Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Primalist] Cave Dweller no longer increases range
[Primalist] Geomancy spells now have a 40yd range baseline, up from 30
[Primalist] Tremor Sense now increases the range of Stoneslam to 40yds up from 30
[Reaper] Requiem now costs health
[Reaper] Scaling of Reap increased slightly
[Reaper] Domination spec tree capstones adjusted
[Reaper] Into the Shadowlands reworked to give Shadowbound synergy instead of 3% dodge chance
[Reaper] Shadowbound is now an active ability in the class tree with a Soul Infusion effect
[Son of Arugal] Fixed a bug where Finger of Agony ranks 2-4 had an incorrect range
[Son of Arugal] Bloodwell Eruption and Fleshweaver now have stance requirements
[Son of Arugal] Bloodmoon Blast now has a 40yd range
General
[Witch Hunter] Rearranged 1-9 spell acquisition for WH
[Witch Hunter] Flintlock Shot is now top of the class tree for WH
[Witch Hunter] Shadowblast is now a core spell for WH at level 3
[Witch Hunter] Improved Shadowblast now reduces its cooldown by 4 sec up from 3 sec
[Witch Hunter] Fixed a bug where Shadowblast's cooldown was not displaying correctly
[Witch Hunter] Blasting Powder is now granted by Shadowblast instead of Flintlock Shot
[Witch Hunter] Fixed a bug where Quickdraw would reset the duration of Blasting Powder
[Witch Hunter] Inner Darkness renamed to Darksight
[Witch Hunter] Enhanced Bolts now specifies that it only triggers from direct damage dealt by Bolts
[Witch Hunter] Fixed tooltip of Subjugate
[Witch Hunter] Enhanced Bolts now stacks 5 times and buffs by 5% instead of 20 times buffing for 2%
[Witch Hunter] Fixed debuff tooltip of Repulsion
[Witch Hunter] Added a placement VFX for Shadow Trap
[Witch Hunter] Dreadwave renamed and re-iconed to Repulsion
[Witch Hunter] Fixed tooltip of Spreadwave
[Barbarian] Reckless Manuever is now Endless Fury, and now restores hp overtime as well as gives movement speed
[Sun Cleric] Fixed a bug where Path of Glory didn't work with some abilities as intended
[Sun Cleric] Radiant Flame now has a 30yd range, down from 40yd
[Son of Arugal] Finger of Death choice node added to Torture, giving a way to stun through use of Finger of Agony
[Guardian] Gladiator's Net now has a 12 sec cooldown up from 10
General
[General] Fixed all tooltips to be accurate regarding spells that referenced spell power, but only affected spell damage
[Venomancer] Fixed Mycelial Synchronization Rank 2
[Venomancer] Fixed Advisor's Perfidity
[Stormbringer] Fixed Updraft breaking on first instance of damage
[Stormbringer] Fixed Hurricanes increasing Gale Winds duration by 4 sec rather than 2 sec
[Necro] Summoning Preparation (the decrease to summon times after respawning) now only applies to Necromancer characters
[Primalist] Emerald Slumber healing increased
[Primalist] Emerald Slumber now sleeps targets for 6 sec up from 4
[Primalist] Emerald Slumber now has a 30 sec cd
[Primalist] Primal Infusions HoT scaling has been reduced by 30%
[Primalist] Primal Pulse scaling reduced by 4%
[Primalist] Hand of the Earthmother scaling increased by 10%
[Primalist] Earthmother's Guidance swapped with Maximum Mending in the Life tree
[Venomancer] Melioration's previous effect is now baseline, and it now gives you a way to refresh a charge of Gift of Shadra
[Primalist] Spirit Rush moved down 3 rows in the class tree, some nodes rearranged slightly to account for this change
[Venomancer] Gift of Shadra is now on a 3 charge system
[Venomancer] Might of Azjol-Nerub removed
[Venomancer] Scaling of the healing from Serpents Coil increased by 6%
[Venomancer] Toxic Expulsion moved as a choice node with Adapt and Overcome in the Fortitude tree
[Venomancer] Chitinous Spikes is now in the class tree, moved from the Fortitude tree
[Venomancer] Master of Forms is no longer a choice node with Cocoon, is now a choice node with Skin Shredder
