Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2023/10/26

General

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[Chronomancer] Time Stretch fixed.

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[Sun Cleric] Shine will now become instant cast when used with Sunset

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[Witch Doctor] Berserking fixed to work with ranged crits.

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[Sun Cleric] After trying new sunset effects on Illumination and Spears, we'll be reverting the Spears Sunset effect back to what it was, and taking the Sunset effect off of Illumination

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[Ranger] Class tree capstones adjusted slightly

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[Monk] Chastice DoT gaining unintended multiple value from combos damage increase removed.

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[Ranger] Some pathing changes to class tree and Archery spec tree for clarity and better options

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[Ranger] Added a new switch node "Arrow To The Knee" to Dismounting Shot

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[Ranger] Values of Swift Quiver brought down slightly

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[Ranger] Horn of Perserverance and Endurance adjusted

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[Ranger] Updated the capstone options for Farstrider

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[Ranger] Blow The Horns! is now a 2 point node

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[Ranger] Ranger General's Command adjusted and cooldown increased slightly

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[Ranger] Razorquils is no longer a 2 point node and has been adjusted

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[Ranger] Repathed the Farstrider tree for clarity and better pathing options

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[Ranger] Rapid Reload adjusted

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[Ranger] Adjusted various talents in the Farstrider tree

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[Ranger] New Class Tree Talent: Ranger's Grace

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[Ranger] Fixed a bug where Splintered Arrows was sometimes proc'ing off of Quick Shot when it wasn't talented

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[Ranger] Horn of Perserverance and Horn of Coordination combined into 1 talent

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[Ranger] Ranger's Horn of Perseverance now gives 10% reduced resource cost, up from 5%, and an additional effect added

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[Ranger] Elven Enchantments reworked

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[Cultist] Dark Prophecy now increases critical strike chance

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[Cultist] Influence tree pathing adjusted

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[Cultist] New switch node with Tentacle of Yogg-Saron

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[Demon Hunter] Inevitable Doom cooldown reduction up to 60%, from 30%

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[Demon Hunter] Archimondes Wrath now also lets you generate all stacks of Felfury when you use Infernal Doom

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[Barbarian] Barbaric Vigor moved to the Brutality tree, few talents shifted to account for this change.

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[Barbarian] Removed the deadzone on Maiming Throw only

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[Barbarian] Improved Berserker Axe now only grants 5% crit to Berserker Axe instead of also increasing its damage by the same amount

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[Barbarian] Fixed a bug where Axe Volley was ignoring LoS

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[Reaper] Doomer reverted to now give 4% up from 2%

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[Barbarian] Reduced the damage of Berserker Axe

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[Reaper] Umbral Wanderer now reduces the CD of Possess by 40%, down from 50%

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[Reaper] Damage of Reap reduced slightly

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[Necromancer] New switch node added to Plague Science

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[Necromancer] Some talent pathing adjusted in the Death spec tree to account for the above changes

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[Necromancer] Ray of Rot can now critically strike

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[Necromancer] Parasites and Wormfood changed slightly, all damage between Parasites and the associated Wormfood talent have been aggregated so that Parasites maintains its PvE aspect, and Wormfood adds the more pvp-oriented aspect to the interaction

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[Necromancer] Ray of Rot no longer hits multiple targets

2023/10/25

General

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[Pyromancer] Rearranged Flameweaving tree

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[Pyromancer] Added new 1/1 node called Firelord in the class tree in the Flameweaving section

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[Pyromancer] Added new 2/2 node called Pyrepaver to the class tree in the Flameweaving section

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[Pyromancer] Flamespill now also buffs damage and healing of Flamespill by 25%

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[Pyromancer] Fixed a bug where Flamewake with Infernal Crossroads would attempt to space out the paths additional times for each splitting path, throwing off the spacing significantly

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[Pyromancer] Renamed Infernal Paths to Infernal Crossroads

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[Pyromancer] Fixed a bug where Flamewake's damage/healing would not increase toward the end of its path

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[Pyromancer] Flamewake now heals allies as well as damaging enemies

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[Pyromancer] Updated VFX of Flamewake

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[Pyromancer] Flamewake now creates Path of Flames faster, and each Path of Flames is spaced further apart leading to a much larger and better spaced total trail

