Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Witch Hunter] Darkness Spec passive updated to allow you to start with your Shadowhound
[Witch Hunter] The cooldown of Midnight is reduced to 90 seconds down from 120 second
[Witch Hunter] You now learn Flintlock Shot and Witchblast Musket for free at level 6
[Witch Hunter] Midnight no longer stuns at the end of its duration
[Witch Hunter] Midnight added to the class tree as a choice node with Conviction
[Witch Hunter] Midnight no longer requires Witchblast Musket
[Pyromancer] No More Darkness is no longer consumed by your next Slagmend
General
[Cultist] Twisted Sanity now is applied to the target being healed and increases the healing.
[Cultist] Fixed a bug where Hallucination would put Satiate on cooldown.
[Cultist] Fixed a bug where Influence Cultist (Specialization passive) would reduce the cast time of Edicts without having Old God's Command learned.
[Cultist] Dark Rites now works and increases the critical strike of Eldritch Mending.
[Cultist] Old God's Command has been fixed, now properly drains insanity on Edict casts.
General
[Starcaller] Tide Lash now gives 10% Frost Damage up from 8%
[Guardian] Banner of Conquest no longer gives crit and now gives movement speed
[Son of Arugal] Bestial Fury now gives 5% crit
[Venomancer] Removed the 5% of Int/Spirit becomes Haste choice node in the class tree to make it less boxy, and because it truly wasn't required among all the great options
[Witch Hunter] Increased the cooldown of Fiery Judgement to 45 sec up from 30 sec
[Witch Hunter] The knockback portion of Daring Escape is now part of the Create Distance talent in the Boltslinger tree
General
[Witch Hunter] Improved Shadowblast now reduces Rage cost of Shadowblast by 5, down from 10.
[Witch Hunter] Shadowblast no longer requires Witchblast Musket, and now activates Witchblast Musket
[Witch Hunter] Torment and Shadowblast changed from 5-35yd range to 40yd range
[Son of Arugal] Rending Bite Grimclaw interaction fixed.[Starcaller] Astral Projection proc rate increased by 5%, minor ICD introduced.
[Son of Arugal] Nightbane Shred CD reduced by 5 sec.
[Starcaller] New capstone added to Moonbow tree.
[Starcaller] Huntress Shot remade to have part of its damage contribution come from Weapon Damage.
[Starcaller] Moonbow tree slightly repathed in the middle.
[Starcaller] Fixed a problem with Astral Arrowheads not proccing from all ranged abilities.
[Starcaller] Scaling of Huntress Arrow increased slightly.
[Starcaller] Value of Starcrash reduced by 5%.
[Starcaller] Moonbow tree slightly repathed in the middle.
[Starcaller] Starlight Arrows now cause Starlight to increase the damage of all ranged weapon abilities.
[Starcaller] Huntress Shot remade to have part of its damage contribution come from Weapon Damage.
[Starcaller] Fixed a problem with Astral Arrowheads not proccing from all ranged abilities.
[Starcaller] Value of Starcrash reduced by 5%.
[Starcaller] Scaling of Huntress Arrow increased slightly.
[Starcaller] Starlight Arrows now cause Starlight to increase the damage of all ranged weapon abilities.
[Son of Arugal] Ferocity tree adjusted for better pat[Starcaller] Astral Projection proc rate increased by 5%, minor ICD introduced.
[Guardian] Power Kick now also grants Motivation
[Son of Arugal] Taldaram's Rage now generates 20 rage up from 10
[Guardian] Battle Rush now applies 1 stack of Tendon Slash rather than applying its own separate slow effect
[Guardian] Motivation: Battlemaster now gives synergy with Death Ram
[Guardian] Instinct reworked to give Linebreaker and Motivation synergy
[Guardian] Motivation: Gladiator's Might is now called Guardian's Might and only increases AP
[Guardian] Quakemaker now gives Warquake synergy
[Starcaller] Reworked Starcovered Night to give more unique Blanket of Stars synergy
[Cultist] Twilight Shieldtoss now requires Herald of Y'shaarj
[Starcaller] Cosmic Crown now gives 10% block down from 12
[Cultist] Darkwither is now instant cast baseline. The Herald of C'thun effect has had its damage value increased slightly to compensate. This was done so that it was more accessible for Godblade players who choose to use it, while simultaneously changing nothing about how Corruption players used it.
[Cultist] Unbound Codex now increases the effectiveness of Herald of C'thun rather than converting spell damage from Int
[Tinker] Sniper BPS and Snipe now have a 40yd range
[Tinker] Take Aim no longer gaurantees a crit
[Tinker] Tinker ranged abilities have now been standardized at a 30 yd range
[Knight of Xoroth] Hand of Doom reworked to give more Skulltaker synergy
[Knight of Xoroth] Hellbringer has been added as a choice node with Warpath and it now breaks all Roots/Snares and makes you immune to them for 3 seconds up from 2 when you use Demonfury, with an icd.
