Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Chronomancer] Time Stretch fixed.
[Sun Cleric] Shine will now become instant cast when used with Sunset
[Witch Doctor] Berserking fixed to work with ranged crits.
[Sun Cleric] After trying new sunset effects on Illumination and Spears, we'll be reverting the Spears Sunset effect back to what it was, and taking the Sunset effect off of Illumination
[Ranger] Class tree capstones adjusted slightly
[Monk] Chastice DoT gaining unintended multiple value from combos damage increase removed.
[Ranger] Some pathing changes to class tree and Archery spec tree for clarity and better options
[Ranger] Added a new switch node "Arrow To The Knee" to Dismounting Shot
[Ranger] Values of Swift Quiver brought down slightly
[Ranger] Horn of Perserverance and Endurance adjusted
[Ranger] Updated the capstone options for Farstrider
[Ranger] Blow The Horns! is now a 2 point node
[Ranger] Ranger General's Command adjusted and cooldown increased slightly
[Ranger] Razorquils is no longer a 2 point node and has been adjusted
[Ranger] Repathed the Farstrider tree for clarity and better pathing options
[Ranger] Rapid Reload adjusted
[Ranger] Adjusted various talents in the Farstrider tree
[Ranger] New Class Tree Talent: Ranger's Grace
[Ranger] Fixed a bug where Splintered Arrows was sometimes proc'ing off of Quick Shot when it wasn't talented
[Ranger] Horn of Perserverance and Horn of Coordination combined into 1 talent
[Ranger] Ranger's Horn of Perseverance now gives 10% reduced resource cost, up from 5%, and an additional effect added
[Ranger] Elven Enchantments reworked
[Cultist] Dark Prophecy now increases critical strike chance
[Cultist] Influence tree pathing adjusted
[Cultist] New switch node with Tentacle of Yogg-Saron
[Demon Hunter] Inevitable Doom cooldown reduction up to 60%, from 30%
[Demon Hunter] Archimondes Wrath now also lets you generate all stacks of Felfury when you use Infernal Doom
[Barbarian] Barbaric Vigor moved to the Brutality tree, few talents shifted to account for this change.
[Barbarian] Removed the deadzone on Maiming Throw only
[Barbarian] Improved Berserker Axe now only grants 5% crit to Berserker Axe instead of also increasing its damage by the same amount
[Barbarian] Fixed a bug where Axe Volley was ignoring LoS
[Reaper] Doomer reverted to now give 4% up from 2%
[Barbarian] Reduced the damage of Berserker Axe
[Reaper] Umbral Wanderer now reduces the CD of Possess by 40%, down from 50%
[Reaper] Damage of Reap reduced slightly
[Necromancer] New switch node added to Plague Science
[Necromancer] Some talent pathing adjusted in the Death spec tree to account for the above changes
[Necromancer] Ray of Rot can now critically strike
[Necromancer] Parasites and Wormfood changed slightly, all damage between Parasites and the associated Wormfood talent have been aggregated so that Parasites maintains its PvE aspect, and Wormfood adds the more pvp-oriented aspect to the interaction
[Necromancer] Ray of Rot no longer hits multiple targets
General
[Pyromancer] Rearranged Flameweaving tree
[Pyromancer] Added new 1/1 node called Firelord in the class tree in the Flameweaving section
[Pyromancer] Added new 2/2 node called Pyrepaver to the class tree in the Flameweaving section
[Pyromancer] Flamespill now also buffs damage and healing of Flamespill by 25%
[Pyromancer] Fixed a bug where Flamewake with Infernal Crossroads would attempt to space out the paths additional times for each splitting path, throwing off the spacing significantly
[Pyromancer] Renamed Infernal Paths to Infernal Crossroads
[Pyromancer] Fixed a bug where Flamewake's damage/healing would not increase toward the end of its path
[Pyromancer] Flamewake now heals allies as well as damaging enemies
[Pyromancer] Updated VFX of Flamewake
[Pyromancer] Flamewake now creates Path of Flames faster, and each Path of Flames is spaced further apart leading to a much larger and better spaced total trail