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[Pyromancer] Replaced Fire is Life with a new passive called Hot and Dangerous that causes Flamecasting stacks to also boost healing done by 3%

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[Pyromancer] Infernity now increases healing done by 5% and reduces the CD of Overheat by 3 sec

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[Pyromancer] The Phoenix pet's Kiss of Al'ar spell is now instant and has a 15 sec CD

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[Pyromancer] Fire Walker now grants 5%/10% healing done and 3%/6% crit to Ember Touch instead of previous effects

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[Pyromancer] Flamewalking now increases healing the target takes from your next Ember Touch by 20% per stack instead of granting +1% spell damage

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[Pyromancer] Eternal Flame now also increases duration of PoF by 8 sec

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[Pyromancer] Adjusted Slagmend to be more in line with a Flash of Light style heal

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[Pyromancer] Replaced Draconic Aegis with a new spell called Ember Touch that acts as a Greater Heal style heal

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[Pyromancer] Flamecasting now buffs spell haste by 5% per stack down from 10%

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[Pyromancer] Roaring Pyre now scales purely from healing spell power

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[Pyromancer] Flamecasting now stacks 5 times up from 3 times

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[Reaper] Dark Hunger no longer reduces healing received

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[Pyromancer] Reduced base proc chance of Slagshaping

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[Monk] Soul Bind can now trigger from Benediction

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[Tinker] Added very small mana cost to Blackpowder Shot

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[Monk] Fixed an issue with the scaling of Windbreak

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[Tinker] Added a new 2/2 node in the early class tree (Mechanics section) to buff summons

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[Tinker] Added a small mana cost to Repair Shot

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[Tinker] Mineball mines now have a 0.5 sec delay between possible triggers ont he same target, instead of being locked out for the entire duration of the slow

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[Tinker] Reduced mana cost of Reload

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[Tinker] Fixed Double Tap

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[Tinker] Added new node in Mechanics between Double Tap and Walking Furnace

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[Tinker] Tinkering Tools now costs mana

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[Tinker] Defibrilate now costs mana

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[Tinker] Telescopic Focusing Lens now costs mana

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[Tinker] Cybernetic Augmentations now costs mana

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[Tinker] Cybernetic Revivification now lasts 20 sec but only reduces healing received by 6%

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[Tinker] Repair Shot no longer costs energy

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[Tinker] Improved Nanobot Barrier now causes Nanobot Barrier to reduce damage taken by an additional 5% instead of an additional 10%

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[Tinker] Nanobot Barrier now reduces damage taken by 5% down from 10%

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[Tinker] Raidviver Module now creates a cloud of healing gas that heals based on the value of the triggering shot

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[Tinker] Protection Module now provides an absorb shield based on the value of the triggering shot

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[Tinker] Modules now affect Blackpowder Shots OR Repair Shots

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[Tinker] Magnetic Beacon now radiates healing every 3 sec and an additional pulse when directly healed by a Repair Shot

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[Tinker] Magnetic Beacon is now in Invention

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[Tinker] Beacons now use a shared charge system

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[Necromancer] Moved the base RP generation of FtW into Lifetaker and renamed it to Parasitic Infestation

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[Tinker] Shield Beacon is now in Invention

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[Necromancer] Fixed an issue with Icequake

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[Necromancer] Essence of the Ghoul now gives undead damage a 30% chance to heal you for 10% of the damage dealt

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[Necromancer] Grave Mage caster buff now grants 2% crit and 2% damage

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[Necromancer] Essence of the Abomination now reduces damage taken by undead minions by 10%

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[Necromancer] Essence of the Mage now grants 4% crit and +10% RP

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[Necromancer] Essence of the Geist now increases damage of undead minions by 5%

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[KoX] Replaced Pestilence of Famine with a switch node between itself and a passive

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[Necromancer] Winds of Northrend is now 8yd radius

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[Runemaster] The effect of Plasmaslinger now changes based on whether or not you pick Plasmacaster

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[Runemaster] Replaced Runed Orb with a switch node between itself and a passive

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[Runemaster] Fixed a tooltip issue with Runic Runemaster

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[Runemaster] Replaced Plasmacaster with a switch node between itself and a passive