Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Necromancer] Class tree re-arranged slightly for better pathing and clarity
[Necromancer] Unholy Command now increases haste by an additional 5% per life force consumed past 1
[Ranger] Splintered Arrows reworked
[Ranger] Waterskin scaling fixed
[Ranger] Spreadshot adjusted
[Barbarian] Rancor now procs off of any critical strikes
[Barbarian] Cripple now procs off of any critical strikes
[Witch Doctor] Cooldown of Reclaim Life increased to 10 sec from 8
[Witch Doctor] Cooldown of Juju Burst increased to 10 sec from 8
[Witch Doctor] Juju Burst now invokes Hir'eek
[Witch Doctor] Rage of Bwonsamdi now does Physical Damage
[Witch Doctor] Rage of Bwonsamdi now invokes Bethekk and has been reflavored as a result
[Witch Doctor] Hir'eeks buff from Gift of the Loa now lasts 8 sec, down from 15 and increases periodic damage by 25% down from 50%
[Witch Doctor] Damage scaling brought down across the board
[Witch Doctor] Bwonsamdi's Protection now has a 8 sec cd and procs from all damage, rather than critical strikes
[Witch Doctor] Fixed a tooltip error that claimed Gift of the Loa was doing Shadow Damage
[Primalist] Fixed a bug where Fist of Therazane wasn't stunning players
[Witch Doctor] Mana Jinx no longer increases the cost of resources
[Primalilst] Earthmother's Chosen adjusted
[Primalist] Re-added AP scaling to Life Primalist heals after the recent scaling adjustments wiped them
[Primalist] Wildwalker reworked to Wild Warrior
[Primalist] Primal Strength is now a 1 point node
[Primalist] Enchanted Hide removed
[Primalist] Reworked Primal Resurgence
[Primalist] Wildheart reworked
[Primalist] New talent added to Wildwalker spec tree: My Totem, My Rules
[Primalist] Polished various tooltips across the class
[Primalist] New talent added to Wildwalker spec tree: Druid of the Claw
[Primalist] Rally to Me! adjusted
[Primalist] Environmentalist adjusted
[Primalist] Stone Cold adjusted
[Primalist] New talent added to the class tree: Grove Guardian
[Primalist] New talent added to the class tree: Mending The Earth
[Primalist] New talent added to the class tree: The Chosen One
[Primalist] Power of Ursol adjusted
[Primalist] New talent added to the class tree: Wild Carnage
[Primalist] New talent added to the class tree: Earthmother's Pendant
General
[Venomancer] Nerubian Poison duration increased by 3 sec and can now stack up to 3 times.
[Barbarian] Devastating Blows stack count reduced to 10.
[Barbarian] Savage Massacre effect doubled.
[Barbarian] Blackhand's Might effectiveness reduced by 15%.
[Barbarian] Warstriker effect reduced by 10%.
[Barbarian] Bloodthirsty Assault proc not having an ICD fixed.
[Barbarian] Ripper scaling increased.
[Barbarian] Relentless Barbarian no longer reduces the CD of Barbaric Strike.
[Son of Arugal] Vampiric Fang CD reduced.
[Son of Arugal] Vampiric Fang moved to an earlier position in the blood tree.
[Witch Doctor] Darkspear Drums no longer reduces the cooldown of Shadow Strike
[Witch Doctor] Shadow Strike cooldown is now 2 seconds baseline
[Witch Doctor] Some new nodes added to the Shadowhunting tree
[Witch Doctor] Adjusted the Shadowhunting spec tree
[Witch Doctor] Updated the Legacy of Vol'jin playstyle in the Shadowhunting tree
[Witch Doctor] Raptor's Speed now frees you from roots and snares when you shapeshift in and out of it
[Witch Doctor] Hex of Lethargy now only reduces haste and no longer stacks
[Witch Doctor] Slowness Jinx now only slows movement speed
[Witch Doctor] Big Bad Voodoo is now in the Brewing tree, pending tree repathing/polish in the near future
[Witch Doctor] Some Voodoo spec tree nodes have been updated to be less 'filler'
[Witch Doctor] Capstones adjusted in the class tree and Voodoo spec tree
[Witch Doctor] Voodoo spec tree adjusted for better pathing and clarity
[Witch Doctor] Serpentbind has been reflavored
[Witch Doctor] Idol of Death reworked
[Witch Doctor] Hastened Wards is now a 1 point node
[Witch Doctor] Voodoo Spec Passive now gives 5% more damage down from 8%
[Witch Doctor] Lowered the scaling on Hexblade
[Witch Doctor] Attrition now gives 8% more damage up from 5%
[Witch Doctor] Lowered the scaling on Serpent Wards
[Witch Doctor] Increased the cooldown of Serpentbind
[Witch Hunter] Caltrops now finished in the Boltslinger tree
[Witch Hunter] Fixed a bug where Witchbane and Punisher were not correctly increasing the damage of Tormentor Bolt
[Primalist] Geode Lord adjusted
[Primalist] Geothermal reworked
[Primalist] Heavy Flows adjusted
[Primalist] Proc chances increased across the board for Geomancy through talents
[Primalist] Earthspine now generates 5% max mana on use
[Primalist] Rumbler proc chance increased to 15% from 12% and is now a 1 point node
[Primalist] Improved Earthspine now reduces the cd by 10 sec, up from 5
General
[Witch Hunter] Updated the Inquisition tree for better pathing and clarity
[Witch Doctor] Some new nodes added to the class tree
[Witch Doctor] Baseline cooldown of Juju Burst reduced to 8 sec
[Witch Doctor] Updated various 'filler' nodes in the class tree
[Witch Doctor] Improved Juju Burst reworked
[Witch Doctor] Potion Toss and Ingredient: Frog Venom are now in the Brewing tree
[Witch Doctor] Totem of Hir'eek now only works with Batscreech Blast, Hex of Death, or Fang of Hir'eek
[Witch Doctor] Adjusted class and Voodoo spec tree capstones
[Witch Doctor] Hex of Night no longer silences
[Witch Doctor] Stasis Ward not has a 2 sec delay, down from 3
[Witch Doctor] Improved Spirit Shock removed, the cooldown reduction was made baseline
[Witch Doctor] Sen'jin's Blessing adjusted
[Witch Doctor] Bwonsamdi's Protection adjusted
[Witch Doctor] Vivacious Brews adjusted
[Witch Doctor] After removing the ability to reduce the hit change of opponents from Veil, added Vol'jin's Way to the Shadowhunting tree as a defensive option
[Witch Doctor] Bwonsamdi's Deal now reduces healing by 10% per stack, down from 20%
[Witch Doctor] Devotions now share a shorter cd than their base cd
[Sun Cleric] Unbreakable Focus increased from 10% to 5%
[Sun Cleric] Legacy of the Silverhand talent added to Seraphim tree
[Witch Hunter] Defender of Darkshire now synergizes with Bolts rather than with Repeater
[Witch Hunter] Swoop now also makes you immune to snares
[Witch Hunter] Reduced the mana generated by Repeater from 10% to 8%
[Witch Hunter] Reduced the damage of Coiling Shot from 50% Weapon Damage to 30%
[Witch Hunter] Increased the damage of Darkslayer Bolt and Heartstop Bolt slightly