Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2023/12/16

General

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[Guardian] Battle for Supremacy talent added

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[Son of Arugal] Blood spec tree repathed slightly to account for new talents

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[Son of Arugal] Vampiric Pools should now correctly have a 20yd radius

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[Son of Arugal] Ferocity tree adjusted for better pathing and clarity

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[Son of Arugal] Fixed a bug where some abilities still had a rage or health cost in the Ferocity spec/Worgen form

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[Son of Arugal] Ferocity capstones adjusted

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[Son of Arugal] Feast can now be used in combat

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[Son of Arugal] Flesh Foundry causes critical strikes to reduce the cooldown of Fleshcraft

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[Son of Arugal] Flesh Foundry no longer reduces the cooldown of Fleshcraft by a flat amount

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[Son of Arugal] Invigorated Flesh now reduces the cooldown of Fleshcraft by 60 sec on top of its original effects

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[Son of Arugal] Feast now has a 15 second cooldown

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[Son of Arugal] New talent added to the Blood spec tree: Despair

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[Son of Arugal] New talent added to the Blood spec tree: Anguished

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[Son of Arugal] Vampyr's Kiss can now be used on yourself

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[Son of Arugal] Teachings of Lana'thel now works with Consolidation

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[Son of Arugal] Lurking Fury reworked

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[Son of Arugal] Pack Hunting reworked to have Call of the Shadow Pack synergy, rather than increasing movement speed

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[Son of Arugal] Twisted Magics adjusted

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[Son of Arugal] New talent in the Ferocity tree: Barely Human

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[Son of Arugal] It's Raining Blood now affects Blood Rituals

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[Son of Arugal] It's Raining Blood now works on healing spells that cost health

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[Son of Arugal] Fixed a bug where It's Raining Blood wasn't affected all spells that cost health

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[Son of Arugal] Sanguine Mend now costs 30 rage down from 40

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[Son of Arugal] Shadow Shield visual updated

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[Son of Arugal] Scaling of Sanguine Mend increased significantly

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[Son of Arugal] Twilight talent adjusted

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[Son of Arugal] Blood Delirium talent adjusted

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[Son of Arugal] New talent in the Blood tree: Drenched in Blood

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[Son of Arugal] Blood Doctor is now Saturating Sutures

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[Son of Arugal] Crimson Tide no longer scales with Thirst stacks

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[Son of Arugal] Crimson Tide now costs 50 rage instead of health

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[Son of Arugal] Ferocious Frenzy now stacks every 3 seconds, from 5

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[Son of Arugal] Crimson Tide now has ranks

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[Son of Arugal] Grimclaws now only stacks to 6 (8 talented), down from 12/14

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[Son of Arugal] Bloodfang Bite no longer removes or scales with Grimclaw

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[Son of Arugal] Grim Magic reworked to Tormenting Taldaram

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[Son of Arugal] The cooldown of Shadow Howl is increased to 1min from 45 sec

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[Son of Arugal] Shadow Howl no longer drains rage or health

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[Son of Arugal] New ability: Shadow Shield added to the Ferocity spec

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[Son of Arugal] New ability: Gore Barrage added to the Ferocity spec

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[Son of Arugal] Son of Arugal reworked

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[Son of Arugal] Worgen abilities no longer generate rage as Ferocity

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[Son of Arugal] Goldrinn's Thirst, Goldrinn's Fang, and Goldrinn's Guile now have mortal form effects

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[Son of Arugal] Leaving Curse of the Worgen now instantly sets your rage to 0

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[Son of Arugal] The cooldown of Curse of the Worgen reduced from 12sec to 10 sec while in Ferocity spec

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[Son of Arugal] Curse of the Worgen now costs 200 rage to enter in Ferocity spec

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[Son of Arugal] Ferocity spec passive adjusted, it now gives you a 200 rage cap

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[Son of Arugal] Curse of the Worgen now lasts 30 seconds baseline

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[Reaper] Fixed a bug where Soul Fragments were not being generated

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[Reaper] The Harvest Reaper spec passive will now generate a Reaped Soul instead of a Soul Fragment

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[Reaper] Increased the proc chance of Backswing from 15 to 25%

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[Witch Hunter] Infiltrate now only works in the open world

