Ve todos nuestros cambios en un formato minimalista.
Ordenado cronológicamente.
General
[Ranger] Increased focus regen of Desperado to 40 from 30
[Ranger] Added an ICD to the application of Counterstruck from Adaptation: Bandit
[Ranger] Reduced focus generation of Wild Strike to 10
General
[Stormbringer] Voltaic Burst dot damage now correctly has SP scaling.
[Stormbringer] Voltaic Burst base damage at low levels reduced.
[Sun Cleric] Strength scaling of Light's Advance removed, standard scaling increased slightly.
[Primalist] Primordial Earth tooltip fixed and value reduced.
[Necromancer] Ray of Rot scaling increased slightly.
[Monk] Iron Fists can now proc by hitting an absorb.
[Sun Cleric] Sunsworn can now proc by hitting an absorb.
[Demon Hunter] Annihilan Strike scaling reduced.
[Son of Arugal] Bloodwell Erruption damage increase reduced to 35% from 50%.
[Demon Hunter] Felforged can now proc by hitting an absorb.
[Son of Arugal] Improved Taldaram's Torment causing your Taldaram's Torment to not do damage fixed.
[Son of Arugal] Darkfallen's Embrace healing you to full health fixed.
[Venomancer] Deadly Sting fixed.
[Venomancer] Stinging Chitin now increases all Chitinous Form related effects (ie. Swarm of Locust)
[Sun Cleric] Stay of Execution tooltip fixed.
[Monk] Tyr's Strike initial damage will no longer immune on mechanical targets. (Bleed will)
General
[Runemaster] Magic Lock range reduced to 25 yds while in Riftblade spec.
[Runemaster] Sorcerer's Cage root is displaying properly now.
[Runemaster] Hidden modifier on Pyrostrike damage through Elemental Weapons removed.
[Witch Hunter] Fixed an issue where Shadowhound (Houndmaster's Whistle) was scaling improperly.
[Venomancer] Issue where you could not take Genesis with Gift of Shadra talent has been fixed
[Son of Arugal] Nightbane Shred scaling reduced slightly.
[Venomancer] Skitter is now visually treated as a debuff for easier default tracking.
[Son of Arugal] Reckless Abandon healing reduction reduced to 75%, Ravenous Bite damage increase reduced to 150% from 175%.
[Son of Arugal] Lethal Wounds new connection to Rending Bite.
[Son of Arugal] Ultra instincts reduced to 4/8% from 5/10%.
[Son of Arugal] Damage increase of spells interacting with Grimclaw reduced from 15% to 12%.
[Son of Arugal] Bloodstalker damage increase reduced to 8% from 10%.
[Son of Arugal] Lunge damage boost from Roofstalker Leap reduced from 300% to 200%.
[Son of Arugal] Ravenous Bite AP scaling reduced, early level leech reduced.
[Son of Arugal] Goldrinn's Fang AP scaling reduced.
[Reaper] Cull leap distance slightly reduced
[Reaper] Issue where Realm of Darkness was not resetting the CD of Wraithblade on Kill has been fixed
[Reaper] Cull AoE attack range reduced to combat range (5yd), down from 8yd
[Reaper] Issue where Wake Up, It's Dread Time had inaccurate values for armor reduction in tooltip has been fixed
[Reaper] Issue where Deathchaser would not root targets while Soul lnfusion was active has been fixed
[Reaper] Soulwarden's Resolve can no longer be used during Underwalk, vice versa
[Barbarian] Surging Fury GCD problem on Barbaric Strike fixed.
[Barbarian] Axe Throwing base damage reduced slightly at early levels.
[Ranger] Woodland Blade duration fixed.
[Barbarian] Axe Throwing slightly improved upon, should no longer be causing recursive casts that crash the realm
[Ranger] Issue where Follow Up was not working with Ravage has been fixed
[Ranger] Fixed various bugs in the Dueling tree with the most recent rework
[Ranger] Rearranged the early class tree options to allow for more options
[Ranger] Journeyman Navigation now also gives you 3 Archery Points on use
[Ranger] Adaptation: Crossbowman now gives ranged attacks a 30yd range, up from 20yd, crit damage bonus and maximum focus decreased slightly
[Ranger] Increased the movement speed reduction of Dismounting Shot from 30% to 50%
[Ranger] Deadly Accuracy has been reworked due to Reposition no longer having a movement speed increasing effect
[Ranger] Both of the above spells now synergize with Backstep
[Ranger] Boots of Elvenkind has been reworked due to Reposition no longer having a movement speed increasing effect
[Ranger] Fixed various tooltip errors in the Archery and class trees, including proc chances that were inaccurate
[Ranger] Fixed a bug where Mighty Arbalest wasn't giving you the right values
[Ranger] Fixed a tooltip error with Venom Injection where it claimed to both poison and bleed your target
General
[Runemaster] Adjusted pathing in Riftblade
[Runemaster] Fixed an issue with Spellsling not activating a Runestone if you turn away too fast even though it landed on the target.
[Ranger] New switch node added for Hack in the class tree
[Ranger] New talent added to the early rows of the Dueling tree: Banditry
[Ranger] New talent added to the early rows of the Class tree on the Dueling side: Ravaging Venom
[Ranger] Exploit no longer bleeds and instead can be used to apply a poison effect
[Ranger] New talent added to the early rows of the Dueling tree: Quick Blades
[Ranger] Some bleed-based talents have been reflavored to fit the new theme of Dueling
[Ranger] Backstreet Justice changed to increase the damage of Brigand Strike, and to synergize with melee critical strikes rather than being attacked
[Ranger] New switch node for Knockout
[Ranger] New node introduced in class tree, Ravaging Venoms, causing your Ravage to apply a Poison dot to your target
[Son of Arugal] Fixed a bug where you couldn't choose Life Anew with the Twilight switch node
[Ranger] Ravage no longer has a bleed
[Ranger] Tranquilizer is now Toe To Toe and increases your critical strike damage bonus with Brigand Strike and Flank by 25%
[Ranger] Desperado now has a 30 sec cooldown, up from 8 sec
[Ranger] Killing Precision has been changed to a 1 point node as having it as a 2 point would prevent you from getting capstone
[Ranger] Issue where some cooldowns were affected by weapon speed has been fixed
[Ranger] Counterstruck and Roughed Up procs from Adaptation: Bandit now only proc from critical strikes with Wild Strike, instead of critical strikes in general
[Ranger] Slick Flank now gives you 40% movement speed for 3 seconds after using Flank, instead of reducing the CD of Flank by 2 sec
[Ranger] Blade Dancer has been replaced with Elusive Blades, increasing your damage done by 10% for 12 sec when you leave Elude
[Ranger] Tricky Brigand now causes Exploit to reduce your targets armor by 5%, stacking up to 4 times
[Ranger] Knockout duration increased to 8 seconds from 5 seconds
[Ranger] Knockout no longer has the "3 attacks before breaking" effect
[Ranger] Adaptation: Bandit now has a 50% rap reduction
[Ranger] Improved Hack is now Master Duelist, which causes Duelist Strike to reduce the cooldown of Ravage by 2sec
[Ranger] Venomstrike has been split into 2 talents
[Ranger] Stalker now increases the damage of your next Exploit or Flank by 100% when used from Elude
[Ranger] Wild Speed now stacks up to 3 times for 15% total melee haste and lasts 10s
[Ranger] Duelist Strike now only refunds 10 Focus when it hits on a target with Counterstruck, down from 20
[Ranger] Increased the focus cost of Hack slightly
[Ranger] Hack now deals less damage, slows for 8s instead of 5s, and has switched places with Duelist Strike
[Ranger] Hack now has no cooldown
[Ranger] Snatch no longer reduces dodge chance by 50%
[Ranger] Knockout no longer requires you to parry an attack
[Ranger] Adaptation: Swashbuckler has been removed
General
[Ranger] Fixed tooltip of Hook-Hand Strike and reflavored it to Ambuscade
[Sun Cleric] Fixed Glimmer
[Pyromancer] Meteoric Rise now provides an absorb shield instead of an AP/SP buff and now scales with Spirit
[Pyromancer] Roaring Pyre now scales with Spirit
[Pyromancer] Replaced Wild Magic with a single target buff called Lucifron's Lagniappe
[Pyromancer] Replaced Concussion with Phoenixforge which gives pet dmg a chance to proc Slagshaping
[Pyromancer] Replaced Slag Forge with a new passive called Lantern Tender
[Pyromancer] Sunderspout now stuns enemies in your path of flames for 3 sec instead of previous effect
[Pyromancer] Replaced Sacred Flame with Slagmend