Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2023/11/11

General

Cambio

[Pyromancer] Petrified Visage adjusted

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[Guardian] Song of Battle and Ballad of the Dragonslayer Spirit scaling value reduced, SP scaling added (change to fully utilise later gear)

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[Pyromancer] Magma Skin adjusted

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[Tinker] Holstered Cannon Fixed.

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[Pyromancer] Conjured Scales reworked

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[Tinker] Snipe RAP scaling fixed.

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[Pyromancer] Dragonscales effects adjusted

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[Tinker] Bomb Launcher RAP scaling fixed.

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[Pyromancer] Molten Rapacity adjusted

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[Tinker] Enchanted Battery fixed.

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[Pyromancer] Descender and Firewalk combined

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[Tinker] Gizmotronic Rifle renamed Gizmotronic Spark Rifle, proc renamed Gizmotronic Spark, now deals fire damage.

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[Pyromancer] Reaching Talons adjusted

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[Tinker] Scaling of Blasting Charge increased.

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[Pyromancer] Breath Work is now a 2 point node

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[Tinker] Handcannon now deals Flamestrike damage.

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[Pyromancer] Flame Mastery is now a 1 point node

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[Tinker] Pyromania fixed.

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[Pyromancer] Draconic Lineage values increased

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[Tinker] Rocket Launcher DoT scaling increased.

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[Tinker] Molotov scaling increased. Hidden scaling removed.

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[Pyromancer] Breath Work values increased

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[Tinker] Lightning Conductor scaling increased.

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[Tinker] Bullet Rain duration increased.

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[Tinker] Rockadier scaling increased.

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[Pyromancer] Dragonfire adjusted

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[Ranger] Bloodstalker damage bonus reduced by 5%.

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[Pyromancer] Increased the base scaling of Draconic Fang and Scorching Ray

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[Pyromancer] Boiling Point is now a 1 point node

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[Ranger] Coordination damage bonus reduced by 1% per stack.

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[Ranger] Coordinated Attack haste value reduced by 2%.

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[Primalist] Earthmother's Blessing now has a switchnode connected to it

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[Knight of Xoroth] Demon's Breath hidden Strength scaling removed, standard scaling introduced.

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[Guardian] Defensive Pose and Offensive Pose have been removed. Their effects have been aggregated into the spec trees

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[Primalist] Bouldermancer capstone has been incorporated into the base spell effect for Boulder Dash

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[Son of Arugal] Shadow Vigil proc logic fixed.

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[Guardian] Endurance now gives a flat 10/20 max energy, down from 20/40%

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[Starcaller] Wave Crash ranks level acquisitions fixed damage adjusted.

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[Guardian] General's Presence adjusted to be a 1point node

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[Guardian] Sturdy Constitution adjusted

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[Guardian] Warmaster adjusted

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[Starcaller] Tide Lash hidden spirit scaling removed. SP scaling increased.

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[Guardian] Cost of Linebreaker reduced slightly

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[Starcaller] Rain of Comets scaling reduced.

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[Guardian] Grounded removed from some Guardian abilities

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[Guardian] Various tooltips and descriptions in the Guardian class have been adjusted for clarity

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[Starcaller] Constellation Strikes giving 5 SP instead of 5% damage fixed.

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[Guardian] Tactical Combat and Glory have been reworked

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[Guardian] Vanguard tree adjusted for clarity and better pathing options

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[Starcaller] Lunar Prophecy CD refund reduced to 5s from 8s.

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[Guardian] Improved Forgehammer now causes Forgehammer to strike 3 additional enemies

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[Starcaller] Cosmic Ripple SP scaling reduced slightly.

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[Witch Doctor] Fang of Hir'eek now instant with a cooldown.

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[Guardian] Arcing Strike now hits 2 enemies baseline

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[Witch Doctor] Attrition now procs from casting Batscreech Blast.

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[Tinker] Re-added the switch node between Scraptron and Power Foundry

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[Tinker] Battle Engineer adjusted

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[Tinker] Bot: Crash and Thrash now works with Battle Engineer

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[Tinker] Mechsuits no longer silence you

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[Tinker] Crash and Thrash shares a cd with Hydraulic Strike and is usable again

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[Barbarian] Berserker given a Savagery effect

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[Barbarian] Reworked the Bloodcrazed talent

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[Barbarian] Torture adjusted

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[Barbarian] Blood Drainer reworked to no longer increase tick rate

2023/11/09

General

Cambio

[Reaper] Anguish no longer reduces the cooldown of Withering Touch

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[Monk] Bladebreakers combo effect now properly works with Chastise

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[Ranger] Wild Striker adjusted to work with Quick Shot and Skullpiercer Shot

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[Ranger] Razorquils now reduces the cooldown of Falcon's Call

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[Ranger] Sentinel adjusted

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[Ranger] Ranger's Grace now only increases Ranged Haste

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[Ranger] Forest Herald now works with Flank instead of Wild Strike

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[Ranger] Falcon's Call is now in the middle of the Farstrider tree

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[Ranger] Adaptation: Gloomstalker has been adjusted to work with Farstrider specifically

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[Ranger] Ranger capstones adjusted

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[Ranger] Quick Footed removed from the Dueling Tree and its Counterblades effect merged with the Toe to Toe talent

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[Ranger] Adaptations are now learned when you pick your spec and are passive

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[Tinker] You can now once again use both Power Foundry and Scraptron at the same time

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[Tinker] Enhanced Remote reworked

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[Tinker] Scraptron put in Bot: Crash and Thrash's place

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[Tinker] Bot: Crash and Thrash removed

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[Tinker] Turret Upgrade Z-15 proc chance increased from 15 to 25%

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[Tinker] Tinker class tree nodes adjusted and re-pathed slightly to allow for better clarity and choice across all 3 specs

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[Tinker] Upgrade!'s Shotgun effect is now the previous Bomb Launcher effect - Molten Upgrenade

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[Tinker] Azerothian Sniper adjusted

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[Tinker] The damage of Sniper Rifle has been decreased. The aim is to make Sniper Rifle shots powerful, but not so powerful that you would choose to sit in Snipe Rifle indefinitely without switching guns

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[Tinker] Commando moved to the Firearms tree and adjusted.

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[Tinker] Capstone options updated for Firearms

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[Tinker] Molotov Bombs is now available pre-capstone

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[Tinker] Blackpowder Barrage now shoots 6 missiles, up from 3

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[Tinker] Bomb Launcher now holds 6 ammunition, up from 3

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[Tinker] Pyromania now increases the casting speed of Bomb Launcher, rather than its damage

2023/11/08

General

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[Reaper] Withering Touch CD now 20 sec up from 15

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[Tinker] Reload now reloads all of your standard ammunition

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[Tinker] Some Mechanics and Firearms Tinker talents have been reverted to their previous design

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[Tinker] Eureka! adjusted.

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[Tinker] Overcharge: Replenishment now restores 10% max mana, down from 20%

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[Tinker] Fixed a bug where Eureka! wasn't properly proc'ing

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[Witch Doctor] Slither now gives 100% dodge towards ranged and spells

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[Witch Doctor] Fixed various typos and tooltip errors across all trees

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[Witch Doctor] Added a switch node to Strike A Deal