Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Witch Doctor] Hexing Strike not applying Hexes beyond rank 1 fixed.
[Necromancer] Glacial Wrath and Arctic Blast have swapped places. Their connected effect nodes have been moved accordingly.
[Runemaster] Inscribed Runes can no longer be dispelled
[Runemaster] Battlemage: Quick Weapons now affects Fire, Frost, and Ice Blade
[Ranger] Some talents in the Dueling tree rearranged slightly to allow for more logical pathing
[Ranger] Desperado now has a 20 sec CD
[Ranger] Dice Games now works with Duelist Strike instead of Wild Strike
[Ranger] Toe To Toe now increases the critical strike bonus damage of Duelist Strike rather than Flank
[Ranger] Tricky Brigand now works with Brigand Strike as well as Exploit
[Ranger] Moved Tricky Brigand up a row
[Ranger] Fixed Ravaging Venom so that it should now scale properly
[Ranger] Finesse now reduces the cooldown of Brigand Strike
[Ranger] Ambidextrous scaling increased slightly
[Ranger] Duelist Strike's Counterstruck damage scaling increased slightly
[Ranger] Issue where Sticky Fingers would let you pick pocket, but the loot window would be empty has been fixed
[Tinker] Healing Radiator fixed
[Tinker] Issue where Shrapnel Mine and Blast Mine were auto attacking enemies has been fixed
[Reaper] Issue where you could not unlearn Dreadwake if you swapped out of Domination spec has been fixed
[Reaper] Darkrend Scythe has received PvP Modifiers, now only dealing 80% of PvE damage in PvP
[Reaper] Doomrend no longer scales with health, and lower ranks doing higher damage has been fixed
[Reaper] Essence Tear has received a new icon, as well as a 1s ICD
[Reaper] Issue where Soul passive would interefere with Underwalk abilities has been fixed I.E. If you went into Underwalk while Phantom's Waltz (Soul Passive Stealth) was active, you would not be able to use Shift ability after Phantom's Waltz fell off, while Underwalk was still active
[Reaper] Issues with Blood Siphon and Soul Infusion modifiers has been fixed
[Reaper] Issue where Realm of Darkness and Wraithblade tooltip was inaccurate regarding the duration has been fixed
General
[Ranger] Wild Surge no longer gives bonus nature damage and has been renamed to "Ranger's Gambit"
[Ranger] Bash now applies a stun from Elude on your next Flank, rather than Knockout
[Ranger] Knockout now removes all Poison and Bleed DoT effects from your target
[Ranger] Wild Strike now costs Focus, rather than generates Focus, and hits with both weapons
[Ranger] Fixed a bug where Venom-Dipped Blades wasn't being treated as a poison effect and was undispellable
[Pyromancer] Flame Swell now properly causes your Ignite effect to apply an AoE DoT to all targets within 8yd
[Ranger] Limb Hacker switch node now roots targets for 3 sec when you use Hack
[Pyromancer] Stoke no longer puts Flamewake on cooldown
[Pyromancer] Slagmend should now properly scale with Slagstone modifiers
[Pyromancer] Dragontongue will now appear in the Draconic spellbook
General
[Reaper] Vampire Knight value per stack reduced.
[Reaper] Blood Siphon's Soul Infusion effect now works properly.
[Reaper] New node added to Harvest tree.
[Knight of Xoroth] Consuming Blade hidden Strength scaling removed. AP scaling introduced instead. Value increased.
[Knight of Xoroth] Brimston Bludgeon topend damage reduced.
[Chronomancer] Displacement's mana costs reduced slightly.
[Monk] Engrave runes now proc against absorbs.
[Cultist] Multiple abilities have their mana costs reduced.