[Knight of Xoroth] Blade of Decay removed, its slow capability was moved to a new choice node with Scent of Bloodshed
[Knight of Xoroth] Skulltaker is now a Demonfire spender and has been changed to account for this
[Knight of Xoroth] Warpath no longer makes you immune to roots/snares for 2 sec, but now allows Demonfury to prevent your movement speed from being dropped below 75%
[Knight of Xoroth] Plate Shatterer now reduces armor by 5/10/15/20%, standardized with similar values, rather than a flat value
[Knight of Xoroth] Demonfury now gives 5% crit up from 3% and 20% movement speed up from 15%, but no longer prevents movement speed from dropping below 75% baseline
[Knight of Xoroth] Absolute Hatred no longer generates rage, but the scaling of its damage portion has been increased
[Knight of Xoroth] Meatgrinder now resets the cd of Meatsaw rather than making your next one incur no cd. This should feel much smoother during your rotations.
[Knight of Xoroth] Gore now has a 3sec cd up from 2sec
[Knight of Xoroth] New talent added to the War tree: Gorged
[Knight of Xoroth] Hatred has been reworked to Absolute Hatred, giving more Fist of Xoroth synergy
[Knight of Xoroth] War tree pathing updated slightly
[Pyromancer] Flamecasting now lasts 15s up from 12s
General
[Cultist] Class tree capstones updated
[Cultist] Class tree has been repathed to match the quality of the other classes, with some filler nodes being reworked (for example, having 3 passive nodes that all gave roughly the same amount of crit)
[Cultist] Twisted Sanity reworked to have healing synergy rather than give crit
[Cultist] Piercing Entropy now increases the targets chance to be critically struck rather than giving critical strike damage bonus
[Cultist] Scaling of the damage dealt by Tentacles of C'thun reduced by roughly ~10%
[Cultist] Dark Revelation is now a 1 point node
[Cultist] Darkward now gives 10/20% up from 8/16%
[Venomancer] Facemelter no longer has Intellect scaling and only scales off of Spellpower
[Venomancer] Fang Venom: Blight now only gives 1/2% Shadow Damage down from 3/6%, the dot remains unchanged
[Venomancer] Scaling of Venom Fang, Facemelter, Nerubian Sting, Nerubian Poison, and Sorefeast have all been reduced after extensive testing in preparation for the level 60 phase where Stalking was seen to be roughly ~30% stronger than the next strongest DPS spec. They are still a top tier dps spec.
[Venomancer] Spider Lord's Teachings now only stacks 5 times down from 10
[Venomancer] Spider Lord's Teachings stacks can now be consumed by Serpent's Coil or Venom Fang for increased effects
[Venomancer] Fang Blessing no longer stacks
[Venomancer] Might of Azjol-Nerub now only restores missing mana
[Knight of Xoroth] Meat Grinder talent reworked to get more Meatsaw synergy, cause we love Meatsaw synergy right boys?
[Knight of Xoroth] The damage from Meat Grinder has been wrapped up into the Killing Frenzy talent
[Knight of Xoroth] Demonfury values have been reduced baseline
[Sun Cleric] Burning Heat is now a 1 point node
[Knight of Xoroth] Improved Gore is now a 1 point node and affects Meatsaw, the damage it previously provided has been wrapped up baseline into the Gore spell
[Sun Cleric] Sintorcher is now a 2 point node and also gives a small amount of Fire crit
[Sun Cleric] Twin Flames updated to give more synergy with Holy and Fire spells
[Primalist] Call of Ursoc now lasts indefinitely until you use the spell that it augments, but its cooldown doesnt begin until you consume it
[Son of Arugal] You no longer deplete all rage outside of Ferocity Spec when you leave Curse of the Worgen form
[Reaper] Masochistic Rage now has an improved visual and should work properly
[Son of Arugal] Fixed a bug where Drenched in Blood wasn't connected properly to A Balanced Diet
[Tinker] Invention capstones updated
[Tinker] Firearms capstones updated
[Tinker] Class capstones updated
[Tinker] Mechanics capstones updated
[Tinker] Mega Module will no longer reduce the cast time of Repair Shot
[Tinker] Turbo Inventor now also has a bonus effect when you reach max stacks
[Tinker] Emergency Module will no longer reduce the healing done by Repair Shot and now makes it instant cast
[Tinker] Hyper-Focused now works with Sticky Bomb and not Rounds
[Tinker] Battle Medic reworked to refresh a Module charge