Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2023/11/24

General

Cambio

[Necromancer] Fixed a bug where Icequake was 'double-dipping' with its AoE

Cambio

[Necromancer] Scaling of Lichfrost reduced very slightly

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[Necromancer] Damage gained per Glacial Shift stack increased to 10%, up from 5%

2023/11/23

General

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[Venomancer] Clasp moved to level 15.

Cambio

[General] Multiple spell ranks placed in appropriate tabs. Rank values adjusted.

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[Witch Doctor] Mojo Madness CD increased slightly.

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[Witch Doctor] Mojo Beam periodic value reduced, periodicity increased, end heal value increased significantly.

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[Witch Doctor] Mojo Madness now causes Mojo Beam to reduce the damage taken of the target instead of increasing their damage.

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[Chronomancer] Deconstruction proc chance lowered but required stack count to activate lowered by one.

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[Chronomancer] Deconstruction enemy health scaling removed, median damage increased.

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[Chronomancer] Biting Chaos fixed.

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[Witch Doctor] Chosen of Hakkar adjusted

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[Witch Doctor] Spirit of Da Loa adjusted

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[Witch Doctor] Loa Empowerment adjusted

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[Witch Doctor] Gift of the Maelstrom adjusted

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[Witch Doctor] Adjusted the class tree for better pathing options across all 3 specs

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[Witch Doctor] Cast Time of Snakeblood Brew reduced from 2s to 1.5s

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[Witch Doctor] Scaling of Mojo Beam increased

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[Witch Doctor] Lowered the per-hex scaling of Batscreech Blast from 8% to 5%

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[Witch Doctor] Increased the tick rate of Mojo Beam to match its new duration

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[Witch Doctor] Lowered the scaling of Hex of Death slightly

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[Witch Doctor] Hex of Lethargy now invokes Hir'eek

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[Witch Doctor] Devotion of Bwonsamdi now also reduces damage taken by 3%

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[Witch Doctor] Fixed Raptor scaling

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[Witch Doctor] Adjusted the scaling of Bloodthirsty Pounce

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[Witch Doctor] Adjusted the scaling of Voodoo Arrows

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[Witch Doctor] Fixed the scaling of Saurids

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[Primalist] Primordial Earth no longer interacts with Hand of the Earthmother.

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[General] Skill lines (spellbook tabs) and rank acquisition of many spells adjusted.

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[Reaper] Essence Tear duration reference fixed. Duration increased by 2 seconds.

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[Starcaller] Astral Combatant duration increased by 2 sec.

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[Starcaller] Astral Combatant value increased by 5%.

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[Starcaller] Astral Projection proc chance increased by 2%.

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[Starcaller] Starfire Shot SP scaling fixed.

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[Starcaller] Mana scaling of Hand of Elune reduced by 5%.

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[Starcaller] Value increase of Hand of Elune through Moon and Sea reduced, Lunar Channeling increased.

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[Starcaller] Elune's Vigil tooltip adjusted to be dynamic to your level and stats.

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[Starcaller] Moonbow Starcaller spec passive is now a switch node with Elune's Vigil.

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[Starcaller] New node Lunar Swiftness added in the originalsplace of Elune's Vigil.

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[Monk] Acrobatics while using Light's Grace fixed.

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[Monk] Chain Move: Bladebreaker now increases the duration of Chastise.

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[Witch Doctor] Totem of Hir'eek no longer consumed by things that it should not be consumed by.

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[Cultist] Eldritch Swiftness fixed.

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[Cultist] Wavering Pride no longer applies without Wavering Hope.

2023/11/21

General

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[Tinker] Fixed a bug where I'm The Creator Now wasn't procing off Bot abilities

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[Tinker] Mechaplating now procs off Bot abilities as well as Build

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[Ranger] Quick Shot adjusted

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[Son of Arugal] Blood Rituals scaling reduced.

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[Son of Arugal] Dark Liturgy scaling reduced.

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[Cultist] Fortune Telling now drains 5 Insanity instead of 3.

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[Cultist] Eldritch Mending ranks adjusted, scaling slightly increased.

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[Witch Doctor] Brewing capstones adjusted

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[Witch Doctor] Big Bad Voodoo moved to Brewing capstones

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[Witch Doctor] Voodoo Puddle added to the Voodoo tree as an AoE option

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[Witch Doctor] You can now pick a Dinosaur Avatar as Shadowhunting in Tier 2

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[Witch Doctor] Warding adjusted

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[Witch Doctor] Some new nodes added to the Brewing spec tree

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[Witch Doctor] Some switch nodes added to the Brewing spec tree

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[Witch Doctor] Revitalize adjusted

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[Witch Doctor] Ingredients can now stack up to 5 times baseline

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[Witch Doctor] Brew Splash given a target cap

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[Witch Doctor] Ingredients are now on a 5 charge system

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[Witch Doctor] Alchemical Invigoration adjusted

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[Witch Doctor] Revitalize adjusted

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[Witch Doctor] Improved Revitalize reworked

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[Witch Doctor] Legacy of Zandalar reworked

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[Witch Doctor] Drakkari Barrier removed

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[Witch Doctor] Cobra Sting removed

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[Witch Doctor] All Witch Doctor ingredients have had their values adjusted

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[Witch Doctor] Soothing Juju now increases its mana cost by 10% per stack down from 20%

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[Witch Doctor] Mojo Beam adjusted

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[Witch Doctor] Soothing Juju no longer increases the healing received by your next Soothing Juju

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[Witch Doctor] Duration of Serpent Ward reduced to 10 sec

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[Witch Doctor] Updated the tooltip of Loa's Brew to show all of the possible buffs

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[Witch Doctor] Witch Doctor Flasks are now on a 2 charge system

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[Witch Doctor] Hakkar's Chosen node added to the class tree

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[Witch Doctor] Blood for the Blood God node added to the class tree

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[Witch Doctor] Raptor's Speed is now baseline

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[Witch Doctor] Cooldown of Vol'jin's Way increased to 3min from 2.5min

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[Witch Doctor] Spirit Ward now has a 25 sec cooldown up from 10

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[Witch Doctor] Godslayer now invokes Bwonsamdi

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[Witch Doctor] Stranglethorn Style now stacks 5 times, down from 10

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[Witch Doctor] Legacy of Vol'jin now has a 15% chance to give a Shadow Mark on ranged auto attack, down from 20

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[Witch Doctor] Voodoo Arrows now scales off ranged weapon damage

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[Primalist] Grove Guardian adjusted

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[Primalist] New switch node added to Primal Strikes

2023/11/18

General

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[Barbarian] Decapitate and Brutal Swing no longer reset your swing timer. (doesnt start the timer anew, which would interrupt your swing)

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[Barbarian] Wrecker cost reduced by 15.

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[Barbarian] Relentless Barbarian proc chance on rank 2 corrected.

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[Barbarian] Wildling and Ancestor's Wrath swapped.

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[Barbarian] Brutal Carnage now additionally reduces the cost of Brutal Swing by 10.

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[Necromancer] Animation spec passive combined with Scourgelord and now has a 10% chance to generate Foul Remnants on minion attacks

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[Necromancer] Animation tree in the process of being re-pathed

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[Necromancer] Unrelenting Army is now a 1 point node

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[Necromancer] Some new nodes added to the Animation tree

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[Necromancer] Updated all of the tooltips and descriptions in the Animation spec

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[Necromancer] All Necromancer raise spells have had their passive effects adjusted

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[Necromancer] Guts adjusted and stacks clarified in tooltip

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[Necromancer] Essence of the Ghoul reworked

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[Necromancer] Essence of the Abomination reworked