Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Guardian] Battle for Supremacy talent added
[Son of Arugal] Blood spec tree repathed slightly to account for new talents
[Son of Arugal] Vampiric Pools should now correctly have a 20yd radius
[Son of Arugal] Ferocity tree adjusted for better pathing and clarity
[Son of Arugal] Fixed a bug where some abilities still had a rage or health cost in the Ferocity spec/Worgen form
[Son of Arugal] Ferocity capstones adjusted
[Son of Arugal] Feast can now be used in combat
[Son of Arugal] Flesh Foundry causes critical strikes to reduce the cooldown of Fleshcraft
[Son of Arugal] Flesh Foundry no longer reduces the cooldown of Fleshcraft by a flat amount
[Son of Arugal] Invigorated Flesh now reduces the cooldown of Fleshcraft by 60 sec on top of its original effects
[Son of Arugal] Feast now has a 15 second cooldown
[Son of Arugal] New talent added to the Blood spec tree: Despair
[Son of Arugal] New talent added to the Blood spec tree: Anguished
[Son of Arugal] Vampyr's Kiss can now be used on yourself
[Son of Arugal] Teachings of Lana'thel now works with Consolidation
[Son of Arugal] Lurking Fury reworked
[Son of Arugal] Pack Hunting reworked to have Call of the Shadow Pack synergy, rather than increasing movement speed
[Son of Arugal] Twisted Magics adjusted
[Son of Arugal] New talent in the Ferocity tree: Barely Human
[Son of Arugal] It's Raining Blood now affects Blood Rituals
[Son of Arugal] It's Raining Blood now works on healing spells that cost health
[Son of Arugal] Fixed a bug where It's Raining Blood wasn't affected all spells that cost health
[Son of Arugal] Sanguine Mend now costs 30 rage down from 40
[Son of Arugal] Shadow Shield visual updated
[Son of Arugal] Scaling of Sanguine Mend increased significantly
[Son of Arugal] Twilight talent adjusted
[Son of Arugal] Blood Delirium talent adjusted
[Son of Arugal] New talent in the Blood tree: Drenched in Blood
[Son of Arugal] Blood Doctor is now Saturating Sutures
[Son of Arugal] Crimson Tide no longer scales with Thirst stacks
[Son of Arugal] Crimson Tide now costs 50 rage instead of health
[Son of Arugal] Ferocious Frenzy now stacks every 3 seconds, from 5
[Son of Arugal] Crimson Tide now has ranks
[Son of Arugal] Grimclaws now only stacks to 6 (8 talented), down from 12/14
[Son of Arugal] Bloodfang Bite no longer removes or scales with Grimclaw
[Son of Arugal] Grim Magic reworked to Tormenting Taldaram
[Son of Arugal] The cooldown of Shadow Howl is increased to 1min from 45 sec
[Son of Arugal] Shadow Howl no longer drains rage or health
[Son of Arugal] New ability: Shadow Shield added to the Ferocity spec
[Son of Arugal] New ability: Gore Barrage added to the Ferocity spec
[Son of Arugal] Son of Arugal reworked
[Son of Arugal] Worgen abilities no longer generate rage as Ferocity
[Son of Arugal] Goldrinn's Thirst, Goldrinn's Fang, and Goldrinn's Guile now have mortal form effects
[Son of Arugal] Leaving Curse of the Worgen now instantly sets your rage to 0
[Son of Arugal] The cooldown of Curse of the Worgen reduced from 12sec to 10 sec while in Ferocity spec
[Son of Arugal] Curse of the Worgen now costs 200 rage to enter in Ferocity spec
[Son of Arugal] Ferocity spec passive adjusted, it now gives you a 200 rage cap
[Son of Arugal] Curse of the Worgen now lasts 30 seconds baseline
[Reaper] Fixed a bug where Soul Fragments were not being generated
[Reaper] The Harvest Reaper spec passive will now generate a Reaped Soul instead of a Soul Fragment
[Reaper] Increased the proc chance of Backswing from 15 to 25%
[Witch Hunter] Infiltrate now only works in the open world
[Witch Hunter] New casting VFX for Infiltrate
[Witch Hunter] Infiltrate can no longer be used while moving
