Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Necromancer] Fixed a bug where Icequake was 'double-dipping' with its AoE
[Necromancer] Scaling of Lichfrost reduced very slightly
[Necromancer] Damage gained per Glacial Shift stack increased to 10%, up from 5%
General
[Venomancer] Clasp moved to level 15.
[General] Multiple spell ranks placed in appropriate tabs. Rank values adjusted.
[Witch Doctor] Mojo Madness CD increased slightly.
[Witch Doctor] Mojo Beam periodic value reduced, periodicity increased, end heal value increased significantly.
[Witch Doctor] Mojo Madness now causes Mojo Beam to reduce the damage taken of the target instead of increasing their damage.
[Chronomancer] Deconstruction proc chance lowered but required stack count to activate lowered by one.
[Chronomancer] Deconstruction enemy health scaling removed, median damage increased.
[Chronomancer] Biting Chaos fixed.
[Witch Doctor] Chosen of Hakkar adjusted
[Witch Doctor] Spirit of Da Loa adjusted
[Witch Doctor] Loa Empowerment adjusted
[Witch Doctor] Gift of the Maelstrom adjusted
[Witch Doctor] Adjusted the class tree for better pathing options across all 3 specs
[Witch Doctor] Cast Time of Snakeblood Brew reduced from 2s to 1.5s
[Witch Doctor] Scaling of Mojo Beam increased
[Witch Doctor] Lowered the per-hex scaling of Batscreech Blast from 8% to 5%
[Witch Doctor] Increased the tick rate of Mojo Beam to match its new duration
[Witch Doctor] Lowered the scaling of Hex of Death slightly
[Witch Doctor] Hex of Lethargy now invokes Hir'eek
[Witch Doctor] Devotion of Bwonsamdi now also reduces damage taken by 3%
[Witch Doctor] Fixed Raptor scaling
[Witch Doctor] Adjusted the scaling of Bloodthirsty Pounce
[Witch Doctor] Adjusted the scaling of Voodoo Arrows
[Witch Doctor] Fixed the scaling of Saurids
[Primalist] Primordial Earth no longer interacts with Hand of the Earthmother.
[General] Skill lines (spellbook tabs) and rank acquisition of many spells adjusted.
[Reaper] Essence Tear duration reference fixed. Duration increased by 2 seconds.
[Starcaller] Astral Combatant duration increased by 2 sec.
[Starcaller] Astral Combatant value increased by 5%.
[Starcaller] Astral Projection proc chance increased by 2%.
[Starcaller] Starfire Shot SP scaling fixed.
[Starcaller] Mana scaling of Hand of Elune reduced by 5%.
[Starcaller] Value increase of Hand of Elune through Moon and Sea reduced, Lunar Channeling increased.
[Starcaller] Elune's Vigil tooltip adjusted to be dynamic to your level and stats.
[Starcaller] Moonbow Starcaller spec passive is now a switch node with Elune's Vigil.
[Starcaller] New node Lunar Swiftness added in the originalsplace of Elune's Vigil.
[Monk] Acrobatics while using Light's Grace fixed.
[Monk] Chain Move: Bladebreaker now increases the duration of Chastise.
[Witch Doctor] Totem of Hir'eek no longer consumed by things that it should not be consumed by.
[Cultist] Eldritch Swiftness fixed.
[Cultist] Wavering Pride no longer applies without Wavering Hope.
General
[Tinker] Fixed a bug where I'm The Creator Now wasn't procing off Bot abilities
[Tinker] Mechaplating now procs off Bot abilities as well as Build
[Ranger] Quick Shot adjusted
[Son of Arugal] Blood Rituals scaling reduced.
[Son of Arugal] Dark Liturgy scaling reduced.
[Cultist] Fortune Telling now drains 5 Insanity instead of 3.
[Cultist] Eldritch Mending ranks adjusted, scaling slightly increased.
[Witch Doctor] Brewing capstones adjusted
[Witch Doctor] Big Bad Voodoo moved to Brewing capstones
[Witch Doctor] Voodoo Puddle added to the Voodoo tree as an AoE option
[Witch Doctor] You can now pick a Dinosaur Avatar as Shadowhunting in Tier 2
[Witch Doctor] Warding adjusted
[Witch Doctor] Some new nodes added to the Brewing spec tree
[Witch Doctor] Some switch nodes added to the Brewing spec tree
[Witch Doctor] Revitalize adjusted
[Witch Doctor] Ingredients can now stack up to 5 times baseline
[Witch Doctor] Brew Splash given a target cap
[Witch Doctor] Ingredients are now on a 5 charge system
[Witch Doctor] Alchemical Invigoration adjusted
[Witch Doctor] Revitalize adjusted
[Witch Doctor] Improved Revitalize reworked
[Witch Doctor] Legacy of Zandalar reworked
[Witch Doctor] Drakkari Barrier removed
[Witch Doctor] Cobra Sting removed
[Witch Doctor] All Witch Doctor ingredients have had their values adjusted
[Witch Doctor] Soothing Juju now increases its mana cost by 10% per stack down from 20%
[Witch Doctor] Mojo Beam adjusted
[Witch Doctor] Soothing Juju no longer increases the healing received by your next Soothing Juju
[Witch Doctor] Duration of Serpent Ward reduced to 10 sec
[Witch Doctor] Updated the tooltip of Loa's Brew to show all of the possible buffs
[Witch Doctor] Witch Doctor Flasks are now on a 2 charge system
[Witch Doctor] Hakkar's Chosen node added to the class tree
[Witch Doctor] Blood for the Blood God node added to the class tree
[Witch Doctor] Raptor's Speed is now baseline
[Witch Doctor] Cooldown of Vol'jin's Way increased to 3min from 2.5min
[Witch Doctor] Spirit Ward now has a 25 sec cooldown up from 10
[Witch Doctor] Godslayer now invokes Bwonsamdi
[Witch Doctor] Stranglethorn Style now stacks 5 times, down from 10
[Witch Doctor] Legacy of Vol'jin now has a 15% chance to give a Shadow Mark on ranged auto attack, down from 20
[Witch Doctor] Voodoo Arrows now scales off ranged weapon damage
[Primalist] Grove Guardian adjusted
[Primalist] New switch node added to Primal Strikes
General
[Barbarian] Decapitate and Brutal Swing no longer reset your swing timer. (doesnt start the timer anew, which would interrupt your swing)
[Barbarian] Wrecker cost reduced by 15.
[Barbarian] Relentless Barbarian proc chance on rank 2 corrected.
[Barbarian] Wildling and Ancestor's Wrath swapped.
[Barbarian] Brutal Carnage now additionally reduces the cost of Brutal Swing by 10.
[Necromancer] Animation spec passive combined with Scourgelord and now has a 10% chance to generate Foul Remnants on minion attacks
[Necromancer] Animation tree in the process of being re-pathed
[Necromancer] Unrelenting Army is now a 1 point node
[Necromancer] Some new nodes added to the Animation tree
[Necromancer] Updated all of the tooltips and descriptions in the Animation spec
[Necromancer] All Necromancer raise spells have had their passive effects adjusted
[Necromancer] Guts adjusted and stacks clarified in tooltip
[Necromancer] Essence of the Ghoul reworked
[Necromancer] Essence of the Abomination reworked