[Pyromancer] Replaced Fire is Life with a new passive called Hot and Dangerous that causes Flamecasting stacks to also boost healing done by 3%
[Pyromancer] Infernity now increases healing done by 5% and reduces the CD of Overheat by 3 sec
[Pyromancer] The Phoenix pet's Kiss of Al'ar spell is now instant and has a 15 sec CD
[Pyromancer] Fire Walker now grants 5%/10% healing done and 3%/6% crit to Ember Touch instead of previous effects
[Pyromancer] Flamewalking now increases healing the target takes from your next Ember Touch by 20% per stack instead of granting +1% spell damage
[Pyromancer] Eternal Flame now also increases duration of PoF by 8 sec
[Pyromancer] Adjusted Slagmend to be more in line with a Flash of Light style heal
[Pyromancer] Replaced Draconic Aegis with a new spell called Ember Touch that acts as a Greater Heal style heal
[Pyromancer] Flamecasting now buffs spell haste by 5% per stack down from 10%
[Pyromancer] Roaring Pyre now scales purely from healing spell power
[Pyromancer] Flamecasting now stacks 5 times up from 3 times
[Reaper] Dark Hunger no longer reduces healing received
[Pyromancer] Reduced base proc chance of Slagshaping
[Monk] Soul Bind can now trigger from Benediction
[Tinker] Added very small mana cost to Blackpowder Shot
[Monk] Fixed an issue with the scaling of Windbreak
[Tinker] Added a new 2/2 node in the early class tree (Mechanics section) to buff summons
[Tinker] Added a small mana cost to Repair Shot
[Tinker] Mineball mines now have a 0.5 sec delay between possible triggers ont he same target, instead of being locked out for the entire duration of the slow
[Tinker] Reduced mana cost of Reload
[Tinker] Fixed Double Tap
[Tinker] Added new node in Mechanics between Double Tap and Walking Furnace
[Tinker] Tinkering Tools now costs mana
[Tinker] Defibrilate now costs mana
[Tinker] Telescopic Focusing Lens now costs mana
[Tinker] Cybernetic Augmentations now costs mana
[Tinker] Cybernetic Revivification now lasts 20 sec but only reduces healing received by 6%
[Tinker] Repair Shot no longer costs energy
[Tinker] Improved Nanobot Barrier now causes Nanobot Barrier to reduce damage taken by an additional 5% instead of an additional 10%
[Tinker] Nanobot Barrier now reduces damage taken by 5% down from 10%
[Tinker] Raidviver Module now creates a cloud of healing gas that heals based on the value of the triggering shot
[Tinker] Protection Module now provides an absorb shield based on the value of the triggering shot
[Tinker] Modules now affect Blackpowder Shots OR Repair Shots
[Tinker] Magnetic Beacon now radiates healing every 3 sec and an additional pulse when directly healed by a Repair Shot
[Tinker] Magnetic Beacon is now in Invention
[Tinker] Beacons now use a shared charge system
[Necromancer] Moved the base RP generation of FtW into Lifetaker and renamed it to Parasitic Infestation
[Tinker] Shield Beacon is now in Invention
[Necromancer] Fixed an issue with Icequake
[Necromancer] Essence of the Ghoul now gives undead damage a 30% chance to heal you for 10% of the damage dealt
[Necromancer] Grave Mage caster buff now grants 2% crit and 2% damage
[Necromancer] Essence of the Abomination now reduces damage taken by undead minions by 10%
[Necromancer] Essence of the Mage now grants 4% crit and +10% RP
[Necromancer] Essence of the Geist now increases damage of undead minions by 5%
[KoX] Replaced Pestilence of Famine with a switch node between itself and a passive
[Necromancer] Winds of Northrend is now 8yd radius
[Runemaster] The effect of Plasmaslinger now changes based on whether or not you pick Plasmacaster
[Runemaster] Replaced Runed Orb with a switch node between itself and a passive
[Runemaster] Fixed a tooltip issue with Runic Runemaster
[Runemaster] Replaced Plasmacaster with a switch node between itself and a passive