[Witch Hunter] Infiltrate is now considered a spell
[Necromancer] Each Command spell now causes affected minions to focus their attacks specifically on the target you use the command on (e.g using Command: Skeletal Warriors will cause your Skeletal Warriors/Rotlings to start attacking the target, other minions will continue attacking whatever they were already attacking, allowing you to spread out the focus of your minions)
[Necromancer] Horde Lich now reduces minion damage by 25% down from 35%
[Necromancer] Added a new class tree Capstone in the middle of the tree that provides +1 Life Force and +8% minion damage
[Necromancer] Lesser Summoning now provides 1 Life Force down from 2
[Necromancer] Animation Necromancer spec passive now provides 1 Life Force down from 2 but grants +8% minion damage
[Necromancer] New VFX for Skeletal Archers' Dark Arrow command
[Necromancer] New impact VFX for Command effects
[Necromancer] All Raise spells are now instant while inside the Manastorm Safety Bubble
[Reaper] Slightly reduced the per-level damage scaling of Soul Siphon (from Soulless)
[Reaper] Increased duration of Soul Siphon (from Soulless) to 21 sec from 20 sec
General
[Cultist] Reintroduced beam FX for Gaze of C'thun
[KoX] Fixed a bug where Firemaw would not correctly grant its shield
[Primalist] Fixed Eartmother's Blessing
[SoA] Fixed a bug where Instinctual Reflex could trigger outside of Eternal Curse
[Necromancer] Added effect to Revenant Mastery
[Necromancer] Added Horde Lich to Animation tree
[Necromancer] Added Bone Knights to Animation tree
[Necromancer] Added Plaguewarped to Animation tree
[Necromancer] Added Putricide's Formula to Animation tree
[Necromancer] Added Bone Legion to Animation tree
[Necromancer] Graverobber can now trigger from any Command spell
[Necromancer] Unholy Frenzy now costs HP instead of Mana
[Necromancer] Unholy Frenzy no longer on GCD
[Necromancer] Unholy Frenzy now provides 25% damage and 40% melee haste instead of previous effects
[Necromancer] Unholy Frenzy now behaves like an aura, and will affect minions summoned after it was activated
[Necromancer] New VFX for Unholy Frenzy
[Necromancer] Putrid Thralls' Unholy Command effect is now bundled into Command: Skeletal Archers
[Necromancer] Knight of Decay's Unholy Command effect is now bundled into Command: Skeletal Archers
[Necromancer] Rotlings' Unholy Command effect is now bundled into Command: Skeletal Warriors
[Necromancer] Abomination Mastery is now Construct Mastery, empowering Ghouls, Abominations & Colossi
[Necromancer] Removed original Unholy Command spell
[Necromancer] Reworked Ghoul Mastery into Corpse Wagon
[Necromancer] Added an effect for Skeletal Archer Mastery
[Necromancer] Will Of The Necropolis now provides a 50% damage bonus and 20% melee haste bonus instead of previous effects
[Necromancer] Unholy Commander now reduces the CD of all Command spells by 20%
[Necromancer] Just A Flesh Wound now allows FtW to cleave 3 enemies (down from 5) and now also allows Crypt Scarabs to cleave 2 enemies
[Necromancer] Undead Commander now procs from any Command spell
[Necromancer] Filthmaker now procs from any Command spell, but its proc chance is reduced to 15% from 25%
[Necromancer] Animate: Tomb King now lasts 30 sec up from 12 sec
[Necromancer] Death Runes procs now also reduce the remaining CD of Command: Putrid Geist by 3 sec
[Necromancer] Animate: Tomb King now has a 3 min CD up from 1 min
[Necromancer] Animate: Tomb King is now instant
[Necromancer] All Unholy Commands are split into their own unique spells for each minion type, learned for free when you get the Raise spell
[Necromancer] New VFX for Scourge Summoning Ritual
[Witch Doctor] Hexing Strike now applies the highest known rank of triggered hexes