Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2023/11/03

General

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[Tinker] Gizmotronic Rifle reworked

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[Tinker] Class tree re-arranged for better pathing options across all 3 classes, specifically with Mechanics in mind

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[Monk] Blademaster Strike now has a 1 sec gcd

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[Monk] Blade Finesse talent added to the Blademaster tree

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[Monk] Blademaster abilities standardized at 8yds, down from 10

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[Monk] Reaching Blade adjusted

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[Ranger] Excruciating Poison now only stacks up to 30%, down from 50% reduced healing

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[Ranger] Ambuscade now has a 40 sec cooldown, up from 30

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[Ranger] Counter Striker now roots for 3sec instead of stuns

2023/11/01

General

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[Tinker] Piercing Impact now has scaling

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[Tinker] Piercing Impact no longer increases Physical Damage done to the target

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[Tinker] Blackpowder Barrage no longer consumes ammo

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[Tinker] Improved Spanner Smash damage increased has been reduced to 5/10% from 10/20%

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[Tinker] Mana cost of Repair Shot reduced slightly

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[Tinker] Mechanics Tinker tree re-arranged slightly in order to better support two fundamental playstyles: Mechsuit v Turrets

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[Tinker] Power Foundry is no longer a capstone

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[Tinker] Supercharge is no longer a switch node and is available in the middle of the tree

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[Tinker] Scrap Slam now regenerates mana baseline, alongside Scrap

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[Tinker] Spanner Smash damage reduced slightly

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[Tinker] Arclight Adept and Bomb Batting adjusted

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[Tinker] Flamethrower no longer requires you to self-channel it

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[Tinker] Shrapnel Mine now has scaling

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[Tinker] Snipe and Blackpowder Shot now share a different GCD from most Firearms abilities, making their switches feel more fluid when swapping guns

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[Tinker] New Firearms spec talent: Azerothian Sniper

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[Tinker] Snipe no longer has a CD, but has a much longer cast time

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[Tinker] Quickscope adjusted for the above change

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[Tinker] Take Aim now works with Snipe and not Blackpowder Shot and now increases casting time, rather than reducing it

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[Tinker] Snipe no longer has a deadzone, but has a reduced maximum range

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[Tinker] Battery Swap now gives mana back rather than reloading your gun

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[Tinker] You are now guaranteed to critically strike when you use Snipe with Quickscope

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[Tinker] Precision Scopes down to 20% from 30% critical strike effectiveness

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[Tinker] Assault Scopes and Blasting Barrels positions swapped

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[Monk] The chain effect from Uppercut now gains increased effectiveness while in Fighting spec

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[Monk] Improved Bladegrease adjusted

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[Monk] Tyr's Strike's chain effect now only gives 10% crit, down from 20%

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[Monk] Scaling added to Maiming Strikes and Bladegrease

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[Monk] Decisive Strikes reworked

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[Monk] Re-arranged the Blademaster tree slightly

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[Monk] Nimble Movement moved down 2 rows in the class tree

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[Monk] Some basic 'filler' nodes in the Blademaster tree were consolidated into the spells they augmented and removed from the tree

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[Monk] Cat-Like Reflexes is now a switch node with Nimble Movement

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[Monk] Reworked Quick Strikes

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[Monk] Reduced the cd of Martial Strike to 10 sec baseline

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[Tinker] You can now use Mechsuit abilities alongside regular Tinker abilities while you're in your Mechsuit.

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[Sun Cleric] Spears of Light vfx scaling fixed

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[Sun Cleric] Dawnbringer vfx scaling fixed

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[Son of Arugal] Bloodfang Bite and Grimclaws have swapped places in the class tree

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[Cultist] Issue where Twilight Devastation would only proc once has been fixed

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[Son of Arugal] Issue where Sanguine Rupture was not proccing Crimson Curse has been fixed

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[Witch Doctor] Mark of Mojo has received vfx

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[Pyromancer] Scepter of Fire Ember Touch interaction vfx adjusted

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[Witch Doctor] Issue where learning Ward Empowerment showed the aura in your aura bar has been fixed

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[Tinker] Scrap resource has been altered to only affect Mechsuits and Bot/Turret upgrades

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[Pyromancer] Path of Flames scaling fixed

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[Tinker] Anti-Magic grenade vfx improved

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[Tinker] All healing abilities set to Nature school to group them up for interrupt interaction reasons

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[Tinker] Improved Spanner Smash reworked

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[Tinker] Build: Alarm Beacon now summons 'Alarm Beacon', not 'Tremor Beacon'

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[Tinker] New talent: Mechanical Mind

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[Tinker] Various Mechanic Tinker talents adjusted, example: many 2 pointers are now 1 pointers

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[Tinker] New switch node talent: Engine Augmentation/Speed Augmentation

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[Tinker] New talent: Arclight Adept

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[Tinker] New talent: Thaw 'Em and Cook 'Em

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[Tinker] New talent: Bomb Batting

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[Tinker] New talent: Scrap Slam

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[Tinker] New switch node talent: Bot Expert/Turret Expert

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[Tinker] Various new nodes added to the Mechanics Tinker tree

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[Tinker] New talent: Mechsuit Expert

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[Tinker] Shredder: Flamethrower adjusted

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[Tinker] Mechanics Tinker talent tree adjusted

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[Tinker] Shredder: Sawblade adjusted

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[Tinker] Blackpowder Barrage remade to be an amalgamation between Minigun and its former self

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[Tinker] Sentry Turrets are now on a charge system

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[Tinker] Minigun removed

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[Tinker] Removed the mana cost on Reload

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[Tinker] Re-added Bomb Launcher and Rocket Launcher, but to the Firearms tree

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[Tinker] Re-arranged the Firearms tree with the "Demolition" playstyle in mind, which combines aspects of the old DPS Invention tree with Firearms

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[Tinker] Firearms Tinker now has a "Demolition" side of the tree and is ready for more testing

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[Tinker] Added new switch nodes to the class tree

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[Tinker] Firearms Tinker passive is now a switch node between two guns

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[Tinker] Rounds now have a 30 second cooldown

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[Tinker] Reworked Self Sufficiency

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[Tinker] Deft Hands is now a 1 point node

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[Tinker] Re-arranged the class tree for clarity and better pathing options

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[Tinker] Reworked Mechaplating

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[Guardian] Shield Combat adjusted

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[Guardian] Added a switch node below Press the Attack

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[Guardian] Added a new switch node to Improved Spartan Kick

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[Guardian] Are You Not Entertained? removed and its effects put into the Gladiator spec passive

2023/10/31

General

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[Pyromancer] Increased range of Volcanic Burst to 40yd

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[Pyromancer] Volcanic Burst now has a 1 min CD

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[Pyromancer] Volcanic Burst tooltip clarified

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[Pyromancer] Rekindle now has an Overheat effect causing it to last twice as long

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[Pyromancer] Fixed a bug where Ember Touch was not correctly consuming Overheat

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[Pyromancer] Rekindle now lasts 1.5 sec baseline

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[Pyromancer] Slagstones against enemies affected by Scalding Brand now extend its duration by 1 sec

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[Pyromancer] Rekindle now has a 1.5 min CD

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[Pyromancer] Scalding Brand tickrate doubled

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[Pyromancer] Scalding Brand now has a 45 sec cooldown

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[Pyromancer] Rearranged Incineration tree