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[Witch Hunter] New casting VFX for Infiltrate

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[Witch Hunter] Infiltrate can no longer be used while moving

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[Witch Hunter] Infiltrate is now considered a spell

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[Necromancer] Each Command spell now causes affected minions to focus their attacks specifically on the target you use the command on (e.g using Command: Skeletal Warriors will cause your Skeletal Warriors/Rotlings to start attacking the target, other minions will continue attacking whatever they were already attacking, allowing you to spread out the focus of your minions)

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[Necromancer] Horde Lich now reduces minion damage by 25% down from 35%

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[Necromancer] Added a new class tree Capstone in the middle of the tree that provides +1 Life Force and +8% minion damage

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[Necromancer] Lesser Summoning now provides 1 Life Force down from 2

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[Necromancer] Animation Necromancer spec passive now provides 1 Life Force down from 2 but grants +8% minion damage

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[Necromancer] New VFX for Skeletal Archers' Dark Arrow command

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[Necromancer] New impact VFX for Command effects

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[Necromancer] All Raise spells are now instant while inside the Manastorm Safety Bubble

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[Reaper] Slightly reduced the per-level damage scaling of Soul Siphon (from Soulless)

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[Reaper] Increased duration of Soul Siphon (from Soulless) to 21 sec from 20 sec

2023/12/14

General

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[Cultist] Reintroduced beam FX for Gaze of C'thun

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[KoX] Fixed a bug where Firemaw would not correctly grant its shield

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[Primalist] Fixed Eartmother's Blessing

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[SoA] Fixed a bug where Instinctual Reflex could trigger outside of Eternal Curse

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[Necromancer] Added effect to Revenant Mastery

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[Necromancer] Added Horde Lich to Animation tree

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[Necromancer] Added Bone Knights to Animation tree

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[Necromancer] Added Plaguewarped to Animation tree

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[Necromancer] Added Putricide's Formula to Animation tree

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[Necromancer] Added Bone Legion to Animation tree

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[Necromancer] Graverobber can now trigger from any Command spell

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[Necromancer] Unholy Frenzy now costs HP instead of Mana

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[Necromancer] Unholy Frenzy no longer on GCD

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[Necromancer] Unholy Frenzy now provides 25% damage and 40% melee haste instead of previous effects

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[Necromancer] Unholy Frenzy now behaves like an aura, and will affect minions summoned after it was activated

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[Necromancer] New VFX for Unholy Frenzy

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[Necromancer] Putrid Thralls' Unholy Command effect is now bundled into Command: Skeletal Archers

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[Necromancer] Knight of Decay's Unholy Command effect is now bundled into Command: Skeletal Archers

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[Necromancer] Rotlings' Unholy Command effect is now bundled into Command: Skeletal Warriors

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[Necromancer] Abomination Mastery is now Construct Mastery, empowering Ghouls, Abominations & Colossi

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[Necromancer] Removed original Unholy Command spell

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[Necromancer] Reworked Ghoul Mastery into Corpse Wagon

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[Necromancer] Added an effect for Skeletal Archer Mastery

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[Necromancer] Will Of The Necropolis now provides a 50% damage bonus and 20% melee haste bonus instead of previous effects

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[Necromancer] Unholy Commander now reduces the CD of all Command spells by 20%

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[Necromancer] Just A Flesh Wound now allows FtW to cleave 3 enemies (down from 5) and now also allows Crypt Scarabs to cleave 2 enemies

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[Necromancer] Undead Commander now procs from any Command spell

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[Necromancer] Filthmaker now procs from any Command spell, but its proc chance is reduced to 15% from 25%

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[Necromancer] Animate: Tomb King now lasts 30 sec up from 12 sec

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[Necromancer] Death Runes procs now also reduce the remaining CD of Command: Putrid Geist by 3 sec

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[Necromancer] Animate: Tomb King now has a 3 min CD up from 1 min

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[Necromancer] Animate: Tomb King is now instant

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[Necromancer] All Unholy Commands are split into their own unique spells for each minion type, learned for free when you get the Raise spell

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[Necromancer] New VFX for Scourge Summoning Ritual

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[Witch Doctor] Hexing Strike now applies the highest known rank of triggered hexes