Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2023/10/26

General

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[Starcaller] Starcrash is now a 1 point node

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[Cultist] Added a new visual to Corrupt Mind

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[Tinker] Invention and Firearms Tinker reworks currently WIP.

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[Tinker] Nanobots now have a 40yd range

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[Tinker] Modules are now on a charge system

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[Tinker] Spanner Smash no longer has a weapon requirement

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[Ranger] Adjusted the effect of Backstreet Justice

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[Ranger] Adjusted the tooltip of Grapplebomb to better reflect how it actually works

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[Ranger] Adjusted the effect of Adaptation: Huntsman

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[Ranger] Fixed various Archery talent tooltips for clarity

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[Ranger] Spread Shot now has 2 charges, but is otherwise the same

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[Ranger] Woodland Embrace reworked in the Archery tree

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[Ranger] Fixed the scaling on Venom Injection

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[Ranger] Hawkeye now fires a shot every 2 sec, up from 5 sec

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[Ranger] Wild Acuity switched with Quick Blades (Class Tree and Dueling Spec Tree)

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[Ranger] New node added to class tree: Debilitating Venom

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[Ranger] You can now see the "recently parried" buff again on your buff bar

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[Ranger] Slick Flank now increases movement speed by 50%, up from 40%

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[Ranger] Dueling capstones updated

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[Ranger] Dueling spec tree rearranged slightly for better pathing options and clarity

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[Ranger] Knockout duration reduced to 5s from 8s

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[Ranger] Finesse adjusted to work with Ambuscade

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[Ranger] Desperado cooldown reduced by 5 sec

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[Ranger] Concealed Defenses now increases damage dealt, rather than reducing damage taken

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[Ranger] Dirty Strikes is now Agile Strikes and affects Wild Strike, Woodland Blade, Ravage, and Brigand Strike and is now a 2 point node

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[Ranger] RAP reduction on Adaptation: Bandit increased

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[Ranger] Adaptation: Bandit removed from the class tree. It is now automatically applied to you when you choose the Dueling spec passive

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[Necromancer] Rearranged the Death spec tree for clarity and improved pathing options

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[Necromancer] Created a switch node for Wretched Bile

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[Necromancer] Some 2 point nodes converted to 1 point nodes in the Death tree

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[Necromancer] Created a switch node for Parasites

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[Necromancer] Plague Bomb no longer reduces chance to hit

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[Necromancer] Reduced the effectiveness of Malady of Famine

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[Necromancer] Fixed a bug where Plague Doctor was healing for far too much, far too often

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[Necromancer] Removed the cast animation that would play whenever you proc'd Plague Doctor

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[Necromancer] Toned down the visual of Plaguedrinker

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[Necromancer] Polished the Parasites talent

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[Necromancer] Fixed a bug where Plaguedrinker wasn't properly increasing damage

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[Demon Hunter] Breath of Tichondrius is now on standard GCD category.

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[Cultist] Entropic Comet not dealing damage fixed.

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[Demon Hunter] Slaying tree repathed.

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[Demon Hunter] Fel Napalm and Improved Smites swapped places.

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[Demon Hunter] Wrathbringer now causes Doomglaive to have a chance to trigger a Felstrike, repositioned.

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[Demon Hunter] Slaying tooltips made dynamic.

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[Demon Hunter] Glaive Rush no longer scales with movement speed.

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[Demon Hunter] Abyssal Destruction now additionally increased the damage of Wrathglaive.

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[Demon Hunter] New node Rushing Fury added to capstone row of Slaying.

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[Demon Hunter] Fel Madness downside removed.

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[Demon Hunter] Blood of Azzinoth cooldown reduced to 2 minutes.

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[General] Fixed a bunch of talents that were not properly increasing DoT damage

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[General] Slight VFX adjustments

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[General] All broken periodic damage increase talent nodes have been fixed

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[Chronomancer] Temporal Focus can now be cast while casting

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[Tinker] Shield Beacon and Restorative Beacon have received Overcharge effects which trigger upon hitting your Beacon with a Repair Shot

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[Starcaller] Fixed an issue where Tidecall would often be unlearned when changing map or relogging

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[Necromancer] Fractured Shards fixed and value reduced by 75%.

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[Necromancer] Frost Fog tick rate reduced.

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[Necromancer] Refreshing Chill proc rate reduced by 5%.

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[Barbarian] Frozen Blades proc chance reduced.

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[Cultist] Cosmic Ooze issues fixed

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[Cultist] Entropic Grasp now additionally drains 5 Insanity periodically during its channel.

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[Cultist] Entropic Comet delay increased, cast time removed, cd increased by 5 sec.

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[Cultist] Satiating Gaze effectiveness reduced slightly.

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[Cultist] Switch node with Satiating Gaze introduced.

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[Cultist] Unrelenting Void duration increased by 1 second.

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[Witch Doctor] Damage gain per Hex of Batscreech Blast and Voodoo Serpent Beam reduced from all sources.

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[Knight of Xoroth] Burning Scripture damage increase reduced by 5%.

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[Pyromancer] Volcanic Shell cooldown reduced to 2 mins.

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[Pyromancer] Bursting Temper node added to Draconic.

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[Pyromancer] Dragon's Blood remade to affect Draconic Fang to a lesser extent and now a one point node.

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[Runemaster] Ley Focus haste reduced, tooltip fixed, duration gain increased per Inscribed Rune.

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[Runemaster] Improved Trispell fixed and value increased.

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[Runemaster] Familiar: Trispel scaling increased.

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[Runemaster] Runestone: Spellsnap damage scaling increased.

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[Runemaster] Frost, Arcane and Fire Blade scaling increased.

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[Runemaster] Runestone: Foretelling damage scaling increased. Hidden stat scaling removed.

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[Runemaster] Runestone: Frost Prison damage scaling increased. Hidden stat scaling removed.

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[Runemaster] Runestone: Icy Death damage scaling increased.

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[Runemaster] Runestone: Pyrostrike damage scaling increased. Hidden stat scaling removed.

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[Runemaster] Runestone: Walking Flame damage scaling increased.

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[Runemaster] Runestone: Torch damage scaling increased.

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Following Runemaster changes were due to miscategorization which gave them 0.03 SP scaling.

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[Runemaster] Unleash Runes scaling reduced.

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[Pyromancer] Increased scaling of Breath of Alextrasza.

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[Pyromancer] Breath of Neltharion scaling reduced.

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[Pyromancer] Firebomb gain from Flamecasting reduced significantly.

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[Pyromancer] Slagstone scaling increased.

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[Tinker] Tinker talents are in a state of limbo. Pickable and usable, but in a state of being reworked. The Invention tree in particular is a W.I.P

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[Tinker] Modules standardized at 20 sec CD , and to only work with Repair Shot

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[Tinker] Beacons now have "overcharge" effects, more powerful effects that you can initiate by casting Repair Shot on them

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[Tinker] Shield Beacon now lasts 15s instead of 40

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[Tinker] Shield Beacon now reduces all damage taken

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[Tinker] Questionable Methods now gives 3 Standard Ammunition, up from 1

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[Tinker] Freeze Ray no longer costs ammo

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[Tinker] Reduced the CD of Freeze Ray from 45 to 30 sec

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[Tinker] Restorative Beacon now lasts 15s instead of 40

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[Tinker] Freeze Ray now lasts 3 sec, down from 5

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[Tinker] Death Ball and Jump Pad have switch places

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[Starcaller] Aegis of Ice tooltip fixed.

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[Son of Arugal] Spell crit modifiers fixed.