
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Bloodmage] Thick Pelt value halved.
[Bloodmage] Monstrous Hunger original spot now occupied by Iron Claws capstone, allowing Mawstorm to stack and last longer and make you bypass armor.
[Bloodmage] Vicious Maw now interacts with Monstrous Hunger and causes it to reduce the cost of Bloodfang Bite for its duration.
[Bloodmage] Ironhide removed, replaced by Monstrous Hunger.
[Bloodmage] No Mercy now allows Rage to affect an additional hit.
[Bloodmage] Rage now absorbs physical damage from next attack.
[Bloodmage] Wicked Howl cooldown increased by 1 min, duration doubled.
[Bloodmage] Enduring no longer increases your max health % on proc.
[Bloodmage] Coated In Darkness proc value halved.
[Bloodmage] Bloodmoon Power no longer increases Stamina.
[Bloodmage] Blood Runs Cold now causes Dark Blessing to also increase healing received.
[Bloodmage] Dark Blessing now reduces damage taken by 20%, cooldown increased o 1 min.
[Barbarian] Rapid Recovery now also increases the duration of Onslaught
[Barbarian] Added Blood Onslaught as a switch node with Rapid Recovery
[Barbarian] War Tales now also affects Throw Weapon
[Barbarian] To The End has been reworked
[Barbarian] Warlord now has a 2min cd up from 1.5min but now also grants Blood Hunt
[Barbarian] Hullbreaker is now the level 40 passive for Brutality and now instead works with Decapitate
[Barbarian] Deathmatch is now a switch node with Skull Smash
[Barbarian] Deathmatch moved to the class tree and now works as a caster/target phase out spell (Ex: Similar to Knight of Xoroth’s Seal, it is now a banish effect)
[Barbarian] Mak’gora now increases Physical Damage taken from the enemy instead of granting you increased movement speed and healing received, but it now has a 3min cd up from 2min. In addition, its healing absorb value has been increased significantly.
[Barbarian] Cruel Fighter added as a switch node with Dauntless
[Barbarian] Dauntless now reworked to work with Whirling Advance
[Barbarian] Impaling Leap has been swapped with Dauntless in the Brutality tree
[Barbarian] Savage now works with Crushing Slam instead of Onslaught
[Barbarian] Berserker Rush removed from class tree and made into a switch node with Axe Play in the Headhunting tree
[Barbarian] Surge of Vigor deprecated, its effects have been baked into Ancestral Roar
[Barbarian] Crack deprecated
[General] Costs added back to learning spells
Test publish
[Pending Restart] - Spirit of Sharing buff from Pilgrim's Bounty now grants 10% experience in addition 10% reputation.
General
Bloody Mark of War (Grants 1,000 Runes of Ascension) will now cost 2,000 honor from 5,000.
General
[Witch Hunter] Inquisition - Level 30 passive reworked
[Witch Hunter] Hunter in the Night now reduces the cooldown of Dark Regeneration.
[Witch Hunter] Evil Doers, Beware now increases effectiveness of Tonics and reduces mana cost of Fiery Judgement.
[Witch Hunter] Heavy Swings value reduced by 10%.
[Witch Hunter] Warrior of the Night value reduced by 15%.
[Witch Hunter] Stake now grants Flames of Sin and extends duration of active Flames of Sin buff.
[Witch Hunter] Flaming Lantern replaced by Torchlight.
[Witch Hunter] Searing Blade is now called Purifier’s Edge and grants Flames of Sin and extends duration of active Flames of Sin buff.
[Witch Hunter] Duskwood Renegade now reduces the cooldown of Burrow Bolt by 10 sec.
[Witch Hunter] Inquisition - Level 15 Passive value reduced.
[Witch Hunter] Interrogator now causes Dawnblade to apply a DoT instead of making Dusk Blade and Dawnblade have a chance to deal an additional instance of damage.
[Witch Hunter] Dusk Blade now deals Shadowstrike damage on both mainhand and offhand damage.
[Witch Hunter] Expertise moved from Brimming Hatred to Inquisition - Level 10 Passive and Black Knight - Level 15 Passive.
[Witch Hunter] Flames of the Sinned, Duskwood Renegade, Flourish, Interrogator, Roll the Heads, Dusk After Dawn talents reworked
[Witch Hunter] Sin Eater reworked
[Witch Hunter] Sinner added as a switch node with Sin Eater
[Witch Hunter] Dusk, Dawn, and Brushin’ Off The Dusk talents added to the Inquisition tree
[Witch Hunter] The Inquisition spec has seen a significant talent overhaul
[Witch Hunter] Hatred and Vitriol and Cycle of Despair reworked
[Witch Hunter] Added Purity and Wickedness and Torch the Wicked! Capstones to Inquisition
[Witch Hunter] Dawn Blade no longer generates mana, and now grants Flames of Sin.
[Witch Hunter] Wickedness, Purity, and Sensed Evil removed alongside all of its spell-bound effects.
[Witch Doctor] Worldslayer now strikes 8 targets up from 5
[Witch Doctor] Dambala’s Lethality now increases the damage of your next Shadowflare instead of causing it to incur no cooldown
[Witch Doctor] Dark Loa’s Incantation now only requires 3 targets down from 5
[Witch Doctor] Waning Jinx reworked
[Witch Doctor] Umbral Glaive now strikes 2 additional nearby targets
[Witch Doctor] Spirit Warden is now Jungle Spirits and has a reworked effect with Effigy synergy
[Witch Doctor] Spirit Warden now works while you have an Idol active
[Witch Doctor] Spiritual Recall has been added, allowing you to destroy your active Idols, Effigies, and Wards and return mana back to you
[Witch Doctor] Wardmaster reworked to Trapped Spirits
[Witch Doctor] Mass Serpent Ward is now called Call of Sseratus
[Witch Doctor] Rite of the Loa spell has been added, allowing you to summon 1 of each Idol, Effigy, and Ward
[Witch Doctor] You now only place Wards, Effigies, and Idols in a set position near you
[Witch Doctor] 4 Effigies and 4 Idols have been added to the class
[Witch Doctor] Spirit Idol no longer gives haste, now has a 3 minute cooldown and restores 20% maximum mana over 15 seconds.
[Witch Doctor] Flask of Mana now has reduced value and 3 charges
[Witch Doctor] Mojo Talisman now has a 16 sec cooldown up from 12 sec
[Witch Doctor] Added Bwonsamdi’s Edge as a switch node with Dambala’s Lethality
[Venomancer] Fungic replaced with Nature’s Assailant talent
[Venomancer] Fungic is now the level 50 passive for Rot
[Tinker] Bomb on a Stick no longer erroneously causes Rocket Launcher to light up as well as Scrap Shot.
[Tinker] Basic Intuition no longer restores mana.
[Tinker] Sticky Bomb mana cost reduced.
[Tinker] Magic Augmentation now restores base mana.
[Tinker] Zap! Is now instant cast but its cost has been increased.
[Tinker] Mana Capacitors now reduce the mana cost of Overcharge and its cooldown.
[Tinker] Invention - Level 15 Passive value reduced by 5%.
[Tinker] Cybernetic Revivification now also reduces cost of Repair Shot by 5%.
[Tinker] Over-Repaired value down by 5%.
[Tinker] Repair Shot cast time increased, value increased.
[Tinker] Overcharge Shield Beacon stamina scaling increased by 10%.
[Tinker] Overcharge cooldown increased to 30 sec. Now has a mana cost.
[Tinker] Replenishment Beacon now restores 2% base mana instead of % missing mana.
[Tinker] Beacon mana cost reduced.
[Tinker] Build: Replenishment Beacon Overcharge effect now properly restores missing % mana.
[Sun Cleric] Blessings - Level 50 Passive now reduces the cast time of Illumination by 0.5 sec up from 0.25 sec
[Sun Cleric] Sun Ray now additionally fulfills your Vow
[Sun Cleric] Gleaming Glory now increases your healing on low health targets.
[Sun Cleric] Holy Blessings (Nysoni’s Blessing) no longer grants mana.
[Sun Cleric] Fixed Blessings - Level 40 Passive.
[Sun Cleric] An’She’s Prayer now provides a damage reduction by default, Guided now increases its healing value and causes it to heal faster.
[Sun Cleric] Solar Word: Daybreak now has a longer cast time and higher mana cost.
[Sun Cleric] Angelic Light now reduces the cooldown of Glare by 60 sec up from 30 sec
[Sun Cleric] Blessing of Purity duration increased by 4 sec.
[Sun Cleric] Glare is now instant cast but now has a 3min cd up from 2min
[Sun Cleric] Justicar’s Wrath now also fulfills your vow
[Sun Cleric] Vow of Radiance now has a new Fulfillment effect