[Pyromancer] Fixed a bug where Phoenix Breath was applying rank1 of Ignite
[Pyromancer] Fixed Phoenix Handler by slightly changing its effect
[Pyromancer] Fixed a bug causing Ignite to remove Binding Flames
[Pyromancer] Fixed a bug causing Overheat to make some spells hit too many targets
[Pyromancer] Fixed Stoke
[Demon Hunter] Reduced base Agility values
[Barbarian] Fixed Axe Throwing
[Barbarian] Axe Throwing will no longer continue to auto-activate for Headhunting Barbarians if they become affected by a hard CC effect (stun, fear, freeze, incapacitate or sleep)
[Runemaster] Fixed a bug where Greater Runes was increasing the activation delay of Word spells
[Venomancer] Toxin Guard is now Fangbinder, boosting the healing of Serpent's Coil
[Venomancer] Replaced Rejuvenating Venom with a passive that causes Serpent's Coil to make your next Shadra's Vigil apply to 5 allies
[Venomancer] Fixed the scaling of Serpent's Coil's healing
[KoX] Added a new passive node under Sacrificial Circle called Soul Furnace that empowers it
[KoX] Call Hellfire Abyssal now costs 15 less rage for each active Hellfire Imp
[KoX] Call Hellfire Abyssal now costs 100 Rage but targets an 8yd area and stuns affected enemies for 3 sec
[KoX] Call Hellfire Abyssal no longer requires a Hellgate
[KoX] Added a new node called Imp Gang Boss to Defiance
[KoX] Added a new node called Impcaller to Class tree
[KoX] Reduced HP of Hellfire Imps
[KoX] Hellborn Imp renamed to Servitude and now also reduces the cooldown of Call Hellfire Imp by 3 sec
[KoX] Ritual of Sealing now destroys Hellfire Imps to regain health and is called Sacrificial Circle
[KoX] Dark Seal now causes Unseal to always regen rage, regardless of if anything is consumed, and fixed its effects
[KoX] Flay Corpse is now instant and on regular GCD
[KoX] Brimstone Splinters is now a 40% chance down from 60%
[KoX] Replaced Claws of Hell with a passive node
[KoX] Unstoppable Force now interacts w/ Path of Hel'nurath
[KoX] Dreadsteed Charge reworked into Path of Hel'nurath which is a targeted 40yd charge that fears enemies in the 5yd impact area
[KoX] Indiscriminate now causes Seeking Flame to spread Demonflare to nearby enemies
[KoX] Infernofire Blade now procs from Demonstrike instead of Infernal Strike
[KoX] Fixed a bug where Unseal was dealing triple damage against enemies affected by Demonflare even without the Dark Seal talent
[KoX] Spite is now a passive that grants a 15% chance for seeking flame to not consume black furnace stacks
[KoX] Ascended Warlock now only generates Black Furnace stacks from physical damage abilities
[KoX] New VFX for Unseal
[KoX] Oath of Hellfire's deathfire proc can now only trigger from ability damage
[KoX] Oath of Hellfire's rage generation is now 5% down from 10%
[KoX] Changed Ritual Casting to a new node called Punisher that makes Unseal boost the base damage of your next Demonflare against the target by 300%
[KoX] Unbound Inferno now reduces the rage cost of Infernal Strike by 3/6 down from 5/10
[KoX] Increased base CD of Unseal to 18 sec
[KoX] Calamity now costs 50 Rage
[KoX] Increased SP scaling of Calamity
[KoX] Black Furnace stacks now reduce the cast time of Seeking Flame by 20% down from 25%
[Stormbringer] Fixed Superconductor talent
[Sun Cleric] Increased base weapon damage of Glorious Execution
[Sun Cleric] Executioner talent now buffs Glorious Execution by 25% down from 150%
[Sun Cleric] Executioner talent now grant 10% Str -> melee crit down from 25%
[Sun Cleric] Stay of Execution now buffs Glorious Execution by 100% down from 200%
[Ranger] Deepwood Poison now stacks 4 times
[Ranger] Deepwood Poison now applies from Flank, Ravage and Brigand Strike instead of Wild Strike and Hydra's Bite
[Ranger] Fixed an issue where Serrated's proc (Critical Cut) was not actually considered a bleed
[Ranger] Knockout now dispels poison and bleed effects from the target
[Ranger] Reduced scaling of Venom Tipped Blade
[Ranger] The Gloomstalker passive node has been renamed to Lie In Wait
[Ranger] Bow and Crossbow Adaptations reflavored slightly, no longer require specific weapon types
[Ranger] The effects of Bow Mastery and Crossbow Mastery have been baked into the related adaptations
[Ranger] Fixed Advantage
[Ranger] Removed Cannon Blast
[Ranger] Fixed Bash
[Ranger] Added a switch node to replace Fencing