Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Tinker] Gizmotronic Rifle reworked
[Tinker] Class tree re-arranged for better pathing options across all 3 classes, specifically with Mechanics in mind
[Monk] Blademaster Strike now has a 1 sec gcd
[Monk] Blade Finesse talent added to the Blademaster tree
[Monk] Blademaster abilities standardized at 8yds, down from 10
[Monk] Reaching Blade adjusted
[Ranger] Excruciating Poison now only stacks up to 30%, down from 50% reduced healing
[Ranger] Ambuscade now has a 40 sec cooldown, up from 30
[Ranger] Counter Striker now roots for 3sec instead of stuns
General
[Tinker] Piercing Impact now has scaling
[Tinker] Piercing Impact no longer increases Physical Damage done to the target
[Tinker] Blackpowder Barrage no longer consumes ammo
[Tinker] Improved Spanner Smash damage increased has been reduced to 5/10% from 10/20%
[Tinker] Mana cost of Repair Shot reduced slightly
[Tinker] Mechanics Tinker tree re-arranged slightly in order to better support two fundamental playstyles: Mechsuit v Turrets
[Tinker] Power Foundry is no longer a capstone
[Tinker] Supercharge is no longer a switch node and is available in the middle of the tree
[Tinker] Scrap Slam now regenerates mana baseline, alongside Scrap
[Tinker] Spanner Smash damage reduced slightly
[Tinker] Arclight Adept and Bomb Batting adjusted
[Tinker] Flamethrower no longer requires you to self-channel it
[Tinker] Shrapnel Mine now has scaling
[Tinker] Snipe and Blackpowder Shot now share a different GCD from most Firearms abilities, making their switches feel more fluid when swapping guns
[Tinker] New Firearms spec talent: Azerothian Sniper
[Tinker] Snipe no longer has a CD, but has a much longer cast time
[Tinker] Quickscope adjusted for the above change
[Tinker] Take Aim now works with Snipe and not Blackpowder Shot and now increases casting time, rather than reducing it
[Tinker] Snipe no longer has a deadzone, but has a reduced maximum range
[Tinker] Battery Swap now gives mana back rather than reloading your gun
[Tinker] You are now guaranteed to critically strike when you use Snipe with Quickscope
[Tinker] Precision Scopes down to 20% from 30% critical strike effectiveness
[Tinker] Assault Scopes and Blasting Barrels positions swapped
[Monk] The chain effect from Uppercut now gains increased effectiveness while in Fighting spec
[Monk] Improved Bladegrease adjusted
[Monk] Tyr's Strike's chain effect now only gives 10% crit, down from 20%
[Monk] Scaling added to Maiming Strikes and Bladegrease
[Monk] Decisive Strikes reworked
[Monk] Re-arranged the Blademaster tree slightly
[Monk] Nimble Movement moved down 2 rows in the class tree
[Monk] Some basic 'filler' nodes in the Blademaster tree were consolidated into the spells they augmented and removed from the tree
[Monk] Cat-Like Reflexes is now a switch node with Nimble Movement
[Monk] Reworked Quick Strikes
[Monk] Reduced the cd of Martial Strike to 10 sec baseline
[Tinker] You can now use Mechsuit abilities alongside regular Tinker abilities while you're in your Mechsuit.
[Sun Cleric] Spears of Light vfx scaling fixed
[Sun Cleric] Dawnbringer vfx scaling fixed
[Son of Arugal] Bloodfang Bite and Grimclaws have swapped places in the class tree
[Cultist] Issue where Twilight Devastation would only proc once has been fixed
[Son of Arugal] Issue where Sanguine Rupture was not proccing Crimson Curse has been fixed
[Witch Doctor] Mark of Mojo has received vfx
[Pyromancer] Scepter of Fire Ember Touch interaction vfx adjusted
[Witch Doctor] Issue where learning Ward Empowerment showed the aura in your aura bar has been fixed
[Tinker] Scrap resource has been altered to only affect Mechsuits and Bot/Turret upgrades
[Pyromancer] Path of Flames scaling fixed
[Tinker] Anti-Magic grenade vfx improved
[Tinker] All healing abilities set to Nature school to group them up for interrupt interaction reasons
[Tinker] Improved Spanner Smash reworked
[Tinker] Build: Alarm Beacon now summons 'Alarm Beacon', not 'Tremor Beacon'
[Tinker] New talent: Mechanical Mind
[Tinker] Various Mechanic Tinker talents adjusted, example: many 2 pointers are now 1 pointers
[Tinker] New switch node talent: Engine Augmentation/Speed Augmentation
[Tinker] New talent: Arclight Adept
[Tinker] New talent: Thaw 'Em and Cook 'Em
[Tinker] New talent: Bomb Batting
[Tinker] New talent: Scrap Slam
[Tinker] New switch node talent: Bot Expert/Turret Expert
[Tinker] Various new nodes added to the Mechanics Tinker tree
[Tinker] New talent: Mechsuit Expert
[Tinker] Shredder: Flamethrower adjusted
[Tinker] Mechanics Tinker talent tree adjusted
[Tinker] Shredder: Sawblade adjusted
[Tinker] Blackpowder Barrage remade to be an amalgamation between Minigun and its former self
[Tinker] Sentry Turrets are now on a charge system
[Tinker] Minigun removed
[Tinker] Removed the mana cost on Reload
[Tinker] Re-added Bomb Launcher and Rocket Launcher, but to the Firearms tree
[Tinker] Re-arranged the Firearms tree with the "Demolition" playstyle in mind, which combines aspects of the old DPS Invention tree with Firearms
[Tinker] Firearms Tinker now has a "Demolition" side of the tree and is ready for more testing
[Tinker] Added new switch nodes to the class tree
[Tinker] Firearms Tinker passive is now a switch node between two guns
[Tinker] Rounds now have a 30 second cooldown
[Tinker] Reworked Self Sufficiency
[Tinker] Deft Hands is now a 1 point node
[Tinker] Re-arranged the class tree for clarity and better pathing options
[Tinker] Reworked Mechaplating
[Guardian] Shield Combat adjusted
[Guardian] Added a switch node below Press the Attack
[Guardian] Added a new switch node to Improved Spartan Kick
[Guardian] Are You Not Entertained? removed and its effects put into the Gladiator spec passive
General
[Pyromancer] Increased range of Volcanic Burst to 40yd
[Pyromancer] Volcanic Burst now has a 1 min CD
[Pyromancer] Volcanic Burst tooltip clarified
[Pyromancer] Rekindle now has an Overheat effect causing it to last twice as long
[Pyromancer] Fixed a bug where Ember Touch was not correctly consuming Overheat
[Pyromancer] Rekindle now lasts 1.5 sec baseline
[Pyromancer] Slagstones against enemies affected by Scalding Brand now extend its duration by 1 sec
[Pyromancer] Rekindle now has a 1.5 min CD
[Pyromancer] Scalding Brand tickrate doubled
[Pyromancer] Scalding Brand now has a 45 sec cooldown
[Pyromancer] Rearranged Incineration tree