[Venomancer] Improved Miasma removed
[Venomancer] The New Kingdom removed
[Venomancer] Evasive removed
[Venomancer] Poisonous Trinity removed
[Venomancer] Enhanced Pheromones CD Reduction talent removed
[Venomancer] All of the Venomtip Poison nodes have been aggregated to the Fortitude tree from the class tree
[Venomancer] The class tree has been cleaned up so that there are less choice nodes, with the best and most general options kept in the tree
[Venomancer] You now learn Leg Strike for free for both Stalking and Fortitude at level 10
[Witch Hunter] Boltslinger capstones adjusted
[Witch Hunter] Kill It With Fire now only increases Fire Damage, and it now increases it by 5% up from 3%
[Witch Hunter] Heartstop Bolt no longer heals you baseline, it is now a node in the tree
[Witch Hunter] Assassin of Darkshire now increases the damage of Repeater each tick, stacking up to 5
[Witch Hunter] Wanted: Dead no longer works with Collect Bounty, and now works with Darkslayer Bolt
[Witch Hunter] Darkslayer Bolt no longer reduces spell haste baseline, it is now a node
[Witch Hunter] Disappear is no longer a capstone
[Witch Hunter] Bola, Bola now also reduces the cooldown of Bola Throw by 5 sec
[Witch Hunter] Crippling Bolt reworked to now increase the duration of Bola Throw's slow effect, and reduce melee/ranged attack speed
[Witch Hunter] New node in the Boltslinger tree: One Shot
[Witch Hunter] New node in the Boltslinger tree: The Bane of Witches
[Witch Hunter] New node in the Boltslinger tree: Torment Time
[Witch Hunter] New node in the Boltslinger tree: Heartless
[Witch Hunter] Boltslinger tree has been updated
[Witch Hunter] The Set Bounty/Collect Bounty package has been removed and the nodes replaced
[Witch Hunter] Mana gained from Vault is no longer baseline and is now a node in the class tree
[Witch Hunter] Class tree adjusted
[Son of Arugal] You can no longer move while casting Bloodmoon Blast
[General] The above changes to casting things while moving were made to bring some casters in line with our PvP 'caster paradigm'. Generally speaking, moving while casting in PvP is a huge luxury, and giving casters the ability to do this helps them to completely circumvent one of the weaknesses of being a caster. This should be an extremely rare sight to see, if at all. We will monitor the specs that this affects the most.
[Cultist] You can no longer move while casting Horrorbolt
[Stormbringer] Discharge now restores 20% max mana up from 10%
[Runemaster] Ancient Manuscripts now gives Spirit and not Intellect
[Tinker] Repair Shot now has a 35yd base range (40 w/ talent)
[Tinker] Invention Spec passive now augments Shotgun Repair Shots in order to create a more defined use-case between Shotgun and Rifle within the spec
[Tinker] Module Belt is now the 20% Spirit->Healing Power conversion node that the spec passive for Invention previously had
[Tinker] Increased the base damage of Blackpowder Shot by 10
General
[Witch Hunter] At The Stake value evened out to 5% per point and tooltip cleaned up to reflect its actual effect.
[Witch Hunter] Searing Blade damage scaling adjusted.
[Witch Hunter] Punishing Bolt and Repeater have been swapped.
[Witch Hunter] Mana regen from vault has been moved to a talent.
[Witch Hunter] Blazing Blade is now learned at level 1.
[Monk] Templar's Might damage increased reduced by 5%.
[Monk] Magmasteel reduced by 5%.
[Monk] Guidance reduced from 4% per stack to 3%.
[Monk] Zealous Might reduced from 8% to 5%
[Monk] Death by a Thousand Cuts reduced by 5%
[Witch Hunter] By Royal Order fixed.
[Ranger] Quick Shot % Weapon Damage is no longer tied to levels (was previously introduced to counteract too high value of ammo early levels).
[Reaper] Doomrend double AP scaling removed.
[Witch Doctor] Scaling of Serpent Ward reduced.