Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Witch Hunter] Added With Style to the Boltslinger tree
[Witch Hunter] Added Razor Caltrops to the Boltslinger tree
[Witch Hunter] Added My Trusty Arbalest to the Boltslinger tree
[Witch Hunter] Added Caltrops to the Boltslinger tree
[Witch Hunter] Ricochet adjusted
[Witch Hunter] Added a few new nodes and switch nodes to the Boltslinger tree
[Witch Hunter] Witchbane no longer has a cast time
[Cultist] Eldritch Swiftness now causes Eldritch Slam to have a chance to drain Insanity.
General
[Cultist] Fortune Telling and Dark Rites swapped.
[Cultist] Dark Rites and Spreading Prophecy swapped.
[Cultist] Saronite Prayer talent replaced by Spreading Prophecy.
[Cultist] Feeding Darkness no longer passively drains Insanity, now instead reduces the CD of Eldritch Grasp.
[Cultist] Wrath of the Black Empire ranks added.
[Cultist] Fortune Telling now increases all crit chance and causes Eldritch Smite to drain 20 Insanity instead of Generating 10.
[Cultist] Maddening Wrath can now proc from periodic damage.
[Cultist] Eldritch Grasp deals more damage based on time channeled (You can snap it for just DoT source for Eldritch Symbiosis, channel for Insanity needs or full channel to get more worth out of its damage)
[Sun Cleric] Battle Cleric replaced by Vital Fury.
[Pyromancer] Slagforged Armor fixed to reflect the tooltip effect better, value increased.
[Sun Cleric] Redeemer reworked.
[Pyromancer] Binding Flames scaling fixed.
[Pyromancer] Kiss of Al'ar scaling fixed.
[Necromancer] Sower of Sickness Malady effectiveness increase reduced to 50% from 100%
[Necromancer] Malady of Famine Leech damage increase increased to 12% from 10%
[Necromancer] Malady of Rot damage increase increased to 10% from 7%
[Necromancer] Malady of Damnation movement speed reduction increased to 20% from 15%
[Witch Hunter] Sensed Evil no longer applies Exposed Evil
[Witch Hunter] Hunter in the Night adjusted
[Witch Hunter] Defender of Darkshire reworked to have a unique interaction with each specs playstyle
[Witch Hunter] Updated various SFX and VFX's for Inquisition Witch Hunters
[Witch Hunter] Improved Shadowblast and Darkhide are now 1 point nodes
[Witch Hunter] Dark Shots adjusted
[Witch Hunter] Some Darkness choice nodes have shifted positions or been freed from their choice node bonds entirely
[Witch Hunter] Darkness tree re-arranged for better pathing and clarity
[Witch Hunter] Darkhide Reworked
[Witch Hunter] Updated the capstones for Inquisition
[Witch Hunter] Witchknight now applies Sensed Evil
[Witch Hunter] Inquisition spec passive adjusted
[Witch Hunter] You now start with Burrow Bolt as Inquisition
[Witch Hunter] Burrow Bolt adjusted
[Witch Hunter] Witchknight now requires you to be using Witchmail
[Witch Hunter] Tank Witchhunters will now upgrade their Witchmail through their talents, rather than having multiple passive tank-oriented buffs in the tree that both the dps and tank playstyles can grab
[Witch Hunter] Grim Duty renamed Witchmail
[Witch Hunter] Quick Escape reworked into Calculated Escape
[Witch Hunter] Re-arranged the Inquisition tree for better pathing and clarity
[Witch Hunter] Reworked Hasty Repeater into Repeat Offender
[Witch Hunter] Punishing Bolt stacks now increase the damage of Bolts other than Punishing Bolt
[Witch Hunter] Vengeful Intent reworked
[Witch Hunter] Tonics now all have a standardized 15 sec duration
[Witch Hunter] Pyro Tonic now only gives 20% increased Fire Damage down from 25%
[Witch Hunter] Class capstones adjusted
[Witch Hunter] Tonics now share a reduced cooldown, rather than sharing their full cooldown
[Witch Hunter] Conviction reworked
[Witch Hunter] Acrobat reworked
[Witch Hunter] Enhanced Bolts adjusted
[Witch Hunter] Charged Bolts reworked
General
[Pyromancer] Draconic Tree adjusted for better pathing and clarity
[Pyromancer] Draconic Tempest reworked
[Pyromancer] Dragon's Wrath reworked
[General] Weapon proficiencies adjusted.
[Witch Hunter] Fixed a bug where Momentum was shown in tooltips and being proc'd without having the Boltsinger talent
[Witch Hunter] Adjusted the Boltslinger tree to clean up missing connections
[Pyromancer] Draconic tree, some nodes adjusted
[Pyromancer] Class capstones adjusted
[Ranger] Blow The Horns adjusted
[Ranger] Razorquils now also effects Falcon Dive
[Ranger] Quick Blades reworked into Wild Striker
[Ranger] Updated the wording of Ranger Horn tooltips for clarity
[Ranger] Venomstrike adjusted
[Ranger] All of Flanks empowered effects in the Brigand spec passive are now unique, rather than all of them critically striking
[Tinker] Hydraulic Charge adjusted
[Tinker] Short Circuit is now passive and augments Distracto Shot
[Tinker] Fixed a bug where only rank 1 Supercharge had its proper visual and sfx
[Tinker] One In The Chamber adjusted to work with Sniper Blackpowder Shots
[Tinker] Fixed a bug where Supercharge still required Scrap
[Tinker] Headshots! adjusted to work with Sniper Blackpowder Shots
[Tinker] Piercing Impact adjusted to work with Snipe
[Tinker] Some nodes have been moved around slightly in the Firearms tree
[Tinker] Pyromania now also reduces the cast time of Rocket Launcher
General
[Witch Hunter] Flourish now connected to Improved Dawn Blade.
[Son of Arugal] Infected Claw rank acquisition levels adjusted.
[Witch Hunter] Effect of Potion Belt increased by 10.
[Guardian] Royal Decree reduced to 1 point node. Default duration of Confidence lockout reduced to 60s.
[Starcaller] Nightblade to Protected by the Stars connection removed.
[Starcaller] Endless Sky now connected to Warden's Blade.
[Starcaller] Slipstream SP scaling increased.
[Starcaller] Starlord's Fury and Warden's Blade swapped.
[Starcaller] Aspect mastery and Heavy Impact/Moonstone switch swapped.
[Starcaller] Tide Lash ranks added.
General
[Starcaller] Improved Starsunder now additionally increases its damage by 5%.
[Starcaller] Astral Warfare tree repathed.
[Starcaller] Heavy Impact now procs from Celestial Cleave.
[Starcaller] Moonstone is now a switch node with Heavy Impact.
[Starcaller] Astral Warfare (passive) is now a switch node with Moon Mirror.
[Starcaller] Improved Moon Hammer merged into Wrath of Elune.
[Starcaller] Dance in the Starlight and Starcovered Night nodes added to Astral Warfare tree.
[Starcaller] Raid Aura added to Astral Warfare tree, called Shrouded Stars.
[Starcaller] Astral Combatant remade.
[Starcaller] Improved Starsunder value reduced by 5% per rank.
[Pyromancer] Pyromancer class tree adjusted for better pathing and clarity
[Guardian] Spellcaster's Degree removed and replaced by Cavalry Tactics.