Registro de Cambios de Ascension

Ve todos nuestros cambios en un formato minimalista.

Ordenado cronológicamente.

2023/09/19

General

Cambio

[Pyromancer] Burning Armor is now in the class tree

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[Pyromancer] Moved Summon: Flame Orb to the Flameweaving tree

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[Pyromancer] Burning Armor is now a passive that provides an armor aura to raid members

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[Primalist] Earthmother's Empowerment now gives 20% movespeed and 5% dodge chance instead of a damage bonus

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[Necromancer] Grave Mage's unholy command now causes frost damage over 16 sec (stacks per grave mage)

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[Necromancer] Crypt Swarm now correctly drains a flat amount of Runic Power instead of a percentage

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[Necromancer] Putrid Geist's unholy command now only causes them to jump to diseased enemies

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[Runemaster] Moved the mana shroud effects on each of the 'Blade' spells to a new passive node called Elemental Secrets

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[Runemaster] Reworked ancient tome capstone

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[Cultist] Reworded corruption cultist passive to clarify its effects

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[Sun Cleric] Light's Advance now roots targets for 2 sec

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[Sun Cleric] Light's Advance no longer has a deadzone

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[Sun Cleric] Stay of Execution adjusted to a 20% health requirement, cc duration increased and CD increased

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[Sun Cleric] Improved Glorious Execution fixed to not increase all of your damage

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[Witch Hunter] Issue where Slugger was not making abilities instant has been fixed

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[Witch Hunter] Issue where Witching Shroud would not be available after being magically critically striked has been fixed

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[Monk] Hundred Fist Strike now works with Iron Fists

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[Witch Hunter] Cleansing Aura now additionally dispels Sleep effects

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[Cultist] New spell Slumberquell Emanation added to Influence tree as a switch node with Devour Essence

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[Cultist] Updated visual while being Insane (having more than 100 insanity)

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[Pyromancer] Fixed an issue where some players had more than intended critical strike damage

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[Guardian] Reduced Base damage of Arcing Strike Significantly and increased the per level damage

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[Venomancer] Increased Proc chance of Fang Venom for Venom bolt to 15% (up from 8% previously)

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[Ranger] Elude now appears on the Stance (Shapeshift) bar akin to Stealth

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[Knight of Xoroth] Issue where Good Riddance was not increasing damage dealt by Brimstone Bludgeon and Skulltaker has been fixed

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[Ranger] Issue where Tricky Brigand was not reducing the CD of Brigand Strike on Hack cast has been fixed.

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[Ranger] Brigand Strike no longer plays a visual on the caster

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[Ranger] Bushcraft abilities (Craft: Makeshift Leather Pauldrons, etc) no longer displays "You can't do that yet." after casting

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[Ranger] Removed the tent from Make Camp due to it being able to block doorways and such

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[Primalist] Fixed an issue where some players could use Charge and Bear's Maw with 0 cooldown

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[Ranger] Issue where Adaptation: Crossbowman was not reducing ranged attack range has been fixed

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[Primalist] Fist spells will now have their cooldown reduced by 3 sec when use with full stacks of Mountain Might, down from 5 sec

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[Primalist] New Talent in the class tree to replace Warding - Primal Strikes - gives you a chance to generate an extra point of Rage on melee attacks

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[Primalist] Shattering Slam (grip) can no longer grip dummies

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[Primalist] Connection between Boulder Dash and Geothermal has been fixed

2023/09/16

General

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[Chronomancer] Fixed a bug where you couldn't path into Time Bender and Temporal Focus at the same time

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[Primalist] Boons in the class tree shifted up 1 row

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[Primalist] Boon of the Tiger now only gives 15% attack speed baseline, rather than 5% strength and 10% attack speed

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[Chronomancer] Disc of Legend now has a mana cost.

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[Chronomancer] Critical strike chance provided by nodes (Artificer spec and class side) reduced.

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[Chronomancer] Artificer's Wand base and per level damage reduced.

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[Demon Hunter] Malice of Gul'dan no longer provides baseline Haste.

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[Demon Hunter] Felstrikes ignoring Wrathglaive debuff consumption fixed.

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[Demon Hunter] Wrathglaive debuff value reduced.

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[Demon Hunter] Pit Lord's Glaive point per energy reduced.

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[Demon Hunter] Felstrike hidden scaling fixed.

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[Primalist] Boon of the Bear attack power increase has been reduced to 15% from 20%

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[Primalist] Emerald Slumber tooltip clarified to accurately represent the reduced duration against players.

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[Primalist] Boonie Goons has been increased to 10/20% from 5/10% as 5/10% was negligble and often didn't actually increase any effectiveness

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[Primalist] Issue where Earthmother's Blessing would not proc unless you took the talent while below 20% of health has been fixed

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[Primalist] Entangle Weapon no longer puts all of your abilities on a 2s GCD, now a 1 sec GCD

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[Primalist] Fist of Therazane stun can now be trinketed

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[Primalist] Fist of Therazane no longer applies a healing reduction

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[Primalist] Earthshaping tooltip clarified, now states 'direct' Nature Damage

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[Primalist] Boon tooltips no longer state 1 sec cooldown, all boons are now grouped with a 1 sec GCD.

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[Primalist] Boon of the Turtle tooltip clarified, it does not reflect and functions akin to Thorns

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[Primalist] Issue where Primal Infusion was not increasing healing received from the Primalist fixed

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[Primalist] Improved Primal Infusion talent fixed as a result of Primal Infusion fix

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[Chronomancer] Bronze Protector move speed slightly increased

2023/09/15

General

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[Starcaller] Starcaller's pushback node is now properly a 1 point node

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[Starcaller] Starbarian now gives 3/6% haste down from 4/8%

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[Son of Arugal] Fixed a grammar error in Blood Banquet

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[Son of Arugal] Fixed typos in capstones

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[Venomancer] Clarified the tooltip of Drowning in Poison

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[Chronomancer] Zone of Resilience down to 10% from 20%

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[Venomancer] Clarified the tooltip of Deadly Sting

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[Venomancer] Scarabs are now a capstone node and has been removed from being a baseline "Might of the Nerub'ar" ability, these will be iterated on more in the future to better synergize with Might of Nerub'ar

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[Venomancer] Deadly Sting now procs off of Tail Strike rather than Sting

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[Venomancer] Might of the Nerub'ar's "Locust Swarm" ability has been removed due to Chitinous Form no longer being a capstone

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[Venomancer] Chitinous Form is no longer a capstone and is situated in the middle of the Fortitude tree

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[Venomancer] Molt and its associated talents are now in the class tree as capstones

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[Venomancer] Might of the Nerub'ar's Impale is now a capstone, will fire in a line rather than a cone, and does full damage to all targets hit with a slightly longer range

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[Sun Cleric] Solar Conquest now costs 8% base mana, up from costing nothing

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[Venomancer] Might of the Nerub'ar has been altered slightly after letting the community test some new additions

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[Sun Cleric] Glory to the Sun now generates Cultivate Divinity stacks, rather than the old Ancient Rites

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[Primalist] Primal Pulse has new sfx/vfx and no longer sounds and looks like a fel hellfire

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[Primalist] Earthmother's Empowerment now increases Magic damage for 8sec

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[Primalist] Rearranged the Life Primalist tree slightly to account for the removal of Wildmend

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[Primalist] Improved Primal Infusion now increases the healing done by Primal Infusion by 10/20%

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[Primalist] Primal Infusion now increases healing received by 6%

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[Primalist] Improved Hand of the Earthmother is now correctly a 1 point node

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[Primalist] Wildmend removed from Life tree

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[Primalist] Life Primalist's spec passive no longer reduces the cost of Hand of the Earthmother by 30%

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[Primalist] Hand of Neptulon now has a 40% slow for 6s, but reduced AP scaling

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[Primalist] You can now only have one Fist spell effect up at a time, using one will remove the effect of the other, and tooltips clarified

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[Primalist] Hand of Neptulon now increases the cooldown of Fist of Neptulon by 10 sec

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[Primalist] War Druid now works with Mending Growth again

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[Primalist] Hammer of the Elements capstone reworked to "Legacy of Rexxar"

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[Primalist] Bearskin capstone now reduces all damage taken, but only lasts 6 sec

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[Primalist] New effect added to Wildwalker spec passive: Bestial Strikes - Critical Strikes with Bear's Maw now applies a bleed to your target

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[Primalist] Primal Weapon: Bestial Might no longer gives you a free crit with Wildclaw after using a boon, and instead gives you a free crit with Wildclaw after you crit with your off-hand weapon

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[Primalist] Primal Weapon: Bestial Might now gives 10% increased Attack Power, down from 25%.

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[Primalist] Primal Weapon: Tooth and Claw has been changed slightly, it no longer gives you 4% flat physical damage, and instead applies a stacking debuff that boosts your bleed damage by 5%.

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[Primalist] Clarified the stack count of Brutalize in the description

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[Primalist] Brutalize now strikes with your offhand weapon if you have one equipped and its base damage was reduced slightly

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[Primalist] Crushing Blow critical strike damage bonus value increased from 25%-50%

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[Primalist] Totem Warrior now only gives 100% increased boon effectiveness

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[Primalist] Versatile Attack renamed to Primal Strength and its values increased slightly

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[Primalist] Improved Wildclaw is now a 1 point node

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[Primalist] Various talent and ability tooltips that mention Agility should now be fixed to mention Strength or just AP where applicable