latest rework with the following changes

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[Runemaster] Fixed up various tooltips in the Runemaster class

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[Runemaster] Engravings are now given to you with your chosen spec and do not have a place in the class tree now

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[Runemaster] New Talent added to the class tree: Runic Intuition

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[Runemaster] Scrying Orb is now baseline and learned at level 30

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[Runemaster] Improved Fastcast is now The Fastest Caster and has an additional effect, and is a 1 point node

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[Runemaster] Aspects reflavored to Engravings, otherwise they are the exact same

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[Runemaster] Spellbrand now increases the damage of Spellsling by 5/10% up from 3/6%

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[Runemaster] Words of Power now give 5/10% crit up from 4/8%

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[Runemaster] Increased the values of Primordial Glyphs to 3/6% up from 2/4%

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[Runemaster] Manamancy now increases magic damage dealt by 10% up from 8%

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[Runemaster] Magic Impact reworked

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[Runemaster] New talent: Ancient Wrath

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[Runemaster] Casting Cuffs adjusted

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[Runemaster] New talent: Mystical Etchings

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[Runemaster] Magic Tolerance reworked

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[Runemaster] Runemaster class tree adjusted for better pathing and clarity, and many 'outdated' nodes have been updated

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[Demon Hunter] Fel Riposte now also works with Dodges as well as Parries

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[Demon Hunter] Spellshield no longer reflects magic

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[Demon Hunter] Fixed a bug where you couldn't path properly in the Tyranny tree if you took Fel Riposte

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[Witch Hunter] Witchblood Tonic now reduces damage by an additional 10%

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[Witch Hunter] Updated the visual of Pyro Tonic

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[Primalist] Stone Soldier now also increases your Maximum Health

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[Primalist] Earthen Protection no longer arbitrarily increases the damage of various abilities by 10%, and instead now allows you to gain additional stacks of Earth's Rage

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[Primalist] Earthen Aegis now increases Stamina rather than Armor

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[Knight of Xoroth] Broken Shackles now reduces the cooldown of Flesh Hook by 10 sec, up from 5

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[Son of Arugal] Fixed a bug where A Balanced Diet was sometimes working without having the node taken

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[Knight of Xoroth] Demonskin now gives 2% increased armor per stack, down from 5%

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[Knight of Xoroth] Hellskin now also increases your block value by 5%

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[Knight of Xoroth] Hellsmelted Armor now also increases your block value by 10%

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[Knight of Xoroth] Black Skull shield now reduces your chance to be critically struck

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[Knight of Xoroth] War Pig now has a 10% chance up from 8% to reset the cooldown of Brimstone Bludgeon, and no longer has a hidden 3 sec ICD

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[Knight of Xoroth] The cooldown reduction for Call: Hellfire Imp has been baked into the Imp Gang Boss talent

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[Knight of Xoroth] Shieldgore now costs 20 rage baseline, the talent that reduces its rage by 10 has been removed

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[Knight of Xoroth] Imps now last an additional 10 sec baseline

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[Son of Arugal] New node All For One added to Packleader.

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[Guardian] Royal Decree now additionally causes Decree spells to extend the duration of Feats of Strength.

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[Son of Arugal] Furrious and Steel Hide now on a switch node.

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[Runemaster] Displace Familiar teleport visual fixed across the ranks.

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[Runemaster] New node Runic Echoes added to Runic.

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[Runemaster] Displace Familiar explosion visually reduced to match the damage effect area.

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[Runemaster] New node Warp-torn added to Runic.

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[Runemaster] Dismantle reworked.

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[Runemaster] New node Elemental Triad added to Runic.

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[Runemaster] Tainted Magic Well node moved.

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[Runemaster] Ancient Carvings are now a one point node.

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[Runemaster] Word Spells now cost 4 Inscribed Runes.

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[Runemaster] New node placed in a switch with Runic Quickness.

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[Runemaster] Duration of Familiar: Trispell increased by 1 second. Tick rate reduced.

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[Runemaster] Cascading Obliteration value reduced by 5%, duration increased by 2 sec.

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[Runemaster] Word spells now on 4 second static delay.

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[Runemaster] Word spells duration/delay no longer scales with Inscribed Runes (damage does).

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[Runemaster] Word spells no longer trigger a GCD (is on GCD).

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[Runemaster] Familiar:Warpslide scaling increased.

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[Runemaster] Cosmic Force no longer triggers a GCD (is still on GCD).

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[Runemaster] Cast time of Spellsling increased by 0.5 sec, base damage increased.

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[Runemaster] Bug which made Runic Familiar retain Familiar:Field spells even if you did no have the spell learned fixed.

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[Runemaster] Runic Innovation value reduced, duration extended slightly.

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[Runemaster] Plasmacaster CD increased by 30 sec.

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[Runemaster] Cosmic Impact haste reduced.

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[Runemaster] Primordial Precision crit reduced.

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[Runemaster] Spellfury fixed.

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[Chronomancer] Mana restore of Unearthed pools increased by 5%.

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[Tinker] Size of Mechsuits reduced.

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[Chronomancer] Effect of Seasoned Librarian increased slightly.

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[Chronomancer] Elder Tome now additionally reduces your mana costs whole Tome of Time is active.

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[Cultist] Shadow of the Void can now proc from all melee abilities. Damage reduced slightly.

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[Cultist] Umbral Voyage no longer ignores line of sight.

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[Cultist] Empire's Reach now additionally reduces the cost of abilities that summon tentacles.

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[Cultist] Eldritch Swiftness reduced to a one point talent.

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[Sun Cleric] Trial of Valor moved.

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[Sun Cleric] New capstone added to Seraphim.