
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Cultist] Base mana increased.
[Bloodmage] Bloodshards is now a passive
[Bloodmage] Insatiable now works with Aortic Assault instead of Bloodfang Bite, but now also works with any Marrowbite cast instead of just the mortal form effect
[Bloodmage] Tissue Decay talent removed and its effect baked baseline into Marrowbite
[Bloodmage] Bloodmoon Blast now transforms into Bloodfang Bite and Taldaram’s Torment now transforms into Taldaram’s Torment. Additionally, Taldaram’s Torment now transforms into Vital Shred for Accursed and Crimson Maw in Final Embrace
[Bloodmage] Umbral Hunter reworked
[Bloodmage] Blood Pact is no longer a stacking effect and instead just provides a damage increase
[Bloodmage Crimson Expedition now works with Gore Barrage and Aortic Assault instead of Sanguien Rupture and Claw Sweep
[Bloodmage] Night Hunter now works with Veinburst instead of Vital Shred and Gore Barrage
[Bloodmage] Animated Blood now has a 1 min cd baseline up from 45 sec
[Bloodmage] Aortic Assaults place in the tree replaced with a new passive node called Terror
[Bloodmage] Blood Drinker deprecated and replaced with Thirsting Claws (Now called Thirsting Jaws) from the Eternal tree
[Bloodmage] Aortic Assault is now a transform of Gore Barrage
[Bloodmage] Shadow’s Vigil now provides threat reduction but no longer triggers Call of the Darkwing
[Bloodmage] The previous effect of Darkcasting has been moved to the level 50 Accursed vertical line passive
[Bloodmage] Bloodlord’s Curse now also works with Bloodfang Bite
[Bloodmage] Clotting now also works with Veinbursts and now also triggers from Sanguine Rupture
[Bloodmage] Darkcasting from its new position swapped with Night Hunter
[Bloodmage] Darkcasting swapped with Cleaving Strikes (now called Clotting), Darkcasting reworked
[Bloodmage] Ravenous Strike no longer heals.
[Barbarian] Axe Play talent now also enables the use of Enraged abilities to avoid the feeling of proccing the talent at the end of an enrage effect, nobody likes that level of teasing.
[Barbarian] Issue where Crushing Slam rank 10 had a longer cooldown than prior ranks fixed
General
[Pending Restart] -- Creature RPG Overhaul -- Creatures now also have their passive racials active at all times. Humans have a slightly higher chance of detecting stealth. Dwarves have slightly higher frost resistance. Gnomes have more mana. Night Elves have a slightly higher chance to dodge. Draeneis have bonus resistance to Shadow Spells. Orcs now get stunned for less duration. Taurens have slightly more health. Trolls will regenerate some hp during combat. Undeads have bonus resistance to Shadow Spells. Blood Elves have small but bonus resistance to all spell schools.
General
[General] Normal Dungeons have had their difficulty increased. Creatures now have increased health and slightly increased physical damage. We will be monitoring feedback on this to get the tuning right.
General
[Witch Hunter] Flourish Wickedness effect duration increased by 5s
[Witch Hunter] Sensed Evil duration increased by 10s
[Witch Hunter] Lethal Pursuit is no longer a visible buff.
[Witch Hunter] Lethal Pursuit now properly allows Shadow Rage to stack 3 additional times (for a total of 6).
[Witch Hunter] Lethal Pursuit will now properly fall off your pet if you unlearn the talent.
[Witch Doctor] Voodoo Unleashed now gives flat CDR when you use Mimic to Shadow Puppets
[Witch Hunter] Darkstalker now triggers from auto attacks instead of Physical Damage abilities
[Venomancer] Tail Strike rank progression adjusted. 2 ranks added.
[Venomancer] Venom Bolt rank progression adjusted. 3 ranks added.
[Venomancer] Venom Fang early direct damage increased.
[Tinker] Minelayer Bot is now called Destructo-Bot and its purpose is to explode on enemies.
[Templar] Added ranks to Templar Strike and Tyr’s Hammer.
[Sun Cleric] Justice is now properly Fire damage and not Physical.
[Sun Cleric] Greater Bless is now the correct mp5 value of 33, down from 60.
[Stormbringer] Electrocutioner now properly triggers off Forked Lightning.
[Stormbringer] Voltaic Burst now properly affects Shock.
[Stormbringer] Shocking now properly increases the damage of Shock.
[Starcaller] Unlearning Bright Moon will now cause you to lose any currently active Lunar Phase stacks to prevent a bug where it would allow you to keep the 8 stack cap.
[Runemaster] Base health and stamina adjusted 1-15.
[Runemaster] Fire Sigil now has ranks with values of 50%,75% and 100%.
[Ranger] Forestfall now properly obeys LoS instead of allowing you to shadowstep through walls.
[Reaper] Deathbringer now properly increases the duration of Frenzy.
[Ranger] Reposition now has a 30 yd range down from 40 yds
[Ranger] Barbed Shot now has ranks. Duration reduced by 1 sec.
[Pyromancer] Volcanocannon has been removed, but Explode now gets 50% damage per DoT up from 30%
[Pyromancer] Draconic Invocation now has a 1 min cd up from 30 sec
[Pyromancer] Aspect of Magic now also increases the duration of Breath of Malygos by 1 sec
[Primalist] Flourishing Growth AP scaling reduced by 10%. Ranks added.
[Pyromancer] Breath of Alexstrasza base healing increased by 280
[Primalist] Terrasmash no longer removes the gcd from Geode Barrage, instead allows it to strike 1 additional nearby target
[Knight of Xoroth] Infernal Steel now also reduces the Rage cost of Hellmaw when it procs and its values have been increased to 50% up from 30%
[Knight of Xoroth] Doom now costs 50 Rage down from 60 and now has a 30 sec cd down from 45 sec
[Knight of Xoroth] Warbringer no longer disables Flames of Xoroth
[Guardian] Standards will now despawn if you go further than 75 yards away from them.
[Guardian] Stand Tall, Walk Strong value increased to 20% from 10%
[Guardian] The level 50 Gladiator spec passive procs now properly require the level 50 passive and will no longer trigger from 10-50.
[Guardian] Forceful Impact now properly triggers off Forgehammer.
[Felsworn] Mannoroth’s Rage now properly triggers from Immolation Aura.
[Felsworn] Legionfel Pacts damage against demons has been moved to Demonfire Pact
[Felsworn] Legionfel Pact no longer provides increased damage to demons, but now also provides Magic effect resistance. Both resistances to curse/magic effects have been increased to 20%.
[Felsworn] Fiery Void’s haste buff can now properly trigger.
[Felsworn] Doomscar no longer resets your swing timer.
[Cultist] As the Prophecy Foretold now has the correct investment requirement (was requiring you to pass the first breakpoint even though it was before it)
[Cultist] Curse of Y’shaarj now properly applies when AP reductions like Wavering Pride are on the target.
[Cultist] Overwhelming Void now properly triggers.
[Cultist] Added Saronite Blessing as a switch node with Dark Rites
[Cultist] Increased the tick rate of Satiate from 0.4 sec to 0.5 sec, but it now regenerates 5% maximum mana per tick up from 3%.
[Cultist] Corruption Level 20 Passive current effect baked baseline into Sanity Tap, changed to the Cast Time reduction from the Absolute Horror talent
[Chronomancer] Waves of Time slow down to 50% from 60%
[Chronomancer] Chaotic Time will no longer cause Incarnation of Chaos to reduce the CD of Chaos Shard by only 70%, instead of the proper 100%.
[Chronomancer] Infinite's level 10 passive will now trigger when you cast a damaging spell instead of periodically
[Chronomancer] Unmakes cast time has been increased to 1.7 sec up from 1.5 sec
[Chronomancer] Wand of Time GCD now properly 1s, up from 0.5s.
[Chronomancer] Artificer’s Wand now generates Orb of Fate on cast.
[Chronomancer] Empower Wand: Quickness now Empower Wand: Impact, increasing critical strike chance instead of haste.
[Bloodmage] The additional rage generated from Endless Thirst through Vitality for Later has been moved to a vertical line passive at level 30
[Bloodmage] Universal Donor now also works with Vampyr’s Kiss but now only has 2 stacks down from 3
[Barbarian] Base health and stamina adjusted 1-15.
[Bloodmage] Heartbreak will no longer generate stacks of Pooled Vitality if you are not Empowered.
[Barbarian] Brutality - Level 15 and 20 Passive swapped.
[Barbarian] Ancestral Strike, Smash, Berserker Axe and Keg Smash base damage increased early.
[Barbarian] Savagery now learnable at level 6, down from 10.
[General] Rest removed.
General
[Pending Restart] - Tuned and Updated the increased damage that monsters deal in adventure mode to match the more deadly azeroth.
General
[Pending Restart] - Adjusted the stat gain from Heirlooms to match the adjustments made to item scaling and reign in the power discrepancy between items and heirlooms.
General
[Starcaller] The two crashes related to Celestial Form and Avatar of Vengeance should both be fixed now! Just update on the launcher!
General
Multiple Caster Creatures have been added to the starter zones. These mobs can drop their immersive gear and have the RPG overhaul applied to them. So physical damage dealers, casters, healers will be introduced to the RPG and Immersive Gear system.
General
PvE Power Damage Reduction now provides 25% damage reduction from 37% when fully stacked. This is being brought to be more in-line with the damage done increase from PvE Power. Originally the damage reduction was increased to 37% because of the Heal Squish introduced on classless. Healing, Health have been hand-tuned for the classes.
[Pyromancer] Draconic and class tree repathed slightly with the above changes in mind
[Pyromancer] Breath of Nozdormu and Deathwing’s Revenge swapped
[Pyromancer] Added Ascender as a switch node with Descender
[Pyromancer] Alexstrasza’s Gift reworked
[Pyromancer] Breath of Malygos now transforms from Blaze instead of Ignite
[Pyromancer] Added a level 50 passive to the Flameweaving vertical line
[Pyromancer] Ignite is now Incineration only
[Pyromancer] Blaze swapped